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c++ Programming Glossary: vector3

SSE, intrinsics, and alignment

http://stackoverflow.com/questions/12502071/sse-intrinsics-and-alignment

of the classes like so _MM_ALIGN16 struct Sphere .... Vector3 point float radius That seemed to solve the issue at first... _mm_malloc size 16 void operator delete void p _mm_free p Vector3 point float radius Ernst mentions that this aproach could be.. So you don't need this for you Sphere given that your Vector3 is already aligned properly. And if your Vector3 contains an..

How to use anonymous structs / unions in C?

http://stackoverflow.com/questions/1972003/how-to-use-anonymous-structs-unions-in-c

have typedef struct union struct float x y z float xyz 3 Vector3 But I get errors all around specifically line 5 warning declaration..

Heap vs Stack allocation

http://stackoverflow.com/questions/6713637/heap-vs-stack-allocation

Also last but not least how about this one class Vector3 int items Vector3 v3 Vector3 Where is items pointer stored heap.. but not least how about this one class Vector3 int items Vector3 v3 Vector3 Where is items pointer stored heap or stack How do.. how about this one class Vector3 int items Vector3 v3 Vector3 Where is items pointer stored heap or stack How do I delete..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

float ForwardSpeed 0.05 float TurnSpeed 0.5 Rotation sf Vector3 float Rotation Rotation.x 0 Rotation.y 0 Rotation.z 0 PITCH.. sf Key E true Rotation.z TurnSpeed Translation sf Vector3 float Translation Translation.x 0 Translation.y 0 Translation.z..

boost::spirit::qi Expectation Parser and parser grouping unexpected behaviour

http://stackoverflow.com/questions/10378970/boostspiritqi-expectation-parser-and-parser-grouping-unexpected-behaviour

ident op repeat 1 3 any any synthesizes attribute fusion vector3 fusion vector2 string string vector string string I haven't..

3D Screenspace Raycasting/Picking DirectX9

http://stackoverflow.com/questions/19150215/3d-screenspace-raycasting-picking-directx9

bottom left . ray origin will be vector at near plane vector3 origin vector3 mousex mousey 0 ray end is vector at far plane.. . ray origin will be vector at near plane vector3 origin vector3 mousex mousey 0 ray end is vector at far plane vector3 far vector3.. vector3 mousex mousey 0 ray end is vector at far plane vector3 far vector3 mousex mousey 1 now you need to apply transform..

Why does C++ disallow anonymous structs and unions?

http://stackoverflow.com/questions/2253878/why-does-c-disallow-anonymous-structs-and-unions

it Here's a sample of what I'm talking about struct vector3 union struct float x float y float z float v 3 My compiler.. types provide alternative solutions. For example struct vector3 float v 3 float operator int i return v i float x return v 0..

Detecting the parameter types in a Spirit semantic action

http://stackoverflow.com/questions/9404189/detecting-the-parameter-types-in-a-spirit-semantic-action

std c 0x . a.out c filt t what_is_the_attr boost fusion vector3 mybase int int boost spirit context boost fusion cons boost.. is still a bit cryptic but the first part boost fusion vector3 mybase int int at least tells you that boost is trying to create..