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2014/10/15 ¤U¤È 10:03:29

iphone Programming Glossary: acontroller

Objective-C - When to use 'self'

http://stackoverflow.com/questions/2385980/objective-c-when-to-use-self

template void applicationDidFinishLaunching UIApplication application MainViewController aController MainViewController alloc initWithNibName @ MainView bundle nil self.mainViewController aController aController.. aController MainViewController alloc initWithNibName @ MainView bundle nil self.mainViewController aController aController release mainViewController.view.frame UIScreen mainScreen .applicationFrame window addSubview.. MainViewController alloc initWithNibName @ MainView bundle nil self.mainViewController aController aController release mainViewController.view.frame UIScreen mainScreen .applicationFrame window addSubview mainViewController..

Objective-C - When to use 'self'

http://stackoverflow.com/questions/2385980/objective-c-when-to-use-self

This is unmodified code from Apple's iPhone 'Utility Aplication' template void applicationDidFinishLaunching UIApplication application MainViewController aController MainViewController alloc initWithNibName @ MainView bundle nil self.mainViewController aController aController release mainViewController.view.frame UIScreen mainScreen.. UIApplication application MainViewController aController MainViewController alloc initWithNibName @ MainView bundle nil self.mainViewController aController aController release mainViewController.view.frame UIScreen mainScreen .applicationFrame window addSubview mainViewController view window makeKeyAndVisible When.. UIApplication application MainViewController aController MainViewController alloc initWithNibName @ MainView bundle nil self.mainViewController aController aController release mainViewController.view.frame UIScreen mainScreen .applicationFrame window addSubview mainViewController view window makeKeyAndVisible When mainViewController..

Objective-C - When to use 'self'

http://stackoverflow.com/questions/2385980/objective-c-when-to-use-self

iPhone 'Utility Aplication' template void applicationDidFinishLaunching UIApplication application MainViewController aController MainViewController alloc initWithNibName @ MainView bundle nil self.mainViewController aController aController release mainViewController.view.frame.. MainViewController aController MainViewController alloc initWithNibName @ MainView bundle nil self.mainViewController aController aController release mainViewController.view.frame UIScreen mainScreen .applicationFrame window addSubview mainViewController.. aController MainViewController alloc initWithNibName @ MainView bundle nil self.mainViewController aController aController release mainViewController.view.frame UIScreen mainScreen .applicationFrame window addSubview mainViewController view window..

How to start a project with both outputs iPhone & iPad?

http://stackoverflow.com/questions/2657968/how-to-start-a-project-with-both-outputs-iphone-ipad

NSDictionary launchOptions The default have the line below let us comment it MainViewController aController MainViewController alloc initWithNibName @ MainView bundle nil Our main controller MainViewController aController nil Is.. aController MainViewController alloc initWithNibName @ MainView bundle nil Our main controller MainViewController aController nil Is this OS 3.2.0 #if __IPHONE_OS_VERSION_MAX_ALLOWED 30200 if UI_USER_INTERFACE_IDIOM UIUserInterfaceIdiomPad It's.. 30200 if UI_USER_INTERFACE_IDIOM UIUserInterfaceIdiomPad It's an iPad let's set the MainView to our MainView iPad aController MainViewController alloc initWithNibName @ MainView iPad bundle nil else This is a 3.2.0 but not an iPad for future when..

3D Door Open Animation between two UIViewControllers

http://stackoverflow.com/questions/7685547/3d-door-open-animation-between-two-uiviewcontrollers

3D feel to it I'm afraid. Any suggestions of how to make this better would be welcome void openDoorTo UIViewController aController duration float aDuration aController viewWillAppear YES activeController viewWillDisappear YES self.view insertSubview aController.view.. of how to make this better would be welcome void openDoorTo UIViewController aController duration float aDuration aController viewWillAppear YES activeController viewWillDisappear YES self.view insertSubview aController.view belowSubview activeController.view.. duration float aDuration aController viewWillAppear YES activeController viewWillDisappear YES self.view insertSubview aController.view belowSubview activeController.view so that it is below activeController aController viewDidAppear YES UIView beginAnimations..