iphone Programming Glossary: bounds.size.width
Inner shadow effect on UIView layer? http://stackoverflow.com/questions/4431292/inner-shadow-effect-on-uiview-layer innerRect.size.width bounds.origin.y CGPathAddArcToPoint visiblePath NULL bounds.origin.x bounds.size.width bounds.origin.y bounds.origin.x bounds.size.width innerRect.origin.y radius CGPathAddLineToPoint visiblePath.. visiblePath NULL bounds.origin.x bounds.size.width bounds.origin.y bounds.origin.x bounds.size.width innerRect.origin.y radius CGPathAddLineToPoint visiblePath NULL bounds.origin.x bounds.size.width innerRect.origin.y.. bounds.size.width innerRect.origin.y radius CGPathAddLineToPoint visiblePath NULL bounds.origin.x bounds.size.width innerRect.origin.y innerRect.size.height CGPathAddArcToPoint visiblePath NULL bounds.origin.x bounds.size.width..
UIImagePickerController camera preview is portrait in landscape app http://stackoverflow.com/questions/538041/uiimagepickercontroller-camera-preview-is-portrait-in-landscape-app width height if width kMaxResolution height kMaxResolution CGFloat ratio width height if ratio 1 bounds.size.width kMaxResolution bounds.size.height roundf bounds.size.width ratio else bounds.size.height kMaxResolution.. CGFloat ratio width height if ratio 1 bounds.size.width kMaxResolution bounds.size.height roundf bounds.size.width ratio else bounds.size.height kMaxResolution bounds.size.width roundf bounds.size.height ratio CGFloat.. bounds.size.height roundf bounds.size.width ratio else bounds.size.height kMaxResolution bounds.size.width roundf bounds.size.height ratio CGFloat scaleRatio bounds.size.width width CGSize imageSize CGSizeMake..
Inner shadow effect on UIView layer? http://stackoverflow.com/questions/4431292/inner-shadow-effect-on-uiview-layer CGPathAddLineToPoint visiblePath NULL innerRect.origin.x innerRect.size.width bounds.origin.y CGPathAddArcToPoint visiblePath NULL bounds.origin.x bounds.size.width bounds.origin.y bounds.origin.x bounds.size.width innerRect.origin.y radius CGPathAddLineToPoint visiblePath NULL bounds.origin.x bounds.size.width innerRect.origin.y.. innerRect.origin.x innerRect.size.width bounds.origin.y CGPathAddArcToPoint visiblePath NULL bounds.origin.x bounds.size.width bounds.origin.y bounds.origin.x bounds.size.width innerRect.origin.y radius CGPathAddLineToPoint visiblePath NULL bounds.origin.x bounds.size.width innerRect.origin.y innerRect.size.height CGPathAddArcToPoint visiblePath.. bounds.size.width bounds.origin.y bounds.origin.x bounds.size.width innerRect.origin.y radius CGPathAddLineToPoint visiblePath NULL bounds.origin.x bounds.size.width innerRect.origin.y innerRect.size.height CGPathAddArcToPoint visiblePath NULL bounds.origin.x bounds.size.width bounds.origin.y bounds.size.height innerRect.origin.x..
UIImagePickerController camera preview is portrait in landscape app http://stackoverflow.com/questions/538041/uiimagepickercontroller-camera-preview-is-portrait-in-landscape-app CGAffineTransformIdentity CGRect bounds CGRectMake 0 0 width height if width kMaxResolution height kMaxResolution CGFloat ratio width height if ratio 1 bounds.size.width kMaxResolution bounds.size.height roundf bounds.size.width ratio else bounds.size.height kMaxResolution bounds.size.width roundf bounds.size.height ratio CGFloat.. 0 width height if width kMaxResolution height kMaxResolution CGFloat ratio width height if ratio 1 bounds.size.width kMaxResolution bounds.size.height roundf bounds.size.width ratio else bounds.size.height kMaxResolution bounds.size.width roundf bounds.size.height ratio CGFloat scaleRatio bounds.size.width width CGSize imageSize CGSizeMake.. ratio width height if ratio 1 bounds.size.width kMaxResolution bounds.size.height roundf bounds.size.width ratio else bounds.size.height kMaxResolution bounds.size.width roundf bounds.size.height ratio CGFloat scaleRatio bounds.size.width width CGSize imageSize CGSizeMake CGImageGetWidth imgRef CGImageGetHeight imgRef CGFloat boundHeight..
