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2014/10/15 ¤U¤È 10:04:44

iphone Programming Glossary: build

How to detect iPhone 5 (widescreen devices)?

http://stackoverflow.com/questions/12446990/how-to-detect-iphone-5-widescreen-devices

Now if I want to create an application that runs on both iPhone 4 and 5 of course I have to build every window twice but I also have to detect whether the user has an iPhone with 3.5 or 4 screen and.. iphone ios objective c screen device share improve this question First of all you shouldn't rebuild all your views to fit a new screen nor use different views for different screen sizes. Use the auto..

Symbolicating iPhone App Crash Reports

http://stackoverflow.com/questions/1460892/symbolicating-iphone-app-crash-reports

that I submitted to the App Store and I have the dSYM file that was generated as part of the build. I have all of these files together inside a single directory that is indexed by spotlight. What now.. file. Note This can only work if the app binary does not have symbols stripped. By default release builds stripped the symbols. We can change it in project build settings Strip Debug Symbols During Copy to..

How to access SOAP services from iPhone

http://stackoverflow.com/questions/204465/how-to-access-soap-services-from-iphone

lead to the conclusion that there is no support for SOAP in the iPhone SDK. So if I do want to build that app I'll need to come up with a approach to access SOAP services from the iPhone. What would be..

This class is not key value coding-compliant for the key

http://stackoverflow.com/questions/3088059/this-class-is-not-key-value-coding-compliant-for-the-key

for the key I'm trying to link a UILabel with an IBOutlet created in my class. Every time I build my application it crashes on the label screen with the error this class is not key value coding compliant..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

fat static library device simulator using Xcode and SDK 4 It appears that we can theoretically build a single static library that includes both simulator and iPhone and iPad. However Apple has no documentation.. changing the script in future but don't want to risk it now copy headers section now respects the build setting for the location of the public headers courtesy of Frederik Wallner Added explicit setting of.. below ########################################## # # c.f. http stackoverflow.com questions 3520977 build fat static library device simulator using xcode and sdk 4 # # Version 2.7 # # Latest Change # Supports..

Fast and Lean PDF Viewer for iPhone / iPad / iOs - tips and hints?

http://stackoverflow.com/questions/3889634/fast-and-lean-pdf-viewer-for-iphone-ipad-ios-tips-and-hints

PDF reader editor for OSX iphone ios ipad pdf calayer share improve this question I have build such kind of application using approximatively the same approach except I cache the generated image..

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

be at the top of that view. The project configuration will appear in the main editor panel select Build Settings at the top and below will be the 'Architecture' section. This answer is a slightly adapted..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

fat static library device simulator using Xcode and SDK 4 It appears that we can theoretically build.. fi fi INSTALL INSTRUCTIONS Create a static lib project Select the Target In Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ..... fi fi INSTALL INSTRUCTIONS Create a static lib project Select the Target In Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase .....

iPhone App Minus App Store?

http://stackoverflow.com/questions/37464/iphone-app-minus-app-store

as a system app bypassing Apple's installation system Project Set Active SDK Device and Set Active Build Configuration Release. Compile your project normally using Build not Build Go . In the build Release.. Active SDK Device and Set Active Build Configuration Release. Compile your project normally using Build not Build Go . In the build Release iphoneos directory you will have an app bundle. Use your preferred.. Device and Set Active Build Configuration Release. Compile your project normally using Build not Build Go . In the build Release iphoneos directory you will have an app bundle. Use your preferred method..

iphone/ipad: How exactly use NSAttributedString?

http://stackoverflow.com/questions/3786528/iphone-ipad-how-exactly-use-nsattributedstring

sample provided in the repo #import NSAttributedString Attributes.h #import OHAttributedLabel.h 1 Build the NSAttributedString NSMutableAttributedString attrStr NSMutableAttributedString attributedStringWithString..

How do you beta test an iphone app?

http://stackoverflow.com/questions/40154/how-do-you-beta-test-an-iphone-app

the button Download and save the file to disk. Doubleclick the file to add it to Xcode. Step C Build the app for distribution Open your project in Xcode. Open the Project Info pane In Groups Files select.. Target Info pane In Groups Files expand Targets select your target and press Cmd I . Go to the tab Build . Select the Configuration named Distribution . Find the section Code Signing . Set the value of Code..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

After upgrading to a recent SDK I'm having trouble building my ad hoc distribution configuration. Build generates this warning and error warning iPhone apps should include an armv6 architecture current ARCHS.. try the following Click your Project name in the left column followed by the Target Click the 'Build Settings' tab in the right column Click the 'Release' or 'Distribution' row under 'Architectures' and..

