¡@

Home 

c++ Programming Glossary: vbo

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

C Users Mike Desktop Test Folder ModelLoader through VBO ModelLoader main.obj ModelLoader Error 4 error LNK2019 unresolved.. C Users Mike Desktop Test Folder ModelLoader through VBO ModelLoader main.obj ModelLoader Error 3 error LNK2001 unresolved.. C Users Mike Desktop Test Folder ModelLoader through VBO ModelLoader main.obj ModelLoader Error 1 error LNK2001 unresolved..

What are some best practices for OpenGL coding (esp. w.r.t. object orientation)?

http://stackoverflow.com/questions/166356/what-are-some-best-practices-for-opengl-coding-esp-w-r-t-object-orientation

setting up meshes would most likely create activate modify VBO objects. Before any node is rendered matrices would need to..

How to get VBO working

http://stackoverflow.com/questions/3121472/how-to-get-vbo-working

to get VBO working I tried to use this tutorial http nehe.gamedev.net.. fixing this could someone just give me code how to use VBO properly draw a cube etc every code i have tried just crashes.. where your EXE is. Now you should be set up for creating VBO. I guess that you already learned how to create blank window..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

one is I tried multiple ways to render this cube. I tried VBO with glVertexAttribPointer I tried VBO with saving tangent as.. this cube. I tried VBO with glVertexAttribPointer I tried VBO with saving tangent as other texture coordinate as in the demo.. GLEW. Error if glewIsSupported GL_ARB_vertex_buffer_object VBO_supported true else VBO_supported false glHint GL_FOG_HINT GL_DONT_CARE..

What's a good C++ library for loading models for use in OpenGL?

http://stackoverflow.com/questions/4776408/whats-a-good-c-library-for-loading-models-for-use-in-opengl

code to convert all the data to something I can send to a VBO but I guess if I absolutely have to then I can. c opengl 3d..

Modern OpenGL: VBO, GLM and Matrix Stacks

http://stackoverflow.com/questions/8951509/modern-opengl-vbo-glm-and-matrix-stacks

OpenGL VBO GLM and Matrix Stacks After searching and reading about Modern.. we can use GLM for matrix transformation and we only use VBO to create or manipulate meshes finally we pass everything into.. or maybe we do hierarchical transformation by using our VBOs is it possible If not possible then how to achieve same result..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

m_qRotation.z ... various code displaying the object's VBO glPopMatrix I have left my previous failed attempts there commented..