¡@

Home 

c++ Programming Glossary: gl_vertex_array

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

curRot.y 360 1 0 0 glColor3ub 255 0 0 glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_TEXTURE_COORD_ARRAY glEnableClientState.. GL_TRIANGLES 0 model.size glDisableClientState GL_VERTEX_ARRAY glDisableClientState GL_TEXTURE_COORD_ARRAY glDisableClientState..

Rendering issue with different computers

http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers

bool model_has_texture aVBO.HasTexture glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY if model_has_texture drawWithColor.. glDisableClientState GL_NORMAL_ARRAY glDisableClientState GL_VERTEX_ARRAY I'm out of ideas i hope someone can direct me on how to debug..

How to get VBO working

http://stackoverflow.com/questions/3121472/how-to-get-vbo-working

1.0f 1.0f 0.0f glShadeModel GL_FLAT glEnableClientState GL_VERTEX_ARRAY also make reshape func void reshape int w int h glViewport 0.. 1.0f 1.0f 0.0f glShadeModel GL_FLAT glEnableClientState GL_VERTEX_ARRAY float data 2 50 50 100 50 75 100 glGenBuffers 1 ID glBindBuffer..

Generate a plane with triangle strips

http://stackoverflow.com/questions/5915753/generate-a-plane-with-triangle-strips

int width int height ... void render glEnableClientState GL_VERTEX_ARRAY glVertexPointer 3 GL_FLOAT 0 getVertices width heigth glDrawArrays.. GL_TRIANGLE_STRIP 0 width height glDisableClientState GL_VERTEX_ARRAY c opengl triangle plane gl triangle strip share improve.. 1 mWidth return indices void render glEnableClientState GL_VERTEX_ARRAY glVertexPointer 3 GL_FLOAT 0 getVertices width height glDrawElements..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

glPushMatrix glTranslatef x y z glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY glEnableClientState GL_TEXTURE_COORD_ARRAY..

Calculating normals in a triangle mesh

http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh

GL_FRONT GL_AMBIENT GroundAmbient glEnableClientState GL_VERTEX_ARRAY glIndexPointer GL_UNSIGNED_BYTE 0 indices glVertexPointer 3.. 60000 GL_UNSIGNED_INT indices glDisableClientState GL_VERTEX_ARRAY glPopMatrix EDIT 1 Here is the code I have written out. I just.. GL_FRONT GL_DIFFUSE GroundDiffuse glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY glNormalPointer GL_FLOAT..