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c++ Programming Glossary: getstring

Strings as template arguments?

http://stackoverflow.com/questions/1826464/strings-as-template-arguments

arguments I tried template char str struct X const char GetString const return str int main X String x cout x.GetString And although.. GetString const return str int main X String x cout x.GetString And although I get no complaints about the class definition.. work however template char const str struct X const char GetString const return str char global_string String int main X global_string..

Pass C# string to C++ and pass C++ result (string, char*.. whatever) to C#

http://stackoverflow.com/questions/2179270/pass-c-sharp-string-to-c-and-pass-c-result-string-char-whatever-to-c-s

buffer and buffer size. If it's not big enough for what GetString has to put in it the bufferSize variable is modified to indicate.. is your exported dll function C extern C __declspec void GetString char buffer int bufferSize Matching C# would be the following.. int bufferSize Matching C# would be the following void GetString StringBuilder buffer ref int bufferSize So to use this in C#..

Guaranteed lifetime of temporary in C++?

http://stackoverflow.com/questions/584824/guaranteed-lifetime-of-temporary-in-c

this is from a crusty old API that can't be changed void GetString char str int maxlength std string mystring GetString StringBuffer.. void GetString char str int maxlength std string mystring GetString StringBuffer mystring .Size MAXLEN MAXLEN When will the destructor.. StringBuffer object get called Is it Before the call to GetString After GetString returns Compiler dependent I know that C guarantees..

Why does this program crash: passing of std::string between DLLs

http://stackoverflow.com/questions/2322095/why-does-this-program-crash-passing-of-stdstring-between-dlls

dynamically A.h class A __declspec dllexport std string getString A.cpp #include A.h std string A getString return I am a string... std string getString A.cpp #include A.h std string A getString return I am a string. the following compiles to main.exe with.. dynamically #include A.h int main A a std string s a.getString return 0 crash on exit Obviously this is due to the different..

Interop sending string from C# to C++

http://stackoverflow.com/questions/683013/interop-sending-string-from-c-sharp-to-c

C# side DllImport Test.dll public static extern void getString StringBuilder theString int bufferSize func StringBuilder tstStr.. func StringBuilder tstStr new StringBuilder BufSize getString tstStr BufSize C side extern C __declspec dllexport void getString.. tstStr BufSize C side extern C __declspec dllexport void getString char str int bufferSize strcpy_s str bufferSize FOOBAR share..

Returning reference to a local variable

http://stackoverflow.com/questions/7499864/returning-reference-to-a-local-variable

iostream #include string using namespace std const string getString const string s string tmp s return tmp int main string a cout.. string s string tmp s return tmp int main string a cout getString hello world endl return 0 c reference compiler warnings local..