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c++ Programming Glossary: screw

Representing 128-bit numbers in C++

http://stackoverflow.com/questions/1188939/representing-128-bit-numbers-in-c

more standard way or something that I'm less likely to screw up when implementing it myself It would also be nice if it could..

does presence of mutex help getting rid of volatile key word ?

http://stackoverflow.com/questions/1616093/does-presence-of-mutex-help-getting-rid-of-volatile-key-word

to be declared as volatile so that the compiler won't screw it up while doing the optimization. Or does the compiler takes..

C++ cin.fail() question

http://stackoverflow.com/questions/2032719/c-cin-fail-question

with blankline with leaving input in the buffer that will screw up later IO see 42 abc in the sample session . Extracting the..

DLL redirection using manifests

http://stackoverflow.com/questions/2100973/dll-redirection-using-manifests

an absolute path loadlibrary call but it seemed to screw up other dependencies in the executable in weird ways. If someone..

What code have you written with #pragma you found useful? [closed]

http://stackoverflow.com/questions/2703528/what-code-have-you-written-with-pragma-you-found-useful

required format if your compiler adds some padding it will screw up the data alignment and corrupt the data. So for serialisation..

Can const-correctness improve performance?

http://stackoverflow.com/questions/3435026/can-const-correctness-improve-performance

c_str if it couldn't return a const value you'd be able to screw around with the internal buffer of the string That said any..

Is it safe to use STL (TR1) shared_ptr's between modules (exes and dlls)

http://stackoverflow.com/questions/345003/is-it-safe-to-use-stl-tr1-shared-ptrs-between-modules-exes-and-dlls

and or dynamically linked versioning mismatches both can screw stuff up if I recall correctly. However is it safe to use VC..

How are objects stored in memory in C++?

http://stackoverflow.com/questions/405112/how-are-objects-stored-in-memory-in-c

even for plain POD alignment or endianness could easily screw you up. In any case you should be avoiding this kind of thing..

Memory leak checking on Windows with QT and MinGW32

http://stackoverflow.com/questions/4527325/memory-leak-checking-on-windows-with-qt-and-mingw32

know they are how DUMA works but I'm pretty sure I did not screw things up as much as DUMA tried to make me believe. Another..

overloading new/delete

http://stackoverflow.com/questions/583003/overloading-new-delete

file and using STL or other libraries you are going to screw up. Here's a distilled version of new operator from VS2005 new.cpp..

Convert VARIANT to…?

http://stackoverflow.com/questions/606527/convert-variant-to

example2 IDispatchPtr IDispatch example2Var Does this screw up reference counting int numberOfexamples example1 CountContents..

How do I force my app to come to the front and take focus?

http://stackoverflow.com/questions/688337/how-do-i-force-my-app-to-come-to-the-front-and-take-focus

beginning by the MSI calls is causing the main window to screw up but I have no way to prevent that window from appearing...

Knowing C++, how long does it take to learn Java?

http://stackoverflow.com/questions/719124/knowing-c-how-long-does-it-take-to-learn-java

confuse you there are still plenty of opportunities to screw up royally and they're sometimes even nastier to detect. Just..

Compile lua code, store bytecode then load and execute it

http://stackoverflow.com/questions/8936369/compile-lua-code-store-bytecode-then-load-and-execute-it

code can have embedded NULL characters in it which would screw everything up. So if you want to do the file IO yourself because..

what happens when you modify an element of an std::set?

http://stackoverflow.com/questions/908949/what-happens-when-you-modify-an-element-of-an-stdset

behavior For example I would imagine insertions would screw up. Is there any mention of specifically what happens c stl..

Disallowing creation of the temporary objects

http://stackoverflow.com/questions/914861/disallowing-creation-of-the-temporary-objects

held in this context. This is much harder for the user to screw up. The syntax looks weird at first but followed by a code block..

Move assignment operator and `if (this != &rhs)`

http://stackoverflow.com/questions/9322174/move-assignment-operator-and-if-this-rhs

object being assigned is the invoking object so you don't screw things up Class Class operator const Class rhs if this rhs do..