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c++ Programming Glossary: normalized

3D Scene Panning in perspective projection (OpenGL)

http://stackoverflow.com/questions/12097693/3d-scene-panning-in-perspective-projection-opengl

the cursor p q s t s p q t s is parallel to t so it is t normalized multiplicated by s s t t s s t t p q t s t p q If you are panning..

How do I “normalize” a pathname using boost::filesystem?

http://stackoverflow.com/questions/1746136/how-do-i-normalize-a-pathname-using-boostfilesystem

path but when I display it to the user I'd prefer it to be normalized. Note I'm not even sure if normalized is the correct word for.. I'd prefer it to be normalized. Note I'm not even sure if normalized is the correct word for this . Like this c some deep application..

Code to strip diacritical marks using ICU

http://stackoverflow.com/questions/2992066/code-to-strip-diacritical-marks-using-icu

result ... return result Assume that s has already been normalized. Thanks. c unicode diacritics icu share improve this question..

Edges on polygon outlines not always correct

http://stackoverflow.com/questions/3039026/edges-on-polygon-outlines-not-always-correct

to whatever vector class you're using. v0 and v1 are normalized t can vary between 0 and 1 http number none.com product Understanding.. i const Vector2f nxt polyline i 1 Vector2f b nxt cur .normalized Vector2f b_perp b.y b.x Vector2f p0 cur b_perp w Vector2f p1.. const Vector2f prv polyline i 1 Vector2f a prv cur .normalized Vector2f a_perp a.y a.x float det a.x b.y b.x a.y if det 0 ..

Sending Programtic Mouse Events to X

http://stackoverflow.com/questions/4402216/sending-programtic-mouse-events-to-x

sending cursor events. Moving the cursor to a normalized X Y creating right left mouse clicks etc. Ideally this would..

Portability of binary serialization of double/float type in C++

http://stackoverflow.com/questions/4733147/portability-of-binary-serialization-of-double-float-type-in-c

if f 0 sign 1 fnorm f else sign 0 fnorm f get the normalized form of f and track the exponent shift 0 while fnorm 2.0 fnorm..

How computer does floating point arithmetic?

http://stackoverflow.com/questions/6033184/how-computer-does-floating-point-arithmetic

is always present and therefore not actually stored as the normalized leftmost fraction bit. I've written zeroes that aren't actually..

Calculating normals in a triangle mesh

http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh

calculations the normal vector must be unit length i.e. normalized to be useable. So after summing up we normalize the newly found..

Affine Transform, Simple Rotation and Scaling or something else entirely?

http://stackoverflow.com/questions/7800905/affine-transform-simple-rotation-and-scaling-or-something-else-entirely

procedure. The purpose is to have a new Mat with the normalized sub image. I'm not worried about a possible image distortion..

New velocity after circle collision

http://stackoverflow.com/questions/8429315/new-velocity-after-circle-collision

p then the normal is simply normalize c p . That is the normalized vector you obtain when subtracting p from c . Now I have taken..

Opengl object extrusion

http://stackoverflow.com/questions/8863790/opengl-object-extrusion

and up 0 5 10 x 2 4 2 125 0 0 . All three vectors must be normalized then and if you put them side by side you will get a nice transformation..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

case 1 IgnoreAspectRatio gl_width 2 gl_height 2 OpenGL normalized coordinates are 1 to 1 .. hence width or height 1 1 2 break.. height. That is suspicious at least not to say wrong. Also normalized OpenGL coordinates provided a simple orthogonal view are in.. 1 for lower left corner to 1 1 for upper right. That means normalized width and height are both 2 and offset is 1 1 . The rest of..

Why does changing 0.1f to 0 slow down performance by 10x?

http://stackoverflow.com/questions/9314534/why-does-changing-0-1f-to-0-slow-down-performance-by-10x

share improve this question Welcome to the world of denormalized floating point They can wreak havoc on performance Denormal.. out of the floating point representation. Operations on denormalized floating point can be tens to hundreds of times slower than.. point can be tens to hundreds of times slower than on normalized floating point. This is because many processors can't handle..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

equation automatically creates a unit quaternion clearly normalized . For multiplying quaternions I again drew on this C guide ...