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c++ Programming Glossary: vertices

OpenCv 2.3 C - How to isolate object inside image

http://stackoverflow.com/questions/10315551/opencv-2-3-c-how-to-isolate-object-inside-image

box in the original image debug purposes cv Point2f vertices 4 box.points vertices for int i 0 i 4 i cv line img vertices.. image debug purposes cv Point2f vertices 4 box.points vertices for int i 0 i 4 i cv line img vertices i vertices i 1 4 cv.. 4 box.points vertices for int i 0 i 4 i cv line img vertices i vertices i 1 4 cv Scalar 0 255 0 1 CV_AA cv imshow box img..

Finding the centroid of a polygon?

http://stackoverflow.com/questions/2792443/finding-the-centroid-of-a-polygon

x double y Point2D compute2DPolygonCentroid const Point2D vertices int vertexCount Point2D centroid 0 0 double signedArea 0.0 double.. 0.0 Next vertex Y double a 0.0 Partial signed area For all vertices except last int i 0 for i 0 i vertexCount 1 i x0 vertices i.. vertices except last int i 0 for i 0 i vertexCount 1 i x0 vertices i .x y0 vertices i .y x1 vertices i 1 .x y1 vertices i 1 .y..

Determine if two rectangles overlap each other?

http://stackoverflow.com/questions/306316/determine-if-two-rectangles-overlap-each-other

My current implementation does the following Gets all the vertices for Rectangle 1 and stores them in an array arrRect1 point 1.. arrRect1 0 point 1 y arrRect1 1 and so on... Gets all the vertices for Rectangle 2 and stores them in an array arrRect2 rotated..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

choice here class SolidSphere protected std vector GLfloat vertices std vector GLfloat normals std vector GLfloat texcoords std.. 1. float rings 1 float const S 1. float sectors 1 int r s vertices.resize rings sectors 3 normals.resize rings sectors 3 texcoords.resize.. rings sectors 2 std vector GLfloat iterator v vertices.begin std vector GLfloat iterator n normals.begin std vector..

OpenGL define vertex position in pixels

http://stackoverflow.com/questions/7377912/opengl-define-vertex-position-in-pixels

as I go along. I'm still rather confused about defining vertices and their position . That is I'm still trying to understand..

Square detection doesn't find squares

http://stackoverflow.com/questions/7731742/square-detection-doesnt-find-squares

contours i true 0.02 true square contours should have 4 vertices after approximation relatively large area to filter out noisy.. small all angles are ~90 degree then write quandrange vertices to resultant sequence if maxCosine 0.3 squares.push_back approx..

Executing cv::warpPerspective for a fake deskewing on a set of cv::Point

http://stackoverflow.com/questions/7838487/executing-cvwarpperspective-for-a-fake-deskewing-on-a-set-of-cvpoint

which in turn is used to assemble cv Point2f src_vertices 4 one of the variables required by cv getPerspectiveTransform.. by cv getPerspectiveTransform . My understanding about vertices and how they are organized might be one of the issues . I also.. as topLeft topRight bottomRight bottomLeft cv Point2f src_vertices 4 src_vertices 0 not_a_rect_shape 0 src_vertices 1 not_a_rect_shape..

How can I find the actual path found by BFS?

http://stackoverflow.com/questions/9590299/how-can-i-find-the-actual-path-found-by-bfs

this question To do so you need to store a map V V from vertices to vertices which will map from each node v the vertex u that.. To do so you need to store a map V V from vertices to vertices which will map from each node v the vertex u that discovered..