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2014/10/15 ¤U¤È 10:07:07

iphone Programming Glossary: displaylink

why wont my UILabel display a NSInteger

http://stackoverflow.com/questions/12666739/why-wont-my-uilabel-display-a-nsinteger

id init self super init if self viewController ViewController alloc init in header ViewController viewController displayLink CADisplayLink displayLinkWithTarget self selector @selector gameLoop displayLink addToRunLoop NSRunLoop mainRunLoop forMode.. if self viewController ViewController alloc init in header ViewController viewController displayLink CADisplayLink displayLinkWithTarget self selector @selector gameLoop displayLink addToRunLoop NSRunLoop mainRunLoop forMode NSRunLoopCommonModes in.. header ViewController viewController displayLink CADisplayLink displayLinkWithTarget self selector @selector gameLoop displayLink addToRunLoop NSRunLoop mainRunLoop forMode NSRunLoopCommonModes in the header CADisplayLink displayLink return self void..

UITableView & UIScrollview stop cocos2d animations

http://stackoverflow.com/questions/15185720/uitableview-uiscrollview-stop-cocos2d-animations

as follows CCDirectorIOS has the cocoaFriendlyRendering BOOL @interface CCDirectorDisplayLink CCDirectorIOS id displayLink dispatch_semaphore_t frameRenderingSemaphore dispatch_queue_t frameRenderingDispatchQueue void mainLoop id sender @end In.. void mainLoop id sender @end In startAnimation the semaphore and dispatch queue are created void startAnimation ... displayLink NSClassFromString @ CADisplayLink displayLinkWithTarget self selector @selector mainLoop displayLink setFrameInterval frameInterval.. the semaphore and dispatch queue are created void startAnimation ... displayLink NSClassFromString @ CADisplayLink displayLinkWithTarget self selector @selector mainLoop displayLink setFrameInterval frameInterval displayLink addToRunLoop NSRunLoop..

Animation in OpenGL ES view freezes when UIScrollView is dragged on iPhone

http://stackoverflow.com/questions/4876488/animation-in-opengl-es-view-freezes-when-uiscrollview-is-dragged-on-iphone

fires during scrolls depends on the mode with which you add it to the run loop. Probably you have this somewhere displayLink addToRunLoop NSRunLoop currentRunLoop forMode NSDefaultRunLoopMode UIApplication adds a run loop mode UITrackingRunLoopMode.. etc added in the default mode will fail to fire until default mode is restored. Quick fix change your code to displayLink addToRunLoop NSRunLoop currentRunLoop forMode NSRunLoopCommonModes UITrackingRunLoopMode is considered one of the common..

Use of VAO around VBO in Open ES iPhone app Causes EXC_BAD_ACCESS When Call to glDrawElements

http://stackoverflow.com/questions/6240863/use-of-vao-around-vbo-in-open-es-iphone-app-causes-exc-bad-access-when-call-to-g

discussion_boards ubbthreads.php ubb showflat Number 287977 and then use it like this void render CADisplayLink displayLink glClearColor 0 104.0 255.0 55.0 255.0 1.0 glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glViewport 0 0 backingWidth backingHeight.. CC3GLMatrix matrix modelView populateFromTranslation CC3VectorMake sin CACurrentMediaTime 0 7 currentRotation displayLink.duration 90 modelView rotateBy CC3VectorMake currentRotation currentRotation 0 glUniformMatrix4fv modelViewUniform 1 0 modelView.glMatrix..