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2014/10/15 ¤U¤È 10:03:30

iphone Programming Glossary: adbannerviewdelegate

Are Apps using iAd compatible with older iOS

http://stackoverflow.com/questions/3128457/are-apps-using-iad-compatible-with-older-ios

If you weak link the iAd framework you will encounter no issues with a controller class that conforms to the ADBannerViewDelegate protocol. You will of course need to add the ADBannerView programmatically if it exists on the running OS or otherwise load.. if it exists on the running OS or otherwise load a different Nib file for 3.x vs. 4.x. Even though there is no ADBannerViewDelegate protocol in iPhone OS 3.x I just tested and no errors are thrown for missing symbols if a class that conforms to it is loaded..

iAd error “Ad inventory unavailable”

http://stackoverflow.com/questions/3720459/iad-error-ad-inventory-unavailable

unavailable&rdquo I'm adding iAd to my app. Now in simulator it works well but when I load it on a device v4.1 the ADBannerViewDelegate calls bannerView didFailToReceiveAdWithError with this description on the error.userInfo ADInternalErrorCode 3 NSLocalizedFailureReason..

How to use different interface declarations at compile time without confusing Interface Builder

http://stackoverflow.com/questions/5177040/how-to-use-different-interface-declarations-at-compile-time-without-confusing-in

Builder. For example MyViewController.h #ifdef FREE @interface MyViewController NSObject UIActionSheetDelegate ADBannerViewDelegate #else @interface MyViewController NSObject UIActionSheetDelegate #endif IBOutlet UILabel myLabel IBAction myAction id sender.. to just not #ifdef it and have one definition for all builds. What happens if I build with my controller conforming to ADBannerViewDelegate which requires iOS 4 and I deploy on iOS 3.2 If that works maybe there's no issue... iphone objective c cocoa touch ios.. which was the for the free version. Something like @interface MyFreeViewController MyPaidViewController ADBannerViewDelegate Since I usually needed to use a different xib for my free version than I did for my paid version because I had to move stuff..

how to display test IAd banner in the simulator

http://stackoverflow.com/questions/5947552/how-to-display-test-iad-banner-in-the-simulator

code is below shown .h file #import UIKit UIKit.h #import iAd iAd.h @interface IadTestViewController UIViewController ADBannerViewDelegate BOOL isBannerVisible IBOutlet ADBannerView banner @property nonatomic assign BOOL isBannerVisible @property nonatomic retain..

iAd not working

http://stackoverflow.com/questions/8064879/iad-not-working

Fs Code is as follows in .h #import UIKit UIKit.h #import iAd iAd.h @interface RootViewController UIViewController ADBannerViewDelegate IBOutlet ADBannerView aBanner @property nonatomic retain ADBannerView aBanner @property nonatomic assign BOOL bannerIsVisible.. file #import RootViewController.h @implementation RootViewController @synthesize aBanner bannerIsVisible #pragma mark ADBannerViewDelegate void bannerViewDidLoadAd ADBannerView banner if self.bannerIsVisible UIView beginAnimations @ animationAdBannerOn context..

iAds not working in Simulator and device

http://stackoverflow.com/questions/8254920/iads-not-working-in-simulator-and-device

self.view.frame.size.height contentView.frame contentViewFrame UIView commitAnimations #pragma mark #pragma mark ADBannerViewDelegate void bannerViewDidLoadAd ADBannerView banner if adBannerViewIsVisible adBannerViewIsVisible YES self fixupAdView UIDevice..