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c++ Programming Glossary: vertically

Tag editor component for Delphi/C++Builder

http://stackoverflow.com/questions/12597678/tag-editor-component-for-delphi-cbuilder

controls . Update Added AutoHeight property made edit box vertically centred and changed the drag cursor. Yeah I couldn't resist..

Windows C++ dialog resizer class

http://stackoverflow.com/questions/144583/windows-c-dialog-resizer-class

not resize Single line text boxes should not be stretched vertically Buttons should probably stay the same size Basically I'm looking..

Need help compiling jpegtran.c code from libjpeg

http://stackoverflow.com/questions/14631530/need-help-compiling-jpegtran-c-code-from-libjpeg

if y_crop_blocks dst_blk_y comp_height Row is within the vertically mirrorable area. src_buffer srcinfo mem access_virt_barray j_common_ptr.. else Any remaining right edge blocks are only mirrored vertically. src_ptr src_row_ptr x_crop_blocks dst_blk_x for i 0 i DCTSIZE..

2D Platformer Collision Problems With Both Axes

http://stackoverflow.com/questions/2656943/2d-platformer-collision-problems-with-both-axes

check for horizontal collisions first and the player moves vertically at more than one pixel per frame it handles the horizontal collision..

Levenshtein Distance: Inferring the edit operations from the matrix

http://stackoverflow.com/questions/5849139/levenshtein-distance-inferring-the-edit-operations-from-the-matrix

matrix in one of two ways with 'democrat' horizontally or vertically. This doesn't change the computation of the Levenshtein distance..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

using GLSL shaders. However the resulting image is flipped vertically and has some color issues. I think the problem may be that the..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

2 break Mirroring texture coordinates to flip the image vertically glBegin GL_QUADS glTexCoord2f 0.0f img_height glVertex2f offset_x..

Converting data from glReadPixels() to OpenCV::Mat

http://stackoverflow.com/questions/9097756/converting-data-from-glreadpixels-to-opencvmat

on triangle orientation in this case . To flip a cv Mat vertically you can use cv flip cv flip img flipped 0 So to keep in mind..