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c++ Programming Glossary: y_

Virtual inheritance doesn't break static composition?

http://stackoverflow.com/questions/4335288/virtual-inheritance-doesnt-break-static-composition

Layout in non virtual Inheritance class Point2d int x_ y_ class Point3d public Point2d int z_ Point2d int x_ int y_.. class Point3d public Point2d int z_ Point2d int x_ int y_ Point3d int x_ Point2d subobject int y_ int z_ Point3d.. int x_ int y_ Point3d int x_ Point2d subobject int y_ int z_ Point3d is statically composed of Point2d and the..

private constructor [duplicate]

http://stackoverflow.com/questions/4648602/private-constructor

Point float x float y Rectangular coordinates float x_ y_ inline Point Point float x float y x_ x y_ y inline Point Point.. float x_ y_ inline Point Point float x float y x_ x y_ y inline Point Point rectangular float x float y return Point..

Portability of Native C++ properties

http://stackoverflow.com/questions/5772480/portability-of-native-c-properties

property get _get put _put _type _name #define _property_readonly _type _name _get __declspec property get _get _type.. property get _get _type _name class Window public _property_readonly void Handle GetHandle _property bool Visible GetVisible.. return this other.instance getter struct Foo int x_ y_ void setX const int x x_ x std cout x new value is x n int getX..

A function-definition is not allowed here before '{'

http://stackoverflow.com/questions/8859491/a-function-definition-is-not-allowed-here-before

code #include . entity.hpp std vector Entity Entity entity_list_ std vector EntityCollision EntityCollision collision_list_.. a_ NULL b_ NULL Entity Entity image_buffer_ NULL x_ y_ 0.0f width_ height_ 0 animation_state_ 0 move_left_ false move_right_.. flags_ ENTITY_FLAG_GRAVITY dead_ false speed_x_ 0 speed_y_ 0 max_speed_x_ 0 max_speed_y_ 0 column_x_ 0 column_y_ 0 column_width_..