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2014/10/15 ¤U¤È 10:03:29

iphone Programming Glossary: actions

How do I record audio on iPhone with AVAudioRecorder?

http://stackoverflow.com/questions/1010343/how-do-i-record-audio-on-iphone-with-avaudiorecorder

Where to place the “Core Data Stack” in a Cocoa/Cocoa Touch application

http://stackoverflow.com/questions/1267520/where-to-place-the-core-data-stack-in-a-cocoa-cocoa-touch-application

in the documentation you might want to use a different context to perform a discrete set of actions. The appropriate unit of currency for a view controller is therefore usually a managed object context..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

animated Don't forget that if you have other views that become first responder from user actions like a search bar or text entry field you'll also need to restore the shaking view first responder status..

Expand/collapse section in UITableView

http://stackoverflow.com/questions/1938921/expand-collapse-section-in-uitableview

headers that are on there now would probably be a huge pain and I'm not sure you can easily get actions out of them the way they work now. You could easily set up a cell to LOOK like a header and setup the..

Disabling implicit animations in -[CALayer setNeedsDisplayInRect:]

http://stackoverflow.com/questions/2244147/disabling-implicit-animations-in-calayer-setneedsdisplayinrect

a cross fade. I'd like it to switch over instantly. I've tried using CATransaction to turn off actions and set the duration to zero and neither work. Here's the code I'm using CATransaction begin CATransaction.. iphone ios core animation calayer share improve this question You can do this by setting the actions dictionary on the layer to return NSNull null as an animation for the appropriate key. For example I.. @ onOrderOut NSNull null @ sublayers NSNull null @ contents NSNull null @ bounds nil layer.actions newActions newActions release to disable fade in out animations on insertion or change of sublayers..

Proper way to exit iPhone application?

http://stackoverflow.com/questions/355168/proper-way-to-exit-iphone-application

application I am programming an iPhone app and I need to force it to exit due to certain user actions. After cleaning up memory the app allocated what's the appropriate method to call to terminate the application..

Gesture recognizer and button actions

http://stackoverflow.com/questions/4825199/gesture-recognizer-and-button-actions

recognizer and button actions I have a view hierarchy that looks something like this UIView A UIView UIImageView UIView UIView B.. attached gesture recognizer s to my UIView B . The problem that i'm facing is that i don't get any actions for the Rounded Rect Button which is inside the UIView B . The singleTap gesture recognizer captures.. release tapGestureRecognize release pahGestureRecognizer release #pragma mark #pragma mark Button actions IBAction buttonTouchUpInside id sender NSLog @ s @ __FUNCTION__ sender #pragma mark #pragma mark Gesture..

What are all the custom URL schemes supported by the Facebook iPhone app?

http://stackoverflow.com/questions/5707722/what-are-all-the-custom-url-schemes-supported-by-the-facebook-iphone-app

uid aid fb upload initWithSource checkin checkinId fb upload initWithSource profile uid fb upload actions fb upload actions album initWithUID aid fb upload actions album user.fbid aid fb upload actions checkin.. initWithSource checkin checkinId fb upload initWithSource profile uid fb upload actions fb upload actions album initWithUID aid fb upload actions album user.fbid aid fb upload actions checkin checkinId fb upload.. initWithSource profile uid fb upload actions fb upload actions album initWithUID aid fb upload actions album user.fbid aid fb upload actions checkin checkinId fb upload actions checkin initWithCheckinId..

CADisplayLink OpenGL rendering breaks UIScrollView behaviour

http://stackoverflow.com/questions/5944050/cadisplaylink-opengl-rendering-breaks-uiscrollview-behaviour

for the CADisplayLink. One way around this is to perform your OpenGL ES rendering actions on a background thread by using a Grand Central Dispatch serial queue. I did this in my recent update.. queue and use it for all of your rendering updates to a particular OpenGL ES context to avoid two actions writing to the context at the same time. Then within your CADisplayLink callback you can use code like.. way the CADisplayLink can fire continuously but it won't overload the queue with pending rendering actions if a frame takes longer than 1 60th of a second to process. Again I tried this on my iPad here and found..

How do I record audio on iPhone with AVAudioRecorder?

http://stackoverflow.com/questions/1010343/how-do-i-record-audio-on-iphone-with-avaudiorecorder

Where to place the “Core Data Stack” in a Cocoa/Cocoa Touch application

http://stackoverflow.com/questions/1267520/where-to-place-the-core-data-stack-in-a-cocoa-cocoa-touch-application

of the stack if needs be. Moreover in some situations as described in the documentation you might want to use a different context to perform a discrete set of actions. The appropriate unit of currency for a view controller is therefore usually a managed object context otherwise a managed object. Using and passing a singleton..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

BOOL animated shakeView resignFirstResponder super viewWillDisappear animated Don't forget that if you have other views that become first responder from user actions like a search bar or text entry field you'll also need to restore the shaking view first responder status when the other view resigns This method works even if..

