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c++ Programming Glossary: vbos

Rendering issue with different computers

http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers

to render to different locations. But it seems like my VBOs have all the geometry imported from all models. Hence the Tower.. file with all the vectors before i send them to gpu as VBOs and on both computers they output the same values. So i their.. maybe it is the way i am setting up or rendering my VBOs What strikes me the most though is why things work on my computer..

Modern OpenGL: VBO, GLM and Matrix Stacks

http://stackoverflow.com/questions/8951509/modern-opengl-vbo-glm-and-matrix-stacks

or maybe we do hierarchical transformation by using our VBOs is it possible If not possible then how to achieve same result.. normals colors uvs etc. It's not really necessary to use VBOs client side Vertex Arrays do work as well. However it's strongly.. or maybe we do hierarchical transformation by using our VBOs is it possible The VBOs have nothing to do with this. What gives..