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c++ Programming Glossary: gl_projection

true isometric projection with opengl

http://stackoverflow.com/questions/1059200/true-isometric-projection-with-opengl

0.0 0.0 0.0 1.0 glClear GL_COLOR_BUFFER_BIT glMatrixMode GL_PROJECTION glLoadIdentity use this length so that camera is 1 unit away..

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

screen_height Viewport transformation glMatrixMode GL_PROJECTION Projection transformation glLoadIdentity Initialize the projection.. glDisable GL_TEXTURE_2D Texture mapping OFF glGetDoublev GL_PROJECTION_MATRIX modelV glGetDoublev GL_PROJECTION_MATRIX projM glGetIntegerv.. OFF glGetDoublev GL_PROJECTION_MATRIX modelV glGetDoublev GL_PROJECTION_MATRIX projM glGetIntegerv GL_VIEWPORT vPort if clock sTime..

OpenGL two different 3d rendering picture control on single MFC dialog not working

http://stackoverflow.com/questions/12227586/opengl-two-different-3d-rendering-picture-control-on-single-mfc-dialog-not-work

glViewport 0 0 cx cy Projection view glMatrixMode GL_PROJECTION glLoadIdentity Set our current view perspective gluPerspective..

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glMatrixMode GL_PROJECTION glLoadIdentity double w glutGet GLUT_WINDOW_WIDTH double h glutGet..

Skewed frustum/off-axis projection for head tracking in OpenGL

http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl

as follows vertFov 0.5 near 0.5 aspRatio 1.33 glMatrixMode GL_PROJECTION glLoadIdentity glFrustum near vertFov aspRatio headX near vertFov..

C++ OpenGL window only tracks background

http://stackoverflow.com/questions/18477852/c-opengl-window-only-tracks-background

w GLsizei h Set matrix mode to projection. glMatrixMode GL_PROJECTION Clear current projection matrix to identity. glLoadIdentity..

OpenGL and GLUT in Eclipse on OS X

http://stackoverflow.com/questions/2068693/opengl-and-glut-in-eclipse-on-os-x

width int height glViewport 0 0 width height glMatrixMode GL_PROJECTION glEnable GL_DEPTH_TEST gluPerspective 45 float width height..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

0 0 ResolutionWidth ResolutionHeight glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 45.0f ResolutionWidth float ResolutionHeight..

opengl texturing

http://stackoverflow.com/questions/5380717/opengl-texturing

int width int height if height 0 height 1 glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 45.0 width height 1.0 400.0 glTranslatef..

Opengl: 2d HUD over 3D

http://stackoverflow.com/questions/5467218/opengl-2d-hud-over-3d

this then blanks out the rest of the screen. glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 40.0 GLdouble x GLdouble y 0.5.. ..Draw some 3d stuff... glPopMatrix Start 2d glMatrixMode GL_PROJECTION glLoadIdentity glOrtho 0 SCREEN_WIDTH SCREEN_HEIGHT 0 1 1 glMatrixMode.. the same issues ...After Drawing 3d Stuff... glMatrixMode GL_PROJECTION glPushMatrix glLoadIdentity glOrtho 0.0 SCREEN_WIDTH SCREEN_HEIGHT..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

1.0 1.0 1.0 1.0 glColor3f 1.0 0.0 0.0 glMatrixMode GL_PROJECTION glLoadIdentity gluOrtho2D 0.0 499.0 0.0 499.0 glMatrixMode GL_MODELVIEW.. GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 45 win_aspect 1 10 glMatrixMode..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

width int height glViewport 0 0 width height glMatrixMode GL_PROJECTION glLoadIdentity Vertical flip so texture appears right glFrustum..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

1 2 gl_height .5f center on screen break glMatrixMode GL_PROJECTION glLoadIdentity glMatrixMode GL_MODELVIEW glLoadIdentity just.. gl_height .5f center on screen break glMatrixMode GL_PROJECTION glLoadIdentity glMatrixMode GL_MODELVIEW glLoadIdentity glTranslatef..