¡@

Home 

c++ Programming Glossary: vertfov

Skewed frustum/off-axis projection for head tracking in OpenGL

http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl

would have to change the perspective projection as follows vertFov 0.5 near 0.5 aspRatio 1.33 glMatrixMode GL_PROJECTION glLoadIdentity.. glMatrixMode GL_PROJECTION glLoadIdentity glFrustum near vertFov aspRatio headX near vertFov aspRatio headX near vertFov headY.. glLoadIdentity glFrustum near vertFov aspRatio headX near vertFov aspRatio headX near vertFov headY near vertFov headY near far..