Is it possible to target older iOS versions when using Xcode 4.2 and iOS 5 SDK?

http://stackoverflow.com/questions/7760946/is-it-possible-to-target-older-ios-versions-when-using-xcode-4-2-and-ios-5-sdk

support for armv6 by default. What you have to do is add armv6 in the Architectures field under Build Settings for both your Target and your Project. Then your app will be able to run on iPhone 3G devices... running on an iPhone 3G 4.2.1. Here is how I was able to get it to run. 1 Change the Target's Build Settings Architecture from Standard armv7 to other . Add armv6 and armv7. 2 Change the Target's Build.. Settings Architecture from Standard armv7 to other . Add armv6 and armv7. 2 Change the Target's Build Settings Valid Architecture to armv6 and armv7. 3 Change the Target's Build Settings iOS Deployment..

How to detect iPhone 5 (widescreen devices)?

http://stackoverflow.com/questions/12446990/how-to-detect-iphone-5-widescreen-devices

the '4 Retina' size to your view controller in the storyboard. Now if I want to create an application that runs on both iPhone 4 and 5 of course I have to build every window twice but I also have to detect whether the user has an iPhone with 3.5 or 4 screen and then apply the view. How should I do that iphone ios objective.. or 4 screen and then apply the view. How should I do that iphone ios objective c screen device share improve this question First of all you shouldn't rebuild all your views to fit a new screen nor use different views for different screen sizes. Use the auto resizing capabilities of iOS so your views can adjust and adapt..

Symbolicating iPhone App Crash Reports

http://stackoverflow.com/questions/1460892/symbolicating-iphone-app-crash-reports

crash reports from iTunes Connect. I have the application binary that I submitted to the App Store and I have the dSYM file that was generated as part of the build. I have all of these files together inside a single directory that is indexed by spotlight. What now I have tried invoking symbolicatecrash crashreport.crash myApp.app.dSYM..

How to access SOAP services from iPhone

http://stackoverflow.com/questions/204465/how-to-access-soap-services-from-iphone

find any support for accessing SOAP services a bit of Googling lead to the conclusion that there is no support for SOAP in the iPhone SDK. So if I do want to build that app I'll need to come up with a approach to access SOAP services from the iPhone. What would be the best approach Any best practices Did someone already write..

This class is not key value coding-compliant for the key

http://stackoverflow.com/questions/3088059/this-class-is-not-key-value-coding-compliant-for-the-key

class is not key value coding compliant for the key I'm trying to link a UILabel with an IBOutlet created in my class. Every time I build my application it crashes on the label screen with the error this class is not key value coding compliant for the key XXXX . Here is the code in SecondView.h ...

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

fat static library device simulator using Xcode and SDK 4 It appears that we can theoretically build a single static library that includes both simulator and iPhone and iPad. However Apple has no documentation on this that I can find and Xcode's default templates.. instructions have changed I can probably simplify this by changing the script in future but don't want to risk it now copy headers section now respects the build setting for the location of the public headers courtesy of Frederik Wallner Added explicit setting of SYMROOT maybe need OBJROOT to be set too thanks to Doug Dickinson.. you have to copy paste For usage install instructions see below ########################################## # # c.f. http stackoverflow.com questions 3520977 build fat static library device simulator using xcode and sdk 4 # # Version 2.7 # # Latest Change # Supports iPhone 5 iPod Touch 5 uses Apple's workaround to lipo bug..

Fast and Lean PDF Viewer for iPhone / iPad / iOs - tips and hints?

http://stackoverflow.com/questions/3889634/fast-and-lean-pdf-viewer-for-iphone-ipad-ios-tips-and-hints

leaves paging with nice transitions skim everything it seems PDF reader editor for OSX iphone ios ipad pdf calayer share improve this question I have build such kind of application using approximatively the same approach except I cache the generated image on the disk and always generate two to three images in advance..

