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2014/10/15 ¤U¤È 10:04:44

iphone Programming Glossary: buffering

Long polling with NSURLConnection

http://stackoverflow.com/questions/1120606/long-polling-with-nsurlconnection

Mixing Audio on the iPhone

http://stackoverflow.com/questions/1667603/mixing-audio-on-the-iphone

Queue Services sample code and playing audio For a higher level API use AudioQueueServices which does a lot of the buffering for you but if you need to have maximum control and flexbility then I suggest an AudioUnit along with AudioFileReadPackets..

Buffering NSOutputStream used as NSInputStream?

http://stackoverflow.com/questions/3221030/buffering-nsoutputstream-used-as-nsinputstream

a producer class that requires that it has an NSOutputStream provided as its output source. Now how could I set up a buffering or transparent stream that acts as the output stream for the producer and at the same time as the NSInputStream for my consumer.. holds the actual buffer then creating two subclasses one for each NSInput OutputStream which holds a reference to this buffering class and having these subclasses delegate most calls to that class e.g output subclass methods hasSpaceAvailable write..

iPhone Smooth Transition from One Video To Another

http://stackoverflow.com/questions/3410003/iphone-smooth-transition-from-one-video-to-another

but it really sucks at starting stopping and switching from one clip to another. The reason is that there is a lot of buffering that needs to happen to load up and start playing a h.264 video in hardware. Basically you need to roll your own code that..

NSString initWithData returns null

http://stackoverflow.com/questions/3485190/nsstring-initwithdata-returns-null

given web service but I have no clue why. On a side note is pulling web pages and data from an API good practice i.e. buffering the data converting into a string and manipulating the string afterwards Much appreciated iphone objective c cocoa osx..

Streaming audio from server to iPhone

http://stackoverflow.com/questions/384900/streaming-audio-from-server-to-iphone

files can be rather large in size even after compression. My question is is there a Cocoa framework that helps me with buffering the audio so it becomes available to the user while the rest is being brought down the pipes If not can anyone point me.. more about the technologies required to make such a thing happen using Objective C Cocoa A definitive resource on buffering and compression of audio from a server client infrastructure would be ideal. iphone objective c cocoa audio share improve..

Pre-buffering for AVQueuePlayer

http://stackoverflow.com/questions/4218090/pre-buffering-for-avqueueplayer

buffering for AVQueuePlayer Does anyone know if AVQueuePlayer starts buffering the next AVPlayerItem when the current item is about.. buffering for AVQueuePlayer Does anyone know if AVQueuePlayer starts buffering the next AVPlayerItem when the current item is about to finish playing I know there's nothing in the docs to suggest this.. seem to point out that this property and it's AVPlayerItemStatusReadyToPlay value in particular might be related to buffering. However the AVPlayerItem's loadedTimeRanges property seems more related to buffering. Doing KVO on that array was a bit..

How to play videos from a URL into an iphone app with buffering?

http://stackoverflow.com/questions/6013614/how-to-play-videos-from-a-url-into-an-iphone-app-with-buffering

to play videos from a URL into an iphone app with buffering I have an iphone app which requires the videos to be played from the URL. I dont want to download the whole videos just.. the videos in a way that it buffers in between and then plays. How to play videos from a URL into an iphone app with buffering iphone objective c cocoa touch ios4 share improve this question Try Like this.... NSString url @ www.youtube.com xyz..

No AVPlayer Delegate? How to track when song finished playing? Objective C iPhone development

http://stackoverflow.com/questions/6837002/no-avplayer-delegate-how-to-track-when-song-finished-playing-objective-c-iphon

end of the queue And if that's not possible is there any way I could call a method when the song STARTS playing after buffering I'm trying to get a loading icon in there but it turns the icon off before the music actually begins even though it's after..

Using Core Graphics/ Cocoa, can you draw to a bitmap context from a background thread?

http://stackoverflow.com/questions/702914/using-core-graphics-cocoa-can-you-draw-to-a-bitmap-context-from-a-background-t

the caveats that have been presented here and in the answers . Thanks all iphone cocoa multithreading core graphics buffering share improve this question Just a guess but if you are trying to call setNeedsDisplay from another thread you need..

AVPlayer streaming progress

http://stackoverflow.com/questions/7691854/avplayer-streaming-progress

to stream audio from a server and what I want to do now is to show a custom UISlider who shows the progress of the buffering. Something like this With AVPlayer there doesn't seem to be a way to get the total download size or the current downloaded..

iOS Stream Audio from one iOS Device to Another

http://stackoverflow.com/questions/8357514/ios-stream-audio-from-one-ios-device-to-another

more suited to streaming audio. So I think for you the latter is a better option. A key part of what you need to do is buffering. That means loading data sufficiently so that there are no gaps in your playback. You might want to handle this by initially..

Transfer files between 2 iPhones over wifi?

http://stackoverflow.com/questions/8637598/transfer-files-between-2-iphones-over-wifi

reads and writes with optional timeouts. You tell it what to read or write and it handles everything for you. Queueing buffering and searching for termination sequences within the stream all handled for you automatically. Automatic socket acceptance...