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2014/10/15 ¤U¤È 10:04:42

iphone Programming Glossary: bound

UITableView: deleting sections with animation

http://stackoverflow.com/questions/1061071/uitableview-deleting-sections-with-animation

I removed the old section and should not expect a new section that is now located at the old section's index to be bound by the deleted section's number of rows. Hopefully this makes sense it is a little complicate to write this out. note this..

How to define the order of overlapping MKAnnotationViews?

http://stackoverflow.com/questions/1145238/how-to-define-the-order-of-overlapping-mkannotationviews

views in my map and it sometimes gets really crowded. Now the annotations in my app come in two flavors some are bound to stay where they are while others will move as time goes on. I'd prefer to have the more stable ones visually in the background..

What does the Tiler Utilization statistic mean in the iPhone OpenGL ES instrument?

http://stackoverflow.com/questions/1287811/what-does-the-tiler-utilization-statistic-mean-in-the-iphone-opengl-es-instrumen

Note that it ™s generally beneficial on MBX and elsewhere to ensure that each vertex attribute begins on a 32 bit boundary which implies that you should pad your positions and normals out to 4 components if you switch them to shorts. The peculiarities..

Best way to implement Enums with Core Data

http://stackoverflow.com/questions/1624297/best-way-to-implement-enums-with-core-data

a type property to the entity In other words I have an entity called Item with an itemType property that I want to be bound to an enum what is the best way of going about this. iphone objective c cocoa cocoa touch core data share improve this..

Advice on speeding up OpenGL ES 1.1 on the iPhone

http://stackoverflow.com/questions/1844765/advice-on-speeding-up-opengl-es-1-1-on-the-iphone

es share improve this question With a tiler utilization still above 90 you ™re likely still vertex throughput bound. Your renderer utilization is higher because the GPU is rendering more frames. If your primary focus is improving performance..

Make a view (initialized from initWithNibName) load all its subview

http://stackoverflow.com/questions/1935526/make-a-view-initialized-from-initwithnibname-load-all-its-subview

a load like this is usually the solution when you are trying to access an outlet property but it hasn't actually been bound yet like someSubview in your case. You can also improve things a bit by adding the view but making it hidden viewController.view.hidden..

Adding Core Data to existing iPhone project

http://stackoverflow.com/questions/2032818/adding-core-data-to-existing-iphone-project

stack Returns the managed object context for the application. If the context doesn't already exist it is created and bound to the persistent store coordinator for the application. NSManagedObjectContext managedObjectContext if managedObjectContext..

How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

http://stackoverflow.com/questions/2576356/how-does-one-get-ui-user-interface-idiom-to-work-with-iphone-os-sdk-3-2

iPad. If you include this code and target OS 3.1.3 the most recent iPhone iPod Touch OS in order to test your iPhone bound universal app code you will get compiler errors since the symbols are not defined in 3.1.3 or earlier when compiling for..

How to start a project with both outputs iPhone & iPad?

http://stackoverflow.com/questions/2657968/how-to-start-a-project-with-both-outputs-iphone-ipad

iPhone iPhone OS 3.2 is the latest release on iPad My question does not infringe any agreements that me and Apple are bound to as my question is regarding those already public Releases. I just stated that on my Operating System I'm running the..

iPhone Landscape FAQ and Solutions

http://stackoverflow.com/questions/2953351/iphone-landscape-faq-and-solutions

about it's supported interface orientations nor is its frame set correctly. Only the first view controller bound to the window will be layed out correctly. Other people have suggested using a MasterViewController hooked up to the main..