Cocoa: What's the Difference between the frame and the bounds? http://stackoverflow.com/questions/1210047/cocoa-whats-the-difference-between-the-frame-and-the-bounds viewDidLoad NSLog @ bounds.origin.x f label.bounds.origin.x NSLog @ bounds.origin.y f label.bounds.origin.y NSLog @ bounds.size.width f label.bounds.size.width NSLog @ bounds.size.height f label.bounds.size.height NSLog @ frame.origin.x f label.frame.origin.x.. f label.bounds.origin.x NSLog @ bounds.origin.y f label.bounds.origin.y NSLog @ bounds.size.width f label.bounds.size.width NSLog @ bounds.size.height f label.bounds.size.height NSLog @ frame.origin.x f label.frame.origin.x NSLog @ frame.origin.y.. NSLog @ frame.size.height f label.frame.size.height And the output of this code is bounds.origin.x 0 bounds.origin.y 0 bounds.size.width 100 bounds.size.height 100 frame.origin.x 25 frame.origin.y 25 frame.size.width 100 frame.size.height 100 So we can see..
CGImage/UIImage lazily loading on UI thread causes stutter http://stackoverflow.com/questions/1815476/cgimage-uiimage-lazily-loading-on-ui-thread-causes-stutter CGRect bounds CGRectMake 0.0f 0.0f 1.0f 1.0f CGAffineTransform transform CGAffineTransformIdentity CGFloat scaleRatioX bounds.size.width currentWidth CGFloat scaleRatioY bounds.size.height currentHeight UIGraphicsBeginImageContext bounds.size CGContextRef context..
Re-Apply currency formatting to a UITextField on a change event http://stackoverflow.com/questions/2388448/re-apply-currency-formatting-to-a-uitextfield-on-a-change-event super viewDidLoad setup text field ... #define PADDING 10.0f const CGRect bounds self.view.bounds CGFloat width bounds.size.width PADDING 2 CGFloat height 30.0f CGRect frame CGRectMake PADDING PADDING width height self.textField UITextField alloc initWithFrame..
Inner shadow effect on UIView layer? http://stackoverflow.com/questions/4431292/inner-shadow-effect-on-uiview-layer NULL innerRect.origin.x innerRect.size.width bounds.origin.y CGPathAddArcToPoint visiblePath NULL bounds.origin.x bounds.size.width bounds.origin.y bounds.origin.x bounds.size.width innerRect.origin.y radius CGPathAddLineToPoint visiblePath NULL bounds.origin.x.. bounds.origin.y CGPathAddArcToPoint visiblePath NULL bounds.origin.x bounds.size.width bounds.origin.y bounds.origin.x bounds.size.width innerRect.origin.y radius CGPathAddLineToPoint visiblePath NULL bounds.origin.x bounds.size.width innerRect.origin.y innerRect.size.height.. bounds.origin.x bounds.size.width innerRect.origin.y radius CGPathAddLineToPoint visiblePath NULL bounds.origin.x bounds.size.width innerRect.origin.y innerRect.size.height CGPathAddArcToPoint visiblePath NULL bounds.origin.x bounds.size.width bounds.origin.y..
UIImagePickerController camera preview is portrait in landscape app http://stackoverflow.com/questions/538041/uiimagepickercontroller-camera-preview-is-portrait-in-landscape-app CGRectMake 0 0 width height if width kMaxResolution height kMaxResolution CGFloat ratio width height if ratio 1 bounds.size.width kMaxResolution bounds.size.height roundf bounds.size.width ratio else bounds.size.height kMaxResolution bounds.size.width.. kMaxResolution CGFloat ratio width height if ratio 1 bounds.size.width kMaxResolution bounds.size.height roundf bounds.size.width ratio else bounds.size.height kMaxResolution bounds.size.width roundf bounds.size.height ratio CGFloat scaleRatio bounds.size.width.. kMaxResolution bounds.size.height roundf bounds.size.width ratio else bounds.size.height kMaxResolution bounds.size.width roundf bounds.size.height ratio CGFloat scaleRatio bounds.size.width width CGSize imageSize CGSizeMake CGImageGetWidth..
|