¡@

Home 

2014/10/15 ¤U¤È 10:04:43

iphone Programming Glossary: bsd

Where can I find an iPhone OpenGL ES Example that responds to touch?

http://stackoverflow.com/questions/1039481/where-can-i-find-an-iphone-opengl-es-example-that-responds-to-touch

c ios opengl es share improve this question My iPhone application Molecules has its source code available via a BSD license. It uses OpenGL ES to render a molecular structure using single touches to rotate the structure a pinch gesture..

How do I determine the target architecture of static library (.a) on Mac OS X?

http://stackoverflow.com/questions/1085137/how-do-i-determine-the-target-architecture-of-static-library-a-on-mac-os-x

static library has been built for ARM or Intel. It's more curiosity than anything. Is there some kind of Mac OS X or BSD specific tool to do this This post gives an example in Linux. iphone osx linker bsd share improve this question file..

What does the Tiler Utilization statistic mean in the iPhone OpenGL ES instrument?

http://stackoverflow.com/questions/1287811/what-does-the-tiler-utilization-statistic-mean-in-the-iphone-opengl-es-instrumen

not sure what the difference would be between the Renderer and Tiler in that architecture. If it helps in any way the BSD licensed source code to this application is available if you want to download and test it yourself. In the current configuration..

Is it possible to get the atomic clock timestamp from the iphone GPS?

http://stackoverflow.com/questions/1444456/is-it-possible-to-get-the-atomic-clock-timestamp-from-the-iphone-gps

It can't be tampered with and it needs to work offline. So no internet time no user time setup in settings and no BSD uptime time since last reboot. I was wondering since GPS works using atomic clock whether I could access that information...

Math rendering library for iPhone OS

http://stackoverflow.com/questions/3491971/math-rendering-library-for-iphone-os

with a library that renders MathML or LaTeX to a format that iPhone OS can display. If the lib were licensed under BSD or similar that would be perfect. iphone math latex rendering mathml share improve this question To answer myself there..

Bonjour over bluetooth WITHOUT Gamekit ?

http://stackoverflow.com/questions/3844189/bonjour-over-bluetooth-without-gamekit

not only the beautiful Objective C API but also how you can create a server using CFSocket APIs thin wrappers around BSD sockets . You'll want to look at this even if you are using SRVResolver to see how to use C based API from dns_sd.h . After.. SRVResolver to see how to use C based API from dns_sd.h . After announcing or resolving your service you use regular BSD sockets to listen or connect. When writing a server you may even want to first listen on port 0 zero and then query which.. announce this port instead of a fixed one. That's exactly what WiTap example is doing but with CFSocket API instead of BSD socket API . For more info on BSD sockets just Google around for a tutorial. Note information about iOS 5 comes from Apple's..

Most effective way to do networking on Mac/iPhone?

http://stackoverflow.com/questions/4269613/most-effective-way-to-do-networking-on-mac-iphone

and maintainability to establish TCP connection or send UDP datagrams on Mac and iPhone I'm very familiar with classic BSD sockets but I'm not aiming for portability right now I'm just trying to be quickly done with a small project. I'd love to.. Apple provided Objective C wrapper but I'd like to hear some thoughts on what people are commonly doing. If you think BSD sockets are the way to go feel free to punch in some thoughts too I'm really just interested in finding the right way to.. worked with VB6 about 7 8 years ago WinSock ActiveX control did things a bit different than what is done with BSD sockets no matter what it did under the hood. iphone cocoa cocoa touch osx networking share improve this question For..

What open source Cocoa/Cocoa Touch Frameworks are out there?

http://stackoverflow.com/questions/501981/what-open-source-cocoa-cocoa-touch-frameworks-are-out-there

animation in OpenGL on the phone and includes a physics library http code.google.com p cocos2d iphone This is under a BSD license so you can use it for non free applications. For more 3D oriented stuff there is SIO2 http www.sio2interactive.com..

using BSD-licensed libraries on iPhone

http://stackoverflow.com/questions/670978/using-bsd-licensed-libraries-on-iphone

BSD licensed libraries on iPhone I would like to use the JSON framework ObjC library which is licensed under BSD license in.. BSD licensed libraries on iPhone I would like to use the JSON framework ObjC library which is licensed under BSD license in my iPhone application. The thing is I'm not sure what does the BSD license require me to do. The text of the.. ObjC library which is licensed under BSD license in my iPhone application. The thing is I'm not sure what does the BSD license require me to do. The text of the license states that Redistributions in binary form must reproduce the above copyright..

Open source CoverFlow library for iPhone [closed]

http://stackoverflow.com/questions/718984/open-source-coverflow-library-for-iphone

Open Source Cocoa/Cocoa-Touch POP3/SMTP library?

http://stackoverflow.com/questions/740939/open-source-cocoa-cocoa-touch-pop3-smtp-library

I'm looking to write a sample application speaking to a POP3 SMTP server. Instead of re inventing the wheel with BSD sockets and CFNetwork type calls I'm curious if there is currently any open source libraries that already take care of alot..

iPhone and GPL

http://stackoverflow.com/questions/762498/iphone-and-gpl

use other people's GPL source but is it okay if I hold the copyright to the entire source If GPL is not okay is MIT BSD etc. okay iphone licensing gpl share improve this question Short answer from my understanding yes and no In a bit more..

How can you apply distortions to a UIImage using OpenGL ES?

http://stackoverflow.com/questions/9886843/how-can-you-apply-distortions-to-a-uiimage-using-opengl-es

for filtering live camera video or movies. The source code for this project is available at the above link under a BSD license so you can dig into it to see how to transfer data to and from OpenGL ES and how to perform these kinds of filters...