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c++ Programming Glossary: scanline

How to do alpha blend fast?

http://stackoverflow.com/questions/1102692/how-to-do-alpha-blend-fast

31 else color BYTE color #define GET_BYTE accessPixel x y scanline bpp BYTE accessPixel y scanline x bpp for int y top y bottom.. GET_BYTE accessPixel x y scanline bpp BYTE accessPixel y scanline x bpp for int y top y bottom y BYTE resultByte GET_BYTE resultBits..

C++: Convert text file of integers into a bitmap image file in BMP format

http://stackoverflow.com/questions/12200201/c-convert-text-file-of-integers-into-a-bitmap-image-file-in-bmp-format

numbers of integers yield non rectangular bitmaps final scanline may be short This may cause some .bmp parsers to fail others..

Creating 8bpp bitmap with GDI and saving it as a file

http://stackoverflow.com/questions/14859138/creating-8bpp-bitmap-with-gdi-and-saving-it-as-a-file

bmi.bmiHeader.biSize Also makes sure the first scanline starts on a DWORD boundary. That is its offset from the beginning.. the file should be a multiple of four bytes. Likewise each scanline should be padded out to a multiple of four bytes. You may not..

How to read the screen pixels?

http://stackoverflow.com/questions/2659932/how-to-read-the-screen-pixels

BITMAPINFO. GetDIBits hCaptureDC hCaptureBitmap 0 starting scanline nScreenHeight scanlines to copy pPixels buffer for your copy.. hCaptureBitmap 0 starting scanline nScreenHeight scanlines to copy pPixels buffer for your copy of the pixels bmi format.. data in pPixels. Note that they are stored from the bottom scanline to the top so pPixels 0 is the lower left pixel pPixels 1 is..

Large JPEG/PNG Image Sequence Looping

http://stackoverflow.com/questions/4842854/large-jpeg-png-image-sequence-looping

but since the layout is quite simple the blocks are in scanline order it shouldn't be that hard. Apply block inverse DCT to..