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2014/10/15 ¤U¤È 10:10:37

iphone Programming Glossary: iphonesimulator

file was built for archive which is not the architecture being linked (i386)

http://stackoverflow.com/questions/10803211/file-was-built-for-archive-which-is-not-the-architecture-being-linked-i386

group in the Navigator right click your static library .a file Show in Finder you'll notice that its in a Debug iphonesimulator folder instead of Debug iphoneos. I didn't pay any attention to the folder name originally or I might have thought of this..

How to run iPhone program with Zombies instrument?

http://stackoverflow.com/questions/1417782/how-to-run-iphone-program-with-zombies-instrument

Chose target Chose target... Now you need to select the application file Path to your iPhone project build Debug iphonesimulator Application name and press Chose . Now you are all set. To launch you application press the Record button. A few Side Notes..

/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 [duplicate]

http://stackoverflow.com/questions/1490847/developer-platforms-iphonesimulator-platform-developer-usr-bin-gcc-4-2-failed-w

seeing this ld duplicate symbol .objc_class_name_MainView in Volumes Mark's Flash Drive iFtB build iFtB.build Debug iphonesimulator iFtB.build Objects normal i386 MainView.o and Volumes Mark's Flash Drive iFtB build iFtB.build Debug iphonesimulator iFtB.build.. iphonesimulator iFtB.build Objects normal i386 MainView.o and Volumes Mark's Flash Drive iFtB build iFtB.build Debug iphonesimulator iFtB.build Objects normal i386 iFtBAppDelegate.o too. Could this be part of the problem Thanks in advance Mr. Man iphone..

Implementing Unit Testing with the iPhone SDK

http://stackoverflow.com/questions/2002330/implementing-unit-testing-with-the-iphone-sdk

created. Then when I expand on the first error I get this PhaseScriptExecution Run Script build 3D Pool.build Debug iphonesimulator LogicTests.build Script 1A6BA6AE10F28F40008AC2A8.sh cd Users james Desktop FYP 3D Pool setenv ACTION build setenv ALTERNATE_GROUP.. 0320 setenv YACC Developer usr bin yacc bin sh c Users james Desktop FYP 3D Pool build 3D Pool.build Debug iphonesimulator LogicTests.build Script 1A6BA6AE10F28F40008AC2A8.sh Developer Tools RunPlatformUnitTests.include 412 note Started tests.. objc 12589 GC forcing GC OFF because OBJC_DISABLE_GC is set Test Suite ' Users james Desktop FYP 3D Pool build Debug iphonesimulator LogicTests.octest Tests ' started at 2010 01 04 21 05 06 0000 Test Suite 'LogicTests' started at 2010 01 04 21 05 06 0000..

/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 error [duplicate]

http://stackoverflow.com/questions/2166408/developer-platforms-iphonesimulator-platform-developer-usr-bin-gcc-4-2-failed-w

seeing this ld duplicate symbol .objc_class_name_MainView in Volumes Mark's Flash Drive iFtB build iFtB