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2014/10/15 ¤U¤È 10:04:45

iphone Programming Glossary: builds

Symbolicating iPhone App Crash Reports

http://stackoverflow.com/questions/1460892/symbolicating-iphone-app-crash-reports

file. Note This can only work if the app binary does not have symbols stripped. By default release builds stripped the symbols. We can change it in project build settings Strip Debug Symbols During Copy to..

How can I get a writable path on the iPhone?

http://stackoverflow.com/questions/1567134/how-can-i-get-a-writable-path-on-the-iphone

iPad the NSLibraryDirectory constant has been available since iPhoneOS 2.0 and so can be used for builds targeting 3.0 or even earlier if you are still doing that . Also the user will not be able to see anything..

Is it true that one should not use NSLog() on production code?

http://stackoverflow.com/questions/300673/is-it-true-that-one-should-not-use-nslog-on-production-code

and that Xcode gcc would automatically strip those calls out when building my Release Distribution builds. Should I avoid using this If so what alternatives are most common between experienced Objective C programmers..

Is there a multiplatform framework for developing iPhone / Android applications? [closed]

http://stackoverflow.com/questions/30953/is-there-a-multiplatform-framework-for-developing-iphone-android-applications

iOs Android Flash HTML5 etc. and is an option to consider for those coming from a Flash world. It builds to native binaries and targets browsers as well Flash HTML5 . http www.openfl.org MonoGame is an open..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

part 2 ################## # # IF this is the original invocation invoke WHATEVER other builds are required # # Xcode is already building ONE target... # # ...but this is a LIBRARY so Apple is wrong..

Xcode 4 failure to symbolicate Crash Log

http://stackoverflow.com/questions/5458573/xcode-4-failure-to-symbolicate-crash-log

with my developer credentials. Is this the issue And I can't find the dSym files for these AdHoc builds. iphone cocoa touch xcode debugging adhoc share improve this question Further to coob's answer..

Re-sign IPA (iPhone)

http://stackoverflow.com/questions/6896029/re-sign-ipa-iphone

I'm facing is that it doesn't seem to embed the mobile provisioning profile as I do with my normal builds using xcrun is this possible to control with the codesign tool or is it possible to re sign with xcrun..

Symbolicating iPhone App Crash Reports

http://stackoverflow.com/questions/1460892/symbolicating-iphone-app-crash-reports

How can I get a writable path on the iPhone?

http://stackoverflow.com/questions/1567134/how-can-i-get-a-writable-path-on-the-iphone

cannot see files in iTunes using a device older than 3.2 the iPad the NSLibraryDirectory constant has been available since iPhoneOS 2.0 and so can be used for builds targeting 3.0 or even earlier if you are still doing that . Also the user will not be able to see anything unless you flag an app as allowing users to modify documents..

Is it true that one should not use NSLog() on production code?

http://stackoverflow.com/questions/300673/is-it-true-that-one-should-not-use-nslog-on-production-code

be able to sprinkle NSLog function calls throughout my code and that Xcode gcc would automatically strip those calls out when building my Release Distribution builds. Should I avoid using this If so what alternatives are most common between experienced Objective C programmers iphone objective c nslog share improve this question..

Is there a multiplatform framework for developing iPhone / Android applications? [closed]

http://stackoverflow.com/questions/30953/is-there-a-multiplatform-framework-for-developing-iphone-android-applications

is an opensource port of the Flash API to Desktop Browser iOs Android Flash HTML5 etc. and is an option to consider for those coming from a Flash world. It builds to native binaries and targets browsers as well Flash HTML5 . http www.openfl.org MonoGame is an open source implementation of the Microsoft XNA 4.x Framework...

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

end of part 1 ################## ##################### part 2 ################## # # IF this is the original invocation invoke WHATEVER other builds are required # # Xcode is already building ONE target... # # ...but this is a LIBRARY so Apple is wrong to set it to build just one. # ...we need to build ALL targets..

Xcode 4 failure to symbolicate Crash Log

http://stackoverflow.com/questions/5458573/xcode-4-failure-to-symbolicate-crash-log

the Arhive scheme then I create the .ipa file singing it with my developer credentials. Is this the issue And I can't find the dSym files for these AdHoc builds. iphone cocoa touch xcode debugging adhoc share improve this question Further to coob's answer I find adding these directories to Spotlight's ignore list System..

Re-sign IPA (iPhone)

http://stackoverflow.com/questions/6896029/re-sign-ipa-iphone

for upload And this might be possible. The problem I'm facing is that it doesn't seem to embed the mobile provisioning profile as I do with my normal builds using xcrun is this possible to control with the codesign tool or is it possible to re sign with xcrun With my resign script i currently do unzip app.ipa appname..

Uploading Video with iPhone

http://stackoverflow.com/questions/1065628/uploading-video-with-iphone

nil alert show alert release else Connection failed cannot reach server . NSLog @ fail The above snippet builds the http post request and submits it. You will need to modify it if you want decent error handling and consider using a..

Symbolicating iPhone App Crash Reports

http://stackoverflow.com/questions/1460892/symbolicating-iphone-app-crash-reports

we don't need .dSYM file. Note This can only work if the app binary does not have symbols stripped. By default release builds stripped the symbols. We can change it in project build settings Strip Debug Symbols During Copy to NO. share improve this..

