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2014/10/15 ¤U¤È 10:04:45

iphone Programming Glossary: built_products_dir

RestKit/RestKit.h file not found error - version 0.10.0

http://stackoverflow.com/questions/10168610/restkit-restkit-h-file-not-found-error-version-0-10-0

building in debug mode and I get the same RestKit RestKit.h file not found error. I have this under Header search path BUILT_PRODUCTS_DIR .. .. Headers . Can you please suggest for 0.10.0 version 1 Where should the physical location of RestKit be It may not.. question I think I can shed some light on this. When you upgrade to 0.10.0 you change your header search paths to BUILT_PRODUCTS_DIR .. .. Headers right The install guide only says to do this for the project settings . However in many cases mine included..

Why does instantiating a UIFont in an iphone unit test cause a crash?

http://stackoverflow.com/questions/1689586/why-does-instantiating-a-uifont-in-an-iphone-unit-test-cause-a-crash

your test target. This is just for organization. BUILD SETTINGS Make sure your test target's Bundle Loader is set to BUILT_PRODUCTS_DIR Your Product Name.app Your Product Name Again . Take note it's ... Product.app Product that is there is no .app in the final..

Copy file to the App Resources directory if debug configuration is selected

http://stackoverflow.com/questions/2187547/copy-file-to-the-app-resources-directory-if-debug-configuration-is-selected

is being built via the CONFIGURATION environment variable you can look at other environment variables like BUILT_PRODUCTS_DIR to determine where to put your resource. If you specify your Run Script build phase's output correctly it will only be run..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

universal static libraries There's some bugs in his script that means it only works on his machine he should be using BUILT_PRODUCTS_DIR and or BUILD_DIR instead of guesstimating them Apple's latest Xcode prevents you from doing what he's done it simply will.. echo BUILD_DIR BUILD_DIR echo BUILD_ROOT BUILD_ROOT echo CONFIGURATION_BUILD_DIR CONFIGURATION_BUILD_DIR echo BUILT_PRODUCTS_DIR BUILT_PRODUCTS_DIR echo CONFIGURATION_TEMP_DIR CONFIGURATION_TEMP_DIR echo TARGET_BUILD_DIR TARGET_BUILD_DIR fi #####################.. BUILD_DIR echo BUILD_ROOT BUILD_ROOT echo CONFIGURATION_BUILD_DIR CONFIGURATION_BUILD_DIR echo BUILT_PRODUCTS_DIR BUILT_PRODUCTS_DIR echo CONFIGURATION_TEMP_DIR CONFIGURATION_TEMP_DIR echo TARGET_BUILD_DIR TARGET_BUILD_DIR fi ##################### part..

Xcode — get force_load to work with relative paths

http://stackoverflow.com/questions/4787279/xcode-get-force-load-to-work-with-relative-paths

4 if you include the library project into your app project then you can add this to the Other Linker Flags force_load BUILT_PRODUCTS_DIR library_name.a You still need the dependency and you need to add the library in the Link Phase list of frameworks and libraries..

Xcode 4 & three20 & create IPA archive: No such file or directory

http://stackoverflow.com/questions/5261447/xcode-4-three20-create-ipa-archive-no-such-file-or-directory

for each Three20 project linked to your project tree and add the following paths to your project's Header search paths BUILT_PRODUCTS_DIR .. three20 BUILT_PRODUCTS_DIR .. .. three20 this will get you to work with the Build option. When you want to perform the.. to your project tree and add the following paths to your project's Header search paths BUILT_PRODUCTS_DIR .. three20 BUILT_PRODUCTS_DIR .. .. three20 this will get you to work with the Build option. When you want to perform the archive action then you will..

how to implement application tests in xcode4?

http://stackoverflow.com/questions/5637272/how-to-implement-application-tests-in-xcode4

is build before building the MyAppTesting target. Open the Build Settings of MyAppTesting and change Bundle Loader BUILT_PRODUCTS_DIR MyApp.app MyApp Test host BUNDLE_LOADER That causes the tests to run within MyApp. Open the Build Settings of MyApp and..

Changing the source of a static library needs clean and build in xcode 4

http://stackoverflow.com/questions/6204364/changing-the-source-of-a-static-library-needs-clean-and-build-in-xcode-4

Xcode 4 - clang error

http://stackoverflow.com/questions/8301649/xcode-4-clang-error

Settings I have nothing in Other C flags . I have nothing in User Header Search Paths In Header Search Paths I have BUILT_PRODUCTS_DIR .. three20 br BUILT_PRODUCTS_DIR .. .. three20 br . three20 Build Products three20 usr include libxml2 but I'm not sure.. C flags . I have nothing in User Header Search Paths In Header Search Paths I have BUILT_PRODUCTS_DIR .. three20 br BUILT_PRODUCTS_DIR .. .. three20 br . three20 Build Products three20 usr include libxml2 but I'm not sure what to change here. In Compiler.. option I used please use iquote instead UPDATE report result after followed MacMade's updated suggestions So I move BUILT_PRODUCTS_DIR .. three20 br BUILT_PRODUCTS_DIR .. .. three20 to User Header Search Paths and it works NOTE I don't move . three20 Build..

NSHomeDirectory in iPhone unit test

http://stackoverflow.com/questions/8378712/nshomedirectory-in-iphone-unit-test

improve this question To solve this set the value of Bundle Loader within your Unit Test target build settings to BUILT_PRODUCTS_DIR MyAppName.app MyAppName and also your Test Host to BUNDLE_LOADER you should then find NSHomeDirectory returns the right..

sdwebimage: UIImageView+WebCache.h: No such file or directory

http://stackoverflow.com/questions/9042569/sdwebimage-uiimageviewwebcache-h-no-such-file-or-directory

libSDWebImage.a in Link Binary With Libraries I have all_load ObjC in Other Linker Flags I also tried the force_load BUILT_PRODUCTS_DIR libSDWebImage.a 64bit mac My Use Header Search Paths is BUILT_PRODUCTS_DIR I cleaned the project and rebuilt but no use... Linker Flags I also tried the force_load BUILT_PRODUCTS_DIR libSDWebImage.a 64bit mac My Use Header Search Paths is BUILT_PRODUCTS_DIR I cleaned the project and rebuilt but no use. Build keeps failing. Again XCode4 code completion resolves when I type #import..