Expand/collapse section in UITableView

http://stackoverflow.com/questions/1938921/expand-collapse-section-in-uitableview

first row of each section. Subclassing the UITableView or the headers that are on there now would probably be a huge pain and I'm not sure you can easily get actions out of them the way they work now. You could easily set up a cell to LOOK like a header and setup the tableView didSelectRowAtIndexPath to expand or collapse the..

Disabling implicit animations in -[CALayer setNeedsDisplayInRect:]

http://stackoverflow.com/questions/2244147/disabling-implicit-animations-in-calayer-setneedsdisplayinrect

my layer it's transitioning from the old to the new image using a cross fade. I'd like it to switch over instantly. I've tried using CATransaction to turn off actions and set the duration to zero and neither work. Here's the code I'm using CATransaction begin CATransaction setDisableActions YES self setNeedsDisplayInRect rect.. forKey with kCATransactionDisableActions same result . iphone ios core animation calayer share improve this question You can do this by setting the actions dictionary on the layer to return NSNull null as an animation for the appropriate key. For example I use NSMutableDictionary newActions NSMutableDictionary alloc.. NSNull null @ onOrderIn NSNull null @ onOrderOut NSNull null @ sublayers NSNull null @ contents NSNull null @ bounds nil layer.actions newActions newActions release to disable fade in out animations on insertion or change of sublayers within one of my layers as well as changes in the size and contents..

Proper way to exit iPhone application?

http://stackoverflow.com/questions/355168/proper-way-to-exit-iphone-application

way to exit iPhone application I am programming an iPhone app and I need to force it to exit due to certain user actions. After cleaning up memory the app allocated what's the appropriate method to call to terminate the application iphone objective c cocoa touch ipad share improve..

Gesture recognizer and button actions

http://stackoverflow.com/questions/4825199/gesture-recognizer-and-button-actions

recognizer and button actions I have a view hierarchy that looks something like this UIView A UIView UIImageView UIView UIView B UIView UIView B Rounded Rect Button UIView UIView B UIImageView.. UIView UIView B UIImageView UIView UIView B UILabel I've attached gesture recognizer s to my UIView B . The problem that i'm facing is that i don't get any actions for the Rounded Rect Button which is inside the UIView B . The singleTap gesture recognizer captures overrides the button's Touch Up Inside event. How can i make.. pahGestureRecognizer dtapGestureRecognize release tapGestureRecognize release pahGestureRecognizer release #pragma mark #pragma mark Button actions IBAction buttonTouchUpInside id sender NSLog @ s @ __FUNCTION__ sender #pragma mark #pragma mark Gesture recognizer actions void singleTapGestureRecognizer UIGestureRecognizer..

What are all the custom URL schemes supported by the Facebook iPhone app?

http://stackoverflow.com/questions/5707722/what-are-all-the-custom-url-schemes-supported-by-the-facebook-iphone-app

lld fb upload @ profile lld fb upload initWithSource album uid aid fb upload initWithSource checkin checkinId fb upload initWithSource profile uid fb upload actions fb upload actions album initWithUID aid fb upload actions album user.fbid aid fb upload actions checkin checkinId fb upload actions checkin initWithCheckinId fb.. profile lld fb upload initWithSource album uid aid fb upload initWithSource checkin checkinId fb upload initWithSource profile uid fb upload actions fb upload actions album initWithUID aid fb upload actions album user.fbid aid fb upload actions checkin checkinId fb upload actions checkin initWithCheckinId fb upload actions newalbum.. uid aid fb upload initWithSource checkin checkinId fb upload initWithSource profile uid fb upload actions fb upload actions album initWithUID aid fb upload actions album user.fbid aid fb upload actions checkin checkinId fb upload actions checkin initWithCheckinId fb upload actions newalbum fb upload actions profile fbid fb..

CADisplayLink OpenGL rendering breaks UIScrollView behaviour

http://stackoverflow.com/questions/5944050/cadisplaylink-opengl-rendering-breaks-uiscrollview-behaviour

to throw off the timing of a UIScrollView when using NSRunLoopCommonModes for the CADisplayLink. One way around this is to perform your OpenGL ES rendering actions on a background thread by using a Grand Central Dispatch serial queue. I did this in my recent update to Molecules source code for which can be found at that link.. the rendering. For this you can create a GCD serial dispatch queue and use it for all of your rendering updates to a particular OpenGL ES context to avoid two actions writing to the context at the same time. Then within your CADisplayLink callback you can use code like the following if dispatch_semaphore_wait frameRenderingSemaphore.. the queue if one isn't in the middle of executing. That way the CADisplayLink can fire continuously but it won't overload the queue with pending rendering actions if a frame takes longer than 1 60th of a second to process. Again I tried this on my iPad here and found no disruption to the scrolling action of a table view just..