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

left of the navigator sidebar Select the Project which will be at the top of that view. The project configuration will appear in the main editor panel select Build Settings at the top and below will be the 'Architecture' section. This answer is a slightly adapted version of Sherman Lo 's answer Addendum More detailed information..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

fat static library device simulator using Xcode and SDK 4 It appears that we can theoretically build a single static library that includes both simulator and iPhone.. PUBLIC_HEADERS_FOLDER_PATH CREATING_UNIVERSAL_DIR PUBLIC_HEADERS_FOLDER_PATH fi fi INSTALL INSTRUCTIONS Create a static lib project Select the Target In Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase ... New Run Script Build Phase Copy paste.. CREATING_UNIVERSAL_DIR PUBLIC_HEADERS_FOLDER_PATH fi fi INSTALL INSTRUCTIONS Create a static lib project Select the Target In Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase ... New Run Script Build Phase Copy paste the script above into..

iPhone App Minus App Store?

http://stackoverflow.com/questions/37464/iphone-app-minus-app-store

manually compile and install your application on the phone as a system app bypassing Apple's installation system Project Set Active SDK Device and Set Active Build Configuration Release. Compile your project normally using Build not Build Go . In the build Release iphoneos directory you will have an app bundle. Use your preferred.. system app bypassing Apple's installation system Project Set Active SDK Device and Set Active Build Configuration Release. Compile your project normally using Build not Build Go . In the build Release iphoneos directory you will have an app bundle. Use your preferred method to transfer this to Applications on the device. scp.. bypassing Apple's installation system Project Set Active SDK Device and Set Active Build Configuration Release. Compile your project normally using Build not Build Go . In the build Release iphoneos directory you will have an app bundle. Use your preferred method to transfer this to Applications on the device. scp r AccelerometerGraph.app..

iphone/ipad: How exactly use NSAttributedString?

http://stackoverflow.com/questions/3786528/iphone-ipad-how-exactly-use-nsattributedstring

of an NSAttributedString from UIKit classes. From the sample provided in the repo #import NSAttributedString Attributes.h #import OHAttributedLabel.h 1 Build the NSAttributedString NSMutableAttributedString attrStr NSMutableAttributedString attributedStringWithString @ Hello World for those calls we don't specify a range..

How do you beta test an iphone app?

http://stackoverflow.com/questions/40154/how-do-you-beta-test-an-iphone-app

Refresh the browser until the status field reads Active . Click the button Download and save the file to disk. Doubleclick the file to add it to Xcode. Step C Build the app for distribution Open your project in Xcode. Open the Project Info pane In Groups Files select the topmost item and press Cmd I . Go to the tab Configuration.. it Distribution . Close the Project Info pane. Open the Target Info pane In Groups Files expand Targets select your target and press Cmd I . Go to the tab Build . Select the Configuration named Distribution . Find the section Code Signing . Set the value of Code Signing Identity Any iPhone OS Device to iPhone Distribution..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

a while since I've had to adjust project build settings. After upgrading to a recent SDK I'm having trouble building my ad hoc distribution configuration. Build generates this warning and error warning iPhone apps should include an armv6 architecture current ARCHS armv7 iPhone iPod Touch application executable is missing.. share improve this question If using Xcode 4.2 or higher try the following Click your Project name in the left column followed by the Target Click the 'Build Settings' tab in the right column Click the 'Release' or 'Distribution' row under 'Architectures' and choose 'Other...' Double click the highlighted row named '..

Is it possible to target older iOS versions when using Xcode 4.2 and iOS 5 SDK?

http://stackoverflow.com/questions/7760946/is-it-possible-to-target-older-ios-versions-when-using-xcode-4-2-and-ios-5-sdk

them on my old phone Edit OK it looks like iOS SDK 5 dropped support for armv6 by default. What you have to do is add armv6 in the Architectures field under Build Settings for both your Target and your Project. Then your app will be able to run on iPhone 3G devices. Answer can be found here How to build for armv6 and armv7.. the same issue trying to get a newly created Xcode 4.2 project running on an iPhone 3G 4.2.1. Here is how I was able to get it to run. 1 Change the Target's Build Settings Architecture from Standard armv7 to other . Add armv6 and armv7. 2 Change the Target's Build Settings Valid Architecture to armv6 and armv7. 3 Change the.. how I was able to get it to run. 1 Change the Target's Build Settings Architecture from Standard armv7 to other . Add armv6 and armv7. 2 Change the Target's Build Settings Valid Architecture to armv6 and armv7. 3 Change the Target's Build Settings iOS Deployment Target to iOS 4.2. 4 Open the projects Info.plist remove the..

