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c++ Programming Glossary: norm

Why are string literals l-value while all other literals are r-value?

http://stackoverflow.com/questions/10004511/why-are-string-literals-l-value-while-all-other-literals-are-r-value

OpenCV's Canny Edge Detection in C++

http://stackoverflow.com/questions/11987483/opencvs-canny-edge-detection-in-c

Also the Canny thresholds look a bit crazy. The accepted norm is that the higher one should be 2x to 3x the lower. 350 is..

Converting an FFT to a spectogram

http://stackoverflow.com/questions/1679974/converting-an-fft-to-a-spectogram

tells you what frequency was detected. The magnitude L2 norm of the complex number tells you how strong the detected frequency.. is usually the largest and so a good candidate for use in normalization if that is your aim. I don't know if that is also true..

How to implement Matlab's mldivide (a.k.a. the backslash operator “\”)

http://stackoverflow.com/questions/18553210/how-to-implement-matlabs-mldivide-a-k-a-the-backslash-operator

or singular you could also use PINV to find a minimal norm least squares solution implemented using SVD decomposition x..

Header file best practices for typedefs

http://stackoverflow.com/questions/2356548/header-file-best-practices-for-typedefs

an ObjC programmer by preference where long names are the norm and still this is way too much. It would be much clearer I believe..

Is a C++ compiler allowed to emit different machine code compiling the same program?

http://stackoverflow.com/questions/3053904/is-a-c-compiler-allowed-to-emit-different-machine-code-compiling-the-same-prog

this from happening. In reality however a compiler is normally deterministic so given identical inputs it will produce.. flags. That said even that is relatively unusual. The norm is for the output to depend on explicit inputs input files command..

“expected ':', ',', ';', '}' or '__attribute__' before '{' token” in Struct member function

http://stackoverflow.com/questions/4247615/expected-or-attribute-before-token-in-struct-memb

Vector3 struct Vector3f coordinates float x y z norm float normSquared return x x y y z z double norm return sqrt.. Vector3 struct Vector3f coordinates float x y z norm float normSquared return x x y y z z double norm return sqrt normSquared.. x y z norm float normSquared return x x y y z z double norm return sqrt normSquared boolean operators bool operator const..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

calculation functions and exactly the same cube position normal and texture coordinate data as in working demo. After all.. demo. After all I exported arrays with position texcoord normal tangent data into a .txt file and I saw what I exactly expected.. I exactly expected and what I expected is the same pos tex norm data as in working demo including calculated tangents which..

What C++ Smart Pointer Implementations are available?

http://stackoverflow.com/questions/5026197/what-c-smart-pointer-implementations-are-available

a pending standard C object and no drawbacks over the norm regarding smart pointers come to mind. boost weak_ptr Much like..

Embedding a Ruby interpreter in a C++ app

http://stackoverflow.com/questions/626333/embedding-a-ruby-interpreter-in-a-c-app

better option its really lightweight and is generally the norm for game scripting take a look at the free lua book I'm currently..

“As a rule of thumb, make all your methods virtual” in C++ - sound advice?

http://stackoverflow.com/questions/9660207/as-a-rule-of-thumb-make-all-your-methods-virtual-in-c-sound-advice

dramatically since then to make the opposite the ruling norm Note that I'm a C noob so I haven't been following the discussion.. every single single method in every derived class. It is normal to have base abstract class with only virtual methods. However..