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c++ Programming Glossary: value_ptr

Pointers on modern OpenGL shadow cubemapping?

http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping

shadowMappingProgram depthMVP 1 GL_FALSE glm value_ptr depthMVP glUniformMatrix4fv glGetUniformLocation shadowMappingProgram.. shadowMappingProgram lightViewMatrix 1 GL_FALSE glm value_ptr depthViewMatrices i glUniformMatrix4fv glGetUniformLocation.. shadowMappingProgram lightProjectionMatrix 1 GL_FALSE glm value_ptr depthProjectionMatrix glDrawElements renderedObjects i getDrawType..

Skewed frustum/off-axis projection for head tracking in OpenGL

http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl

wcsPtHead glMatrixMode GL_MODELVIEW glLoadMatrixf glm value_ptr mvpCube drawObject glutSolidCube glutWireCube 140 glm mat4 mvpTeapot.. 1 1 1 teapots are in OpenGL coordinates glLoadMatrixf glm value_ptr mvpTeapot glColor4f 1 1 1 1 drawObject glutSolidTeapot glutWireTeapot..

Modern OpenGL: VBO, GLM and Matrix Stacks

http://stackoverflow.com/questions/8951509/modern-opengl-vbo-glm-and-matrix-stacks

glGetUniformLocation shaderProgramID MVP 1 GL_FALSE glm value_ptr MVP or MVP 0 0 uniform mat4 MVP in vec3 Vertex void main void..