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c++ Programming Glossary: gl_rgba

I'm seeing artifacts when I attempt to rotate an image

http://stackoverflow.com/questions/1191093/im-seeing-artifacts-when-i-attempt-to-rotate-an-image

4 if surface format Rmask 0x000000ff texture_format GL_RGBA else texture_format GL_BGRA else if nofcolors 3 no alpha channel..

How can I load 8 bit bmp with OpenGL?

http://stackoverflow.com/questions/11980790/how-can-i-load-8-bit-bmp-with-opengl

glEnable GL_BLEND glDrawPixels frWidth frHeight GL_RGBA GL_UNSIGNED_BYTE msFrame offset tempPixelData for int i 0 i..

Using SDL_ttf and OpenGL, TTF_RenderUTF8_Blended print Red rectangle

http://stackoverflow.com/questions/12700085/using-sdl-ttf-and-opengl-ttf-renderutf8-blended-print-red-rectangle

4 alpha if g_pText format Rmask 0x000000ff textFormat GL_RGBA else textFormat GL_BGRA_EXT Create the font's texture glGenTextures..

Reading from framebuffer GLSL to OpenCV

http://stackoverflow.com/questions/14981881/reading-from-framebuffer-glsl-to-opencv

either be 1 or 0 GL_RGB Input image format i.e. GL_RGB GL_RGBA GL_BGR etc. GL_UNSIGNED_BYTE Image data type pixels.data The..

openGL SubTexturing

http://stackoverflow.com/questions/205522/opengl-subtexturing

GL_LINEAR glTexImage2D GL_TEXTURE_2D 0 GL_RGBA m_width m_height 0 GL_RGBA GL_UNSIGNED_BYTE m_data How can i.. glTexImage2D GL_TEXTURE_2D 0 GL_RGBA m_width m_height 0 GL_RGBA GL_UNSIGNED_BYTE m_data How can i get a sub image of that image.. GL_TEXTURE_2D 0 xOffset yOffset xWidth yHeight GL_RGBA GL_UNSIGNED_BYTE m_data doe nothing that i can see and calling..

How can I use a dynamically sized texture array with glTexImage2D?

http://stackoverflow.com/questions/679210/how-can-i-use-a-dynamically-sized-texture-array-with-glteximage2d

the usage of glTexImage2D glTexImage2D GL_TEXTURE_2D 0 GL_RGBA TEXTURE_WIDTH TEXTURE_HEIGHT 0 GL_RGBA GL_UNSIGNED_BYTE textureArray.. GL_TEXTURE_2D 0 GL_RGBA TEXTURE_WIDTH TEXTURE_HEIGHT 0 GL_RGBA GL_UNSIGNED_BYTE textureArray And here's how I'm populating.. GLubyte 4 width height ... glTexImage2D GL_TEXTURE_2D 0 GL_RGBA width height 0 GL_RGBA GL_UNSIGNED_BYTE textureArray delete..