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2014/10/15 ¤U¤È 10:03:30

iphone Programming Glossary: addcurvetopoint

How to animate one image over the unusual curve path in my iPad application?

http://stackoverflow.com/questions/10705587/how-to-animate-one-image-over-the-unusual-curve-path-in-my-ipad-application

are normal CGPoints UIBezierPath arcingPath UIBezierPath bezierPath arcingPath moveToPoint startPoint arcingPath addCurveToPoint endPoint controlPoint1 controlPoint1 controlPoint2 controlPoint2 CGPathRef animationPath arcingPath CGPath The path you..

Draw Graph curves with UIBezierPath

http://stackoverflow.com/questions/13719143/draw-graph-curves-with-uibezierpath

draw them as curves. I'm well aware that UIBezierPath has following two functions to support this feature. Cubic curve addCurveToPoint controlPoint1 controlPoint2 Quadratic curve addQuadCurveToPoint controlPoint But problem is that I don't have control points...

Find a point, a given distance, along a simple cubic bezier curve. (On an iPhone!)

http://stackoverflow.com/questions/4058979/find-a-point-a-given-distance-along-a-simple-cubic-bezier-curve-on-an-iphone

redColor setStroke UIBezierPath bezierPath UIBezierPath alloc init autorelease bezierPath moveToPoint p1 bezierPath addCurveToPoint p4 controlPoint1 p2 controlPoint2 p3 bezierPath stroke UIColor brownColor setStroke for CGFloat t 0.0 t 1.00001 t 0.05 CGPoint..

What's the correct code to save a CGLayer as a PNG file?

http://stackoverflow.com/questions/4064470/whats-the-correct-code-to-save-a-cglayer-as-a-png-file

42 longPath.lineCapStyle kCGLineCapRound longPath.lineJoinStyle kCGLineJoinRound longPath moveToPoint p longPath addCurveToPoint q controlPoint1 r controlPoint2 s longPath addCurveToPoint a controlPoint1 b controlPoint2 c longPath addCurveToPoint m.. kCGLineJoinRound longPath moveToPoint p longPath addCurveToPoint q controlPoint1 r controlPoint2 s longPath addCurveToPoint a controlPoint1 b controlPoint2 c longPath addCurveToPoint m controlPoint1 n controlPoint2 o longPath closePath longPath.. addCurveToPoint q controlPoint1 r controlPoint2 s longPath addCurveToPoint a controlPoint1 b controlPoint2 c longPath addCurveToPoint m controlPoint1 n controlPoint2 o longPath closePath longPath stroke UIGraphicsPopContext so now you have a nice CGLayer...

Find the tangent of a point on a cubic bezier curve (on an iPhone)

http://stackoverflow.com/questions/4089443/find-the-tangent-of-a-point-on-a-cubic-bezier-curve-on-an-iphone

redColor setStroke UIBezierPath bezierPath UIBezierPath alloc init autorelease bezierPath moveToPoint p1 bezierPath addCurveToPoint p4 controlPoint1 p2 controlPoint2 p3 bezierPath stroke UIColor brownColor setStroke now mark in points along the bezier..

Drawing bezier curves with my finger in iOS?

http://stackoverflow.com/questions/4672646/drawing-bezier-curves-with-my-finger-in-ios

ipad ios vector bezier share improve this question If you want to stay in objective c you can use UIBezierPath's addCurveToPoint controlPoint1 controlPoint2 method. You can also use a similarly named function with CGPaths. When using bezier curves you.. self setNeedsDisplay void _updateCurve UIBezierPath path UIBezierPath bezierPath path moveToPoint startPt path addCurveToPoint endPt controlPoint1 cPt1 controlPoint2 cPt2 void _calcDefaultControls if ABS startPt.x endPt.x ABS startPt.y endPt.y cPt1..

Why is UIBezierPath faster than Core Graphics path?

http://stackoverflow.com/questions/6327817/why-is-uibezierpath-faster-than-core-graphics-path

x1 x2 x2 xincrement CGPathAddCurveToPoint cgpath NULL x1 cgBaseline 50 x2 cgBaseline 50 x2 cgBaseline uipath addCurveToPoint CGPointMake x2 uiBaseline controlPoint1 CGPointMake x1 uiBaseline 50 controlPoint2 CGPointMake x2 uiBaseline 50 UIColor.. x1 x2 x2 xincrement CGPathAddCurveToPoint cgpath NULL x1 cgBaseline 50 x2 cgBaseline 50 x2 cgBaseline uipath addCurveToPoint CGPointMake x2 uiBaseline controlPoint1 CGPointMake x1 uiBaseline 50 controlPoint2 CGPointMake x2 uiBaseline 50 UIColor..

Drawing Smooth Curves - Methods Needed

http://stackoverflow.com/questions/8702696/drawing-smooth-curves-methods-needed

pointsOrdered count 1 bezierPath moveToPoint pointsOrdered objectAtIndex pointsOrdered count 3 CGPoint self bezierPath addCurveToPoint CGPoint controlPoint1 control1 CGPoint controlPoint2 control2 CGPoint BOOL isComplete return self points count 1 UIBezierPath..