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2014/10/15 ¤U¤È 10:03:30

iphone Programming Glossary: addtimer

How to get a rotated, zoomed and panned image from an UIImageView at its full resolution?

http://stackoverflow.com/questions/11104042/how-to-get-a-rotated-zoomed-and-panned-image-from-an-uiimageview-at-its-full-re

4.0f target self selector @selector fadeoutMoveicons userInfo nil repeats NO NSRunLoop mainRunLoop addTimer currentTimer forMode NSDefaultRunLoopMode iphone cocoa touch uiimageview uigesturerecognizer share improve this question..

what is the first step in (NSTimer release and invalidate)?

http://stackoverflow.com/questions/1171393/what-is-the-first-step-in-nstimer-release-and-invalidate

also release it like so NSTimer timer NSTimer alloc initWith... NSRunLoop runLoop NSRunLoop currentRunLoop runLoop addTimer timer forMode NSDefaultRunLoopMode timer release ... ... timer invalidate timer nil Once the timer has been added to the..

Invoke get current coordinates every few seconds without NSTimer

http://stackoverflow.com/questions/12841017/invoke-get-current-coordinates-every-few-seconds-without-nstimer

@selector _acceptBestAvailableLocation userInfo nil repeats NO NSRunLoop loop NSRunLoop currentRunLoop loop addTimer _pendingLocationsTimer forMode NSRunLoopCommonModes loop run dispatch_async dispatch_get_main_queue ^ if backgroundTask.. timer will never fire until you come back to foreground. What I did is NSRunLoop loop NSRunLoop currentRunLoop loop addTimer myTimer forMode NSRunLoopCommonModes loop run I do this on a background thread inside BackgroundIdentifierTask begin and..

iPhone-SDK:Call a function in the background?

http://stackoverflow.com/questions/1421817/iphone-sdkcall-a-function-in-the-background

10 60 target self selector @selector triggerTimer userInfo nil repeats YES NSRunLoop mainRunLoop addTimer timer forMode NSRunLoopCommonModes void triggerTimer NSTimer timer Do your stuff If your stuff here takes a long time and.. self selector @selector triggerTimer userInfo nil repeats YES NSRunLoop runLoop NSRunLoop currentRunLoop runLoop addTimer timer forModes NSRunLoopCommonModes runLoop run pool release void triggerTimer NSTimer timer Do your stuff share improve..

Running NSTimer Within an NSThread?

http://stackoverflow.com/questions/2083737/running-nstimer-within-an-nsthread

timerWithTimeInterval 1.0 target self selector @selector startTime userInfo nil repeats YES NSRunLoop currentRunLoop addTimer timer forMode NSRunLoopCommonModes runLoop run timerNSPool release void startTime NSTimer theTimer if timeDuration 1 timeLabel.text..

Iphone app is delayed for 10 -15 minutes when iphone is in sleep mode

http://stackoverflow.com/questions/2396786/iphone-app-is-delayed-for-10-15-minutes-when-iphone-is-in-sleep-mode

timerWithTimeInterval 1.0f target self selector @selector goAction userInfo nil repeats YES NSRunLoop currentRunLoop addTimer timer forMode NSRunLoopCommonModes void goAction Here i check for some dates and then call the activateBeepAlarmView iphone..

Threaded NSTimer

http://stackoverflow.com/questions/3156452/threaded-nstimer

self performSelectorOnMainThread @selector timerImageUpdate withObject nil waitUntilDone NO NSRunLoop currentRunLoop addTimer self.timer forMode NSDefaultRunLoopMode NSRunLoop currentRunLoop run pool drain void resumeTimer NSAutoreleasePool pool.. self selector @selector dim userInfo nil repeats YES NSLog @ calling resume timer NSRunLoop currentRunLoop addTimer self.timer forMode NSDefaultRunLoopMode NSRunLoop currentRunLoop run pool drain The restartTimer function is called when..

Send Data Every 10 minutes

http://stackoverflow.com/questions/4098663/send-data-every-10-minutes

timerWithTimeInterval 600 target self selector @selector startUpdating userInfo nil repeats YES NSRunLoop mainRunLoop addTimer updateTimer forMode NSDefaultRunLoopMode window makeKeyAndVisible return YES void startUpdating locmanager startUpdatingLocation..

My custom UI elements are not being updated while UIScrollView is scrolled

http://stackoverflow.com/questions/4109898/my-custom-ui-elements-are-not-being-updated-while-uiscrollview-is-scrolled

timerWithTimeInterval 0.42 target foo selector @selector doSomething userInfo nil repeats YES NSRunLoop currentRunLoop addTimer timer forMode NSRunLoopCommonModes By the way you should do this all on the main thread. No need to spawn a background thread..

UILabel updating stops during scrolling UIScrollView

http://stackoverflow.com/questions/5377914/uilabel-updating-stops-during-scrolling-uiscrollview

Pausing an NSTimer

http://stackoverflow.com/questions/5862743/pausing-an-nstimer

3.0 interval 3.0 target self selector @selector loadNextPhoto userInfo nil repeats YES NSRunLoop currentRunLoop addTimer timer forMode NSRunLoopCommonModes self.loadNextPhotoTimer timer timer release void stopTimer self.loadNextPhotoTimer invalidate..

Why timer stops when scrolling in UIWebView iPhone? [duplicate]

http://stackoverflow.com/questions/6684016/why-timer-stops-when-scrolling-in-uiwebview-iphone

Problem in Background Thread in iPhone

http://stackoverflow.com/questions/7187967/problem-in-background-thread-in-iphone

self selector @selector triggerTimer userInfo nil repeats YES NSRunLoop runLoop NSRunLoop currentRunLoop runLoop addTimer timer forMode NSRunLoopCommonModes runLoop run pool release void triggerTimer NSLog @ Timer Called after 3 seconds d count..

NSTimer Reliable Alternatives

http://stackoverflow.com/questions/8172473/nstimer-reliable-alternatives

iPhone 4 is there an absolutely certain way to have a long term NSTimer fire

http://stackoverflow.com/questions/8449351/iphone-4-is-there-an-absolutely-certain-way-to-have-a-long-term-nstimer-fire

target target selector selector userInfo userInfo repeats shouldRepeat void ^scheduler ^ NSRunLoop currentRunLoop addTimer timer forMode NSRunLoopCommonModes if NSThread isMainThread scheduler else you should really be able to rely on the fact..

Detect if the user has touched the screen

http://stackoverflow.com/questions/9251174/detect-if-the-user-has-touched-the-screen

0.1 target self selector @selector timerTick userInfo nil repeats YES NSRunLoop currentRunLoop addTimer tenthTimer forMode NSDefaultRunLoopMode void stopTimer NSLog @ stopping timer tenthTimer invalidate tenthTimer nil void..