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c++ Programming Glossary: canvas

minimal cross-platform gui lib?

http://stackoverflow.com/questions/1006364/minimal-cross-platform-gui-lib

dialogs File open and save. Maybe a user written one. user canvas where I can draw lines an circles on. some kind of message event..

how do I do print preview in win32 c++?

http://stackoverflow.com/questions/2240243/how-do-i-do-print-preview-in-win32-c

of different HDC types I guess. If I create the memory canvas from a window HDC with same w h as the printer's page the fonts..

What are some of the “best” cross-platform C++ UI toolkits today?

http://stackoverflow.com/questions/366043/what-are-some-of-the-best-cross-platform-c-ui-toolkits-today

Widgets are CSS themable and can be put on transformable canvas. Amazing toolkit. It's also fast. Not free for commercial use..

QT/C++ - Accessing MainWindow UI from a different class

http://stackoverflow.com/questions/5920527/qt-c-accessing-mainwindow-ui-from-a-different-class

where the MainWindow's ui made in QtDesigner contains a canvas for the game board a QGraphicsView . Now the main.cpp is as..

OpenCV warpperspective

http://stackoverflow.com/questions/6087241/opencv-warpperspective

warped image is created at the leftmost position of the canvas for the warpPerspective . Is there some way to fix this Thanks..

Rendering QImage on QGLWidget of QML plugin

http://stackoverflow.com/questions/8446437/rendering-qimage-on-qglwidget-of-qml-plugin

view new QDeclarativeView view setViewport d canvas canvas returns a reference to my custom OpenGL Widget Before.. view new QDeclarativeView view setViewport d canvas canvas returns a reference to my custom OpenGL Widget Before I jump.. reference to my custom OpenGL Widget Before I jump to the canvas object let me say that I overloaded Video paint so it calls..

Screen / glass break effect

http://stackoverflow.com/questions/9471407/screen-glass-break-effect

using a rendertarget for example. Draw in the same size canvas random polygon shapes Determine random offset for translation..