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2014/10/15 ¤U¤È 10:07:08

iphone Programming Glossary: dispose

Reset array after playing the game?

http://stackoverflow.com/questions/12883853/reset-array-after-playing-the-game

setup after loading the view typically from a nib. void didReceiveMemoryWarning super didReceiveMemoryWarning Dispose of any resources that can be recreated. @end iphone ios xcode arrays cocoa touch share improve this question I see..

Creating a StopWatch in Iphone

http://stackoverflow.com/questions/13155461/creating-a-stopwatch-in-iphone

void viewDidLoad super viewDidLoad lbl.text @ 00.00.00.000 void didReceiveMemoryWarning super didReceiveMemoryWarning Dispose of any resources that can be recreated. IBAction startPressed id sender if stopTimer nil stopTimer NSTimer scheduledTimerWithTimeInterval.. lbl.text @ 00.00.00.000 running FALSE startDate NSDate date void didReceiveMemoryWarning super didReceiveMemoryWarning Dispose of any resources that can be recreated. IBAction startPressed id sender if running running TRUE sender setTitle @ Stop forState..

UIAlertView crashes when added to app

http://stackoverflow.com/questions/13665396/uialertview-crashes-when-added-to-app

0 animation.animationDuration 0.65 animation startAnimating void didReceiveMemoryWarning super didReceiveMemoryWarning Dispose of any resources that can be recreated. IBAction showMessage id sender UIAlertView message UIAlertView alloc initWithTitle..

How to check an ID of a object that has been touched (iOS)

http://stackoverflow.com/questions/15439234/how-to-check-an-id-of-a-object-that-has-been-touched-ios

view.frame touchLocation view removeFromSuperview void didReceiveMemoryWarning super didReceiveMemoryWarning Dispose of any resources that can be recreated. @end Once again you can see me trying to use the accessibility label in this case...haha...

Top cell name changes when changing any cell name

http://stackoverflow.com/questions/18284718/top-cell-name-changes-when-changing-any-cell-name

toolBar setItems @ flexSpace barDoneButton animated YES void didReceiveMemoryWarning super didReceiveMemoryWarning Dispose of any resources that can be recreated. IBAction backToRoot id sender self.navigationController popToRootViewControllerAnimated..

CGRectMake is not working with UIView

http://stackoverflow.com/questions/18850871/cgrectmake-is-not-working-with-uiview

from a nib. _container.frame CGRectMake 0 0 320 204 void didReceiveMemoryWarning super didReceiveMemoryWarning Dispose of any resources that can be recreated. @end it's very basic code not contaminated with other codes... but still any numbers..

Core Data Relationships: How to insert a new object into an entity and create a relationship to an existing object in another entity

http://stackoverflow.com/questions/19303062/core-data-relationships-how-to-insert-a-new-object-into-an-entity-and-create-a

NSLog @ Whoops couldn't save @ error localizedDescription void didReceiveMemoryWarning super didReceiveMemoryWarning Dispose of any resources that can be recreated. @end I hope I have been clear and provided enough information. This is my first..

MonoTouch CoreGraphics PDF memory issues with CGPDFDocument and CGPDFPage

http://stackoverflow.com/questions/2289174/monotouch-coregraphics-pdf-memory-issues-with-cgpdfdocument-and-cgpdfpage

2D Programming Guide I managed to display the PDF. The problem is that the app runs out of memory. I tried to use the Dispose methods on the CGPDFDocument and CGPDFPage objects but then I get this error Stacktrace at wrapper managed to native MonoTouch.CoreGraphics.CGPDFPage.CGPDFPageRelease.. to native MonoTouch.CoreGraphics.CGPDFPage.CGPDFPageRelease intptr 0xffffffff at MonoTouch.CoreGraphics.CGPDFPage.Dispose bool 0x00044 at MonoTouch.CoreGraphics.CGPDFPage.Finalize 0x0002b at wrapper runtime invoke object.runtime_invoke_virtual_void__this__.. these object automatically but apparently it doesn't or it's buggy. Even when I don't mess with the CGPDF object's Dispose the above error occurs when I remove the view that contains the PDF from the superview. Has someone been able to work with..

