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2014/10/15 ¤U¤È 10:07:40

iphone Programming Glossary: drawview

How make a game loop on the iPhone without using NSTimer

http://stackoverflow.com/questions/1351234/how-make-a-game-loop-on-the-iphone-without-using-nstimer

like self.animationTimer NSTimer scheduledTimerWithTimeInterval animationInterval target self selector @selector drawView userInfo nil repeats YES where drawView would look something like void drawView glBindFramebufferOES GL_FRAMEBUFFER_OES.. animationInterval target self selector @selector drawView userInfo nil repeats YES where drawView would look something like void drawView glBindFramebufferOES GL_FRAMEBUFFER_OES viewFramebuffer mFooModel render glBindRenderbufferOES.. target self selector @selector drawView userInfo nil repeats YES where drawView would look something like void drawView glBindFramebufferOES GL_FRAMEBUFFER_OES viewFramebuffer mFooModel render glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer..

iPhone: Layering a transparent openGL view on top of a UIView?

http://stackoverflow.com/questions/1394934/iphone-layering-a-transparent-opengl-view-on-top-of-a-uiview

Adding C++ Object to Objective-C Class

http://stackoverflow.com/questions/2262011/adding-c-object-to-objective-c-class

work because I want cppobject to persist between calls #import myCppFile.h @implementation GLViewController void drawView UIView theView myCppFile cppobject cppobject.draw iphone c objective c objective c share improve this question You..

Why is my EAGLVIew not rendering anymore in iOS 4.2?

http://stackoverflow.com/questions/4270320/why-is-my-eaglview-not-rendering-anymore-in-ios-4-2

void layoutSubviews EAGLContext setCurrentContext _context self destroyFramebuffer self createFramebuffer self drawView And this is my createFramebuffer BOOL createFramebuffer glGenFramebuffersOES 1 _viewFramebuffer glGenRenderbuffersOES 1..

Why is this OpenGL ES code slow on iPhone?

http://stackoverflow.com/questions/450042/why-is-this-opengl-es-code-slow-on-iphone

GL_LINEAR glEnable GL_TEXTURE_2D glBlendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA glEnable GL_BLEND void drawView .. glClear GL_COLOR_BUFFER_BIT glLoadIdentity glTranslatef tx 100 ty 100 10 for int i 0 i 200 i glTranslatef 1 1 0 glDrawArrays.. glTranslatef tx 100 ty 100 10 for int i 0 i 200 i glTranslatef 1 1 0 glDrawArrays GL_TRIANGLE_STRIP 0 4 .. drawView is called every time the screen is touched or the finger on the screen is moved and tx ty are set to the x y coordinates..