How to detect iPhone 5 (widescreen devices)?

http://stackoverflow.com/questions/12446990/how-to-detect-iphone-5-widescreen-devices

in the storyboard. Now if I want to create an application that runs on both iPhone 4 and 5 of course I have to build every window twice but I also have to detect whether the user has an iPhone with 3.5 or 4 screen and then apply the view... should I do that iphone ios objective c screen device share improve this question First of all you shouldn't rebuild all your views to fit a new screen nor use different views for different screen sizes. Use the auto resizing capabilities..

Symbolicating iPhone App Crash Reports

http://stackoverflow.com/questions/1460892/symbolicating-iphone-app-crash-reports

the application binary that I submitted to the App Store and I have the dSYM file that was generated as part of the build. I have all of these files together inside a single directory that is indexed by spotlight. What now I have tried invoking.. we don't need .dSYM file. Note This can only work if the app binary does not have symbols stripped. By default release builds stripped the symbols. We can change it in project build settings Strip Debug Symbols During Copy to NO. share improve..

How to access SOAP services from iPhone

http://stackoverflow.com/questions/204465/how-to-access-soap-services-from-iphone

a bit of Googling lead to the conclusion that there is no support for SOAP in the iPhone SDK. So if I do want to build that app I'll need to come up with a approach to access SOAP services from the iPhone. What would be the best approach Any..

This class is not key value coding-compliant for the key

http://stackoverflow.com/questions/3088059/this-class-is-not-key-value-coding-compliant-for-the-key

value coding compliant for the key I'm trying to link a UILabel with an IBOutlet created in my class. Every time I build my application it crashes on the label screen with the error this class is not key value coding compliant for the key XXXX..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

fat static library device simulator using Xcode and SDK 4 It appears that we can theoretically build a single static library that includes both simulator and iPhone and iPad. However Apple has no documentation on this that.. simplify this by changing the script in future but don't want to risk it now copy headers section now respects the build setting for the location of the public headers courtesy of Frederik Wallner Added explicit setting of SYMROOT maybe need.. instructions see below ########################################## # # c.f. http stackoverflow.com questions 3520977 build fat static library device simulator using xcode and sdk 4 # # Version 2.7 # # Latest Change # Supports iPhone 5 iPod Touch..

Fast and Lean PDF Viewer for iPhone / iPad / iOs - tips and hints?

http://stackoverflow.com/questions/3889634/fast-and-lean-pdf-viewer-for-iphone-ipad-ios-tips-and-hints

skim everything it seems PDF reader editor for OSX iphone ios ipad pdf calayer share improve this question I have build such kind of application using approximatively the same approach except I cache the generated image on the disk and always..

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

Project which will be at the top of that view. The project configuration will appear in the main editor panel select Build Settings at the top and below will be the 'Architecture' section. This answer is a slightly adapted version of Sherman..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

fat static library device simulator using Xcode and SDK 4 It appears that we can theoretically build a single static library.. PUBLIC_HEADERS_FOLDER_PATH fi fi INSTALL INSTRUCTIONS Create a static lib project Select the Target In Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase ..... fi fi INSTALL INSTRUCTIONS Create a static lib project Select the Target In Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase ... New Run Script Build..

iPhone App Minus App Store?

http://stackoverflow.com/questions/37464/iphone-app-minus-app-store

on the phone as a system app bypassing Apple's installation system Project Set Active SDK Device and Set Active Build Configuration Release. Compile your project normally using Build not Build Go . In the build Release iphoneos directory.. system Project Set Active SDK Device and Set Active Build Configuration Release. Compile your project normally using Build not Build Go . In the build Release iphoneos directory you will have an app bundle. Use your preferred method to transfer.. Set Active SDK Device and Set Active Build Configuration Release. Compile your project normally using Build not Build Go . In the build Release iphoneos directory you will have an app bundle. Use your preferred method to transfer this to..

iphone/ipad: How exactly use NSAttributedString?

http://stackoverflow.com/questions/3786528/iphone-ipad-how-exactly-use-nsattributedstring

classes. From the sample provided in the repo #import NSAttributedString Attributes.h #import OHAttributedLabel.h 1 Build the NSAttributedString NSMutableAttributedString attrStr NSMutableAttributedString attributedStringWithString @ Hello World..