Explanation of MProtect Errno 12 (ENOMEM)

http://stackoverflow.com/questions/5389947/explanation-of-mprotect-errno-12-enomem

question which states that the app has exhaused all the memory available on the iPhone. We have applied some general Dispose patterns to the app and generally disposed of any heavy objects as soon as we could. This meant the app now runs using less..

Upload data to wcf service with AFNetworking? Finally working! (contains both c# and obj-c codes)

http://stackoverflow.com/questions/8242600/upload-data-to-wcf-service-with-afnetworking-finally-working-contains-both-c

MustUnderstand true public long Length MessageBodyMember Order 1 public System.IO.Stream FileByteStream public void Dispose if FileByteStream null FileByteStream.Close FileByteStream null From all those code i understand that i need to create..

Play a short sound in iOS

http://stackoverflow.com/questions/10329291/play-a-short-sound-in-ios

something it needs to be released unless you are using ARC . If you call AudioServicesCreateSystemSoundID you have to dispose of the resulting sound. See the Audio UI Sounds example. Basically @interface MyClass NSObject SystemSoundID mySound @implementation..

Why am I crashing after MKMapView is freed if I'm no longer using it?

http://stackoverflow.com/questions/2188098/why-am-i-crashing-after-mkmapview-is-freed-if-im-no-longer-using-it

remember to set that object ™s delegate property to nil. One place you can do this is in the dealloc method where you dispose of the map view. Edit Give Oscar an upvote as well just below who provided the documentation quote here. Given ARC I suggest..

IPhone SDK - Leaking Memory with performSelectorInBackground

http://stackoverflow.com/questions/2441856/iphone-sdk-leaking-memory-with-performselectorinbackground

to be rejected from appstore. In your example as you run your method in separate thread you should create and dispose NSAutoreleasePool object for that thread to handle autoreleased objects. Following changes to getController method should..

Do I need to release xib resources?

http://stackoverflow.com/questions/61838/do-i-need-to-release-xib-resources

instead simply nil out property values in viewDidUnload. One consideration here though is when your controller might dispose of its user interface and reload it dynamically on demand for example if you have a view controller that loads a view from.. it can be reloaded if the view is needed again . In this situation you want to make sure that when the main view is disposed of you also relinquish ownership of any other outlets so that they too can be deallocated. For UIViewController you can..

Why should a self-implemented getter retain and autorelease the returned object?

http://stackoverflow.com/questions/801828/why-should-a-self-implemented-getter-retain-and-autorelease-the-returned-object

autorelease What's the difference The second one allows the caller to get an instance variable of a container object dispose of the container and continue to play with the instance variable until the next release of the current autoreleased pool..

Why does this code cause “EXC_BAD_INSTRUCTION”?

http://stackoverflow.com/questions/8287621/why-does-this-code-cause-exc-bad-instruction

it does indeed die with illegal instruction. So I did some digging and found that it's dying in _dispatch_semaphore_dispose. So let's look at what that is ARMv7 here because it's easy to understand __dispatch_semaphore_dispose 000040a0 b590 push.. So let's look at what that is ARMv7 here because it's easy to understand __dispatch_semaphore_dispose 000040a0 b590 push r4 r7 lr 000040a2 4604 mov r4 r0 000040a4 af01 add r7 sp #4 000040a6 e9d40108 ldrd r0 r1 r4 #32 000040aa.. because the current value of the semaphore is less than the value passed into dispatch_semaphore_create . So you can't dispose of a semaphore when the current value is less than the value it was created with. If you've read to here and understood..

Why is object not dealloc'ed when using ARC + NSZombieEnabled

http://stackoverflow.com/questions/8408071/why-is-object-not-dealloced-when-using-arc-nszombieenabled

still be called with zombies enabled. The only thing that won't happen with zombies is the actual call to object_dispose at least not by default. What's funny is that if you do a little logging you will actually see that even with ARC enabled.. I was actually assuming to not see this at all since ARC generates these funky .cxx_destruct methods to dispose of any __strong ivars of a class I was expecting to see this method call dealloc if it's implemented. Apparently setting..