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c++ Programming Glossary: yaw

How to convert Euler angles to directional vector?

http://stackoverflow.com/questions/1568568/how-to-convert-euler-angles-to-directional-vector

angles to directional vector I have a pitch roll and yaw angles. I want to convert these to a directional vector. Bonus.. conventions on how to define these things and roll pitch yaw are not quite the same as Euler angles so you'll have to be.. to be careful. If we define pitch 0 as horizontal z 0 and yaw as counter clockwise from the x axis then the direction vector..

How to properly rotate a quaternion along all axis?

http://stackoverflow.com/questions/16384571/how-to-properly-rotate-a-quaternion-along-all-axis

in orange and down in blue . As you can see as long as the yaw is zero the rotation is correct. But the more yaw it has the.. as the yaw is zero the rotation is correct. But the more yaw it has the smaller the circles in which the camera rotates become... the up axis by the amount for the Y rotation. This is yaw. Then rotate around the side axis which points leftwards by..

From quaternions to OpenGL rotations

http://stackoverflow.com/questions/7938373/from-quaternions-to-opengl-rotations

object which I want to rotate via keys. The object should yaw pitch and roll. After trying a lot I figured out that glRotate..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

I figured it would be best to use Euler angles or a Pitch Yaw Roll scheme for capturing player input. At the moment arrow.. player input. At the moment arrow keys control Pitch and Yaw whereas Q and E control Roll. I capture player input thus I.. is the whole thing Quaternion Quaternion float Pitch float Yaw float Roll float Pi 4 atan 1 Set the values which came in degrees..