How do you beta test an iphone app?

http://stackoverflow.com/questions/40154/how-do-you-beta-test-an-iphone-app

reads Active . Click the button Download and save the file to disk. Doubleclick the file to add it to Xcode. Step C Build the app for distribution Open your project in Xcode. Open the Project Info pane In Groups Files select the topmost item.. Info pane. Open the Target Info pane In Groups Files expand Targets select your target and press Cmd I . Go to the tab Build . Select the Configuration named Distribution . Find the section Code Signing . Set the value of Code Signing Identity Any..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

build settings. After upgrading to a recent SDK I'm having trouble building my ad hoc distribution configuration. Build generates this warning and error warning iPhone apps should include an armv6 architecture current ARCHS armv7 iPhone iPod.. Xcode 4.2 or higher try the following Click your Project name in the left column followed by the Target Click the 'Build Settings' tab in the right column Click the 'Release' or 'Distribution' row under 'Architectures' and choose 'Other...'..

Is it possible to target older iOS versions when using Xcode 4.2 and iOS 5 SDK?

http://stackoverflow.com/questions/7760946/is-it-possible-to-target-older-ios-versions-when-using-xcode-4-2-and-ios-5-sdk

like iOS SDK 5 dropped support for armv6 by default. What you have to do is add armv6 in the Architectures field under Build Settings for both your Target and your Project. Then your app will be able to run on iPhone 3G devices. Answer can be found.. Xcode 4.2 project running on an iPhone 3G 4.2.1. Here is how I was able to get it to run. 1 Change the Target's Build Settings Architecture from Standard armv7 to other . Add armv6 and armv7. 2 Change the Target's Build Settings Valid Architecture.. the Target's Build Settings Architecture from Standard armv7 to other . Add armv6 and armv7. 2 Change the Target's Build Settings Valid Architecture to armv6 and armv7. 3 Change the Target's Build Settings iOS Deployment Target to iOS 4.2. 4..

OpenCV.Framework does not compile for the armv7s architecture

http://stackoverflow.com/questions/12491046/opencv-framework-does-not-compile-for-the-armv7s-architecture

OpenCV for architecture armv7s clang error linker command failed with exit code 1 use v to see invocation BUILD FAILED The following build commands failed Ld build MyProject.build Debug iphoneos MyProject.build Objects normal armv7s..

Why does instantiating a UIFont in an iphone unit test cause a crash?

http://stackoverflow.com/questions/1689586/why-does-instantiating-a-uifont-in-an-iphone-unit-test-cause-a-crash

tests rather than unit tests. Here are a few things to make sure of when setting up your application test target BUILD PHASES Bring your production code into your test target by including your main target as one of your test target's dependencies.. your test target's dependencies rather than including the .m files in your test target. This is just for organization. BUILD SETTINGS Make sure your test target's Bundle Loader is set to BUILT_PRODUCTS_DIR Your Product Name.app Your Product Name.. file you're referring to find your build product right click select View Package Contents then find the executable. BUILD SETTINGS Your test target's Test Host should be set to BUNDLE_LOADER . Easy peasy. BUILD SETTINGS The test target's Other..

Building iPhone Code using xcodebuild and running LLVM/Clang Static Analyzer

http://stackoverflow.com/questions/490835/building-iphone-code-using-xcodebuild-and-running-llvm-clang-static-analyzer

When I try to run xcodebuild on my project 1. Open Terminal 2. Go to Project Directly 3. xcodebuild I get this error BUILDING NATIVE TARGET XProject OF PROJECT XProject WITH THE DEFAULT CONFIGURATION Release Checking Dependencies... CodeSign error.. Checking Dependencies... CodeSign error no certificate found in keychain for code signing identity 'iPhone Developer' BUILD FAILED How can I run this tool on my code I'm testing with simulator. Thanks. iphone memory leaks static analysis clang..