How do I record audio on iPhone with AVAudioRecorder?

http://stackoverflow.com/questions/1010343/how-do-i-record-audio-on-iphone-with-avaudiorecorder

Where to place the “Core Data Stack” in a Cocoa/Cocoa Touch application

http://stackoverflow.com/questions/1267520/where-to-place-the-core-data-stack-in-a-cocoa-cocoa-touch-application

situations as described in the documentation you might want to use a different context to perform a discrete set of actions. The appropriate unit of currency for a view controller is therefore usually a managed object context otherwise a managed..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

super viewWillDisappear animated Don't forget that if you have other views that become first responder from user actions like a search bar or text entry field you'll also need to restore the shaking view first responder status when the other..

Expand/collapse section in UITableView

http://stackoverflow.com/questions/1938921/expand-collapse-section-in-uitableview

the UITableView or the headers that are on there now would probably be a huge pain and I'm not sure you can easily get actions out of them the way they work now. You could easily set up a cell to LOOK like a header and setup the tableView didSelectRowAtIndexPath..

Disabling implicit animations in -[CALayer setNeedsDisplayInRect:]

http://stackoverflow.com/questions/2244147/disabling-implicit-animations-in-calayer-setneedsdisplayinrect

to the new image using a cross fade. I'd like it to switch over instantly. I've tried using CATransaction to turn off actions and set the duration to zero and neither work. Here's the code I'm using CATransaction begin CATransaction setDisableActions.. same result . iphone ios core animation calayer share improve this question You can do this by setting the actions dictionary on the layer to return NSNull null as an animation for the appropriate key. For example I use NSMutableDictionary.. NSNull null @ onOrderOut NSNull null @ sublayers NSNull null @ contents NSNull null @ bounds nil layer.actions newActions newActions release to disable fade in out animations on insertion or change of sublayers within one of my layers..

Proper way to exit iPhone application?

http://stackoverflow.com/questions/355168/proper-way-to-exit-iphone-application

way to exit iPhone application I am programming an iPhone app and I need to force it to exit due to certain user actions. After cleaning up memory the app allocated what's the appropriate method to call to terminate the application iphone objective..

Gesture recognizer and button actions

http://stackoverflow.com/questions/4825199/gesture-recognizer-and-button-actions

recognizer and button actions I have a view hierarchy that looks something like this UIView A UIView UIImageView UIView UIView B UIView UIView B Rounded.. B UILabel I've attached gesture recognizer s to my UIView B . The problem that i'm facing is that i don't get any actions for the Rounded Rect Button which is inside the UIView B . The singleTap gesture recognizer captures overrides the button's.. dtapGestureRecognize release tapGestureRecognize release pahGestureRecognizer release #pragma mark #pragma mark Button actions IBAction buttonTouchUpInside id sender NSLog @ s @ __FUNCTION__ sender #pragma mark #pragma mark Gesture recognizer actions..

What are all the custom URL schemes supported by the Facebook iPhone app?

http://stackoverflow.com/questions/5707722/what-are-all-the-custom-url-schemes-supported-by-the-facebook-iphone-app

initWithSource album uid aid fb upload initWithSource checkin checkinId fb upload initWithSource profile uid fb upload actions fb upload actions album initWithUID aid fb upload actions album user.fbid aid fb upload actions checkin checkinId fb upload.. uid aid fb upload initWithSource checkin checkinId fb upload initWithSource profile uid fb upload actions fb upload actions album initWithUID aid fb upload actions album user.fbid aid fb upload actions checkin checkinId fb upload actions checkin.. checkinId fb upload initWithSource profile uid fb upload actions fb upload actions album initWithUID aid fb upload actions album user.fbid aid fb upload actions checkin checkinId fb upload actions checkin initWithCheckinId fb upload actions newalbum..

CADisplayLink OpenGL rendering breaks UIScrollView behaviour

http://stackoverflow.com/questions/5944050/cadisplaylink-opengl-rendering-breaks-uiscrollview-behaviour

when using NSRunLoopCommonModes for the CADisplayLink. One way around this is to perform your OpenGL ES rendering actions on a background thread by using a Grand Central Dispatch serial queue. I did this in my recent update to Molecules source.. GCD serial dispatch queue and use it for all of your rendering updates to a particular OpenGL ES context to avoid two actions writing to the context at the same time. Then within your CADisplayLink callback you can use code like the following if.. of executing. That way the CADisplayLink can fire continuously but it won't overload the queue with pending rendering actions if a frame takes longer than 1 60th of a second to process. Again I tried this on my iPad here and found no disruption to..