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c++ Programming Glossary: endianess

C++: how serialize/deserialize objects without any library?

http://stackoverflow.com/questions/11415850/c-how-serialize-deserialize-objects-without-any-library

How to manage endianess of double from network

http://stackoverflow.com/questions/15079463/how-to-manage-endianess-of-double-from-network

to manage endianess of double from network I have a BIG problem with the answer.. answer is false in the extent of network management of endianess which the use of ntohl suggest though it was not precisely said..

How well is unicode supported in C++11?

http://stackoverflow.com/questions/17103925/how-well-is-unicode-supported-in-c11

bytes support is quite good though it supports detecting endianess from a BOM or selecting it explicitly in code. It also supports..

C++ Serialization Performance

http://stackoverflow.com/questions/321619/c-serialization-performance

this myself since problems like string encoding and number endianess can make it way more complicated than it looks on the surface...

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR bool endianess filenamez.substr filenamez.length 4 .jpg glTexImage2D GL_TEXTURE_2D.. .jpg glTexImage2D GL_TEXTURE_2D 0 3 surface w surface h 0 endianess GL_RGB GL_BGR GL_UNSIGNED_BYTE surface pixels BEWARE I'm now..

Reading “integer” size bytes from a char* array.

http://stackoverflow.com/questions/544928/reading-integer-size-bytes-from-a-char-array

a int i memcpy i a sizeof i You only have to worry about endianess if the source of the data is from a different platform like..

Union hack for endian testing and byte swapping

http://stackoverflow.com/questions/6359629/union-hack-for-endian-testing-and-byte-swapping

member except for char array is UB. snippet 1 testing for endianess union int i char c sizeof int x x.i 1 writing to i if x.c 0..