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c++ Programming Glossary: y1

Fast bignum square computation

http://stackoverflow.com/questions/18465326/fast-bignum-square-computation

x2 ...xn x2 x0 x1 x2 ...xn ...xn x0 x1 x2 ...xn y0 x0 x0 y1 x1 x0 x0 x1 y2 x2 x0 x1 x1 x0 x2 y3 x3 x0 x2 x1 x1 x2 ... y.. z n x n2 y n2 n2 z0 x0.y0 _mul_karatsuba z x y n2 z2 x1.y1 DWORD q new DWORD n 1 q0 q1 qq BYTE cx cy if q NULL _error _arbnum_error_NotEnoughMemory.. alu.cy x0 x1 qq q n2 q0 y n2 q1 y i n2 1 _add cy alu.cy y0 y1 _mul_karatsuba q n q n2 q n2 x0 x1 y0 y1 mod 2^N 1 if cx qq..

Finding the centroid of a polygon?

http://stackoverflow.com/questions/2792443/finding-the-centroid-of-a-polygon

y0 0.0 Current vertex Y double x1 0.0 Next vertex X double y1 0.0 Next vertex Y double a 0.0 Partial signed area For all vertices.. 1 i x0 vertices i .x y0 vertices i .y x1 vertices i 1 .x y1 vertices i 1 .y a x0 y1 x1 y0 signedArea a centroid.x x0 x1.. vertices i .y x1 vertices i 1 .x y1 vertices i 1 .y a x0 y1 x1 y0 signedArea a centroid.x x0 x1 a centroid.y y0 y1 a Do..

Finding nearest point in an efficient way

http://stackoverflow.com/questions/4509798/finding-nearest-point-in-an-efficient-way

in 2d plane for example x0 y0 and a set of n points x1 y1 ... xn yn and I want to find nearest point to x0 y0 in a way..

Omit return type in C++11

http://stackoverflow.com/questions/4523617/omit-return-type-in-c11

convoluted example template class T auto f T x ... auto y1 f x auto y2 h y1 g1 x auto y3 h y1 g2 x if y1 y3 return h2 y2.. template class T auto f T x ... auto y1 f x auto y2 h y1 g1 x auto y3 h y1 g2 x if y1 y3 return h2 y2 y3 Then I have.. T auto f T x ... auto y1 f x auto y2 h y1 g1 x auto y3 h y1 g2 x if y1 y3 return h2 y2 y3 Then I have to put something horrible..

Using local classes with STL algorithms

http://stackoverflow.com/questions/742607/using-local-classes-with-stl-algorithms

class T class Y ... void func struct S ... local class Y S y1 error local type used as template argument Y S y2 error pointer..

C++ triangle rasterization

http://stackoverflow.com/questions/7870533/c-triangle-rasterization

line drawing algorithm . void ScanLine long x1 long y1 long x2 long y2 long sx sy dx1 dy1 dx2 dy2 x y m n k cnt sx.. ScanLine long x1 long y1 long x2 long y2 long sx sy dx1 dy1 dx2 dy2 x y m n k cnt sx x2 x1 sy y2 y1 if sx 0 dx1 1 else if.. y2 long sx sy dx1 dy1 dx2 dy2 x y m n k cnt sx x2 x1 sy y2 y1 if sx 0 dx1 1 else if sx 0 dx1 1 else dy1 0 if sy 0 dy1 1 else..

Area of rectangle-rectangle intersection

http://stackoverflow.com/questions/8011267/area-of-rectangle-rectangle-intersection

. Given the coordinates of the rectangle vertices x1 y1 ... x8 y8 how can the area of the overlapping region white in..

Count the number of adjacent boxes

http://stackoverflow.com/questions/17328004/count-the-number-of-adjacent-boxes

x1 x2 y1 y2 assuming x1 x2 and y1 y2 Rect double X1 double Y1 double X2 double Y2 if X1 X2 x1 X1 x2 X2 else x2 X1 x1 X2 if.. X2 double Y2 if X1 X2 x1 X1 x2 X2 else x2 X1 x1 X2 if Y1 Y2 y1 Y1 y2 Y2 else y2 Y1 y1 Y2 bool isAdjacent Rect rect for.. Y2 if X1 X2 x1 X1 x2 X2 else x2 X1 x1 X2 if Y1 Y2 y1 Y1 y2 Y2 else y2 Y1 y1 Y2 bool isAdjacent Rect rect for x axis..

C++ compile-time constant detection

http://stackoverflow.com/questions/3299834/c-compile-time-constant-detection

X1 X2 const int X1 222 const int X2 printf 333 char Y1 const_switch_word X1 256 char Y2 const_switch_word X2 256 template.. N 0 N int main void printf i i i n X1 is_const X1 sizeof Y1 printf i i i n X2 is_const X2 sizeof Y2 testwrap X1 testwrap..

Sequence-zip function for c++11?

http://stackoverflow.com/questions/8511035/sequence-zip-function-for-c11

zip function For those unfamiliar with Python the code Y1 1 2 3 Y2 4 5 6 7 for x1 x2 in zip Y1 Y2 print x1 x2 Gives as.. with Python the code Y1 1 2 3 Y2 4 5 6 7 for x1 x2 in zip Y1 Y2 print x1 x2 Gives as output 1 4 2 5 3 6 c c 11 sequences..