Changing bounds of imageView of UITableViewCell

http://stackoverflow.com/questions/3130804/changing-bounds-of-imageview-of-uitableviewcell

bounds of imageView of UITableViewCell I'm trying to place various size images inside imageView of UITableViewCell. I get the.. of UITableViewCell. I get the image data asynch'ly create the image set the content mode of imageView and finally set bounds of imageView. But the code seems insensitive to any changes I made. I want the images to be centered in a 75x75 area. I.. 75px height and different widths. Can someone help me solve this problem I have realized that setting contentMode and bounds properties does not have any effect in that code. I have added an NSLog after the last line and got the results as below..

what actually is File Owner and First Responder in iPhone SDK - xCode?

http://stackoverflow.com/questions/3768602/what-actually-is-file-owner-and-first-responder-in-iphone-sdk-xcode

your UIViewController. When your nib is loaded at runtime the bindings of outlets and actions defined in your nib are bound to the instance of your view controller as your view controller is the owner. Nibs are loaded using NSBundle mainBundle..

How do I convert the live video feed from the iPhone camera to grayscale?

http://stackoverflow.com/questions/4381513/how-do-i-convert-the-live-video-feed-from-the-iphone-camera-to-grayscale

iPhone 4 can do this processing at 60 FPS with programmable shaders but you only get about 4 FPS if you rely on CPU bound code to do this. Since I wrote the above I've now created an open source framework that encapsulates this OpenGL ES 2.0..

Inner shadow effect on UIView layer?

http://stackoverflow.com/questions/4431292/inner-shadow-effect-on-uiview-layer

Core Graphics as per Costique suggestion then this is how on iOS adjust as needed In your drawRect method... CGRect bounds self bounds CGContextRef context UIGraphicsGetCurrentContext CGFloat radius 0.5f CGRectGetHeight bounds Create the visible.. as per Costique suggestion then this is how on iOS adjust as needed In your drawRect method... CGRect bounds self bounds CGContextRef context UIGraphicsGetCurrentContext CGFloat radius 0.5f CGRectGetHeight bounds Create the visible path which.. CGRect bounds self bounds CGContextRef context UIGraphicsGetCurrentContext CGFloat radius 0.5f CGRectGetHeight bounds Create the visible path which will be the shape that gets the inner shadow In this case it's just a rounded rect but could..

Rendering to non-power-of-two texture on iPhone

http://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone

that is not CLAMP_TO_EDGE or a minfilter that is not NEAREST or LINEAR is considered incomplete. If such a texture is bound to a texture unit it is as if texture mapping were disabled for that texture unit. You can use the following code to determine..

How do I perform a fast pixellation filter on an image?

http://stackoverflow.com/questions/5049041/how-do-i-perform-a-fast-pixellation-filter-on-an-image

inputImageTexture samplePos In my benchmarks GPU based filters like this perform 6 24X faster than equivalent CPU bound processing routines for images and video on iOS. The above linked framework should be reasonably easy to incorporate in..

GLImageProcessing Multiple Filters?

http://stackoverflow.com/questions/6425861/glimageprocessing-multiple-filters

mode .func flipquad val glBindTexture GL_TEXTURE_2D 0 must unbind texture before FBO with that texture attached can be bound bind stage 0 sourcing stage 1 glBindFramebufferOES GL_FRAMEBUFFER_OES stageFBO 0 glBindTexture GL_TEXTURE_2D stageTexture.. mode .func flipquad val glBindTexture GL_TEXTURE_2D 0 must unbind texture before FBO with that texture attached can be bound bind stage 1 sourcing stage 0 glBindFramebufferOES GL_FRAMEBUFFER_OES stageFBO 1 glBindTexture GL_TEXTURE_2D stageTexture.. mode .func flipquad val glBindTexture GL_TEXTURE_2D 0 must unbind texture before FBO with that texture attached can be bound and so on. finally Bind SystemFBO so the screen is the target sourcing stage 0 1 depending on if a even or odd number of..

Why does UINavigationBar steal touch events?

http://stackoverflow.com/questions/9079907/why-does-uinavigationbar-steal-touch-events

UIButton with UILabel added as subview. Button perform given selector only when I touch it about 15points lower of top bound. And when I tap above that area nothing happens. I found out that it hasn't caused by wrong creation of button and label..