How can I get a writable path on the iPhone?

http://stackoverflow.com/questions/1567134/how-can-i-get-a-writable-path-on-the-iphone

older than 3.2 the iPad the NSLibraryDirectory constant has been available since iPhoneOS 2.0 and so can be used for builds targeting 3.0 or even earlier if you are still doing that . Also the user will not be able to see anything unless you flag..

Crossplatform iPhone / Android code sharing

http://stackoverflow.com/questions/2380258/crossplatform-iphone-android-code-sharing

iPhone Android code sharing Simply put What is the most effective way to share reuse code between iPhone and Android builds The two most common scenarios I think would be Blank slate new project knowing ahead of time there is a large chunk of reusable..

Is it true that one should not use NSLog() on production code?

http://stackoverflow.com/questions/300673/is-it-true-that-one-should-not-use-nslog-on-production-code

throughout my code and that Xcode gcc would automatically strip those calls out when building my Release Distribution builds. Should I avoid using this If so what alternatives are most common between experienced Objective C programmers iphone objective..

Is there a multiplatform framework for developing iPhone / Android applications? [closed]

http://stackoverflow.com/questions/30953/is-there-a-multiplatform-framework-for-developing-iphone-android-applications

to Desktop Browser iOs Android Flash HTML5 etc. and is an option to consider for those coming from a Flash world. It builds to native binaries and targets browsers as well Flash HTML5 . http www.openfl.org MonoGame is an open source implementation..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

##################### part 2 ################## # # IF this is the original invocation invoke WHATEVER other builds are required # # Xcode is already building ONE target... # # ...but this is a LIBRARY so Apple is wrong to set it to build..

Alternatives For iOS Development Under Windows [duplicate]

http://stackoverflow.com/questions/4533847/alternatives-for-ios-development-under-windows

CrossMobs Sdk for iOS and android development no mac needed . Nomad Visual Studio extension for cloud PhoneGap builds no mac needed . Delphi XE4 Delphi XE 4 no mac needed you can use macincloud Hopefully you'll find an alternative fitting..

Just two rounded corners? [duplicate]

http://stackoverflow.com/questions/4845211/just-two-rounded-corners

a bitmask I called it UIImageRoundedCorner because I was doing this for images but you can call it whatever and then builds up a path based on the corners you want rounded. Then you apply that path to the view in drawRect CGContextBeginPath context..

XCode4 + iOS 4.3: “No Packager exists for the type of archive”

http://stackoverflow.com/questions/5271496/xcode4-ios-4-3-no-packager-exists-for-the-type-of-archive

is no option to package it as an .ipa because No Packager exists for the type of archive . Has anyone gotten adhoc builds working under XCode 4 for project that have been migrated from XCode 3.2 iphone objective c xcode ios ipad share improve..

Xcode 4 failure to symbolicate Crash Log

http://stackoverflow.com/questions/5458573/xcode-4-failure-to-symbolicate-crash-log

.ipa file singing it with my developer credentials. Is this the issue And I can't find the dSym files for these AdHoc builds. iphone cocoa touch xcode debugging adhoc share improve this question Further to coob's answer I find adding these..

Building with LLVM and any optimization causes app to crash on startup

http://stackoverflow.com/questions/5490432/building-with-llvm-and-any-optimization-causes-app-to-crash-on-startup

works fine. What could be happening here and how can i debug it What could the XCode IDE be doing differently when it builds and deploys the app vs. the xcodebuild command line interface iphone gcc xcode4 llvm xcodebuild share improve this question..

Version vs build in XCode 4

http://stackoverflow.com/questions/6851660/version-vs-build-in-xcode-4

functionality Revision A patch number for bug fixes Then the Build is used separately to indicate the total number of builds for a release or for the entire product lifetime. Many developers start the Build number at 0 and every time they build.. the build number every time I build. See instructions for that below. Release 1.0.0 might be build 542. It took 542 builds to get to a 1.0.0 release. Release 1.0.1 might be build 578. Release 1.1.0 might be build 694. Release 2.0.0 might be build.. build 949. Other developers including Apple have a Build number comprised of a major version minor version number of builds for the release. These are the actual software version numbers as opposed to the values used for marketing. If you go to..

Re-sign IPA (iPhone)

http://stackoverflow.com/questions/6896029/re-sign-ipa-iphone

The problem I'm facing is that it doesn't seem to embed the mobile provisioning profile as I do with my normal builds using xcrun is this possible to control with the codesign tool or is it possible to re sign with xcrun With my resign script..

Cleaning up the iPhone simulator

http://stackoverflow.com/questions/692064/cleaning-up-the-iphone-simulator

that. Also it looks as if XCode changes the GUID it uses each build the directory where my app sits changes between builds in XCode so trying to delete the same directory all the time won't work. If you are only working on one app at a time then..

Steps to upload an iPhone application to the AppStore

http://stackoverflow.com/questions/796482/steps-to-upload-an-iphone-application-to-the-appstore

and configuration. If your settings are correct but you still aren't getting that upload finished properly clean your builds. Choose Build Clean Command Shift K and click Clean. Alternatively you can manually trash the build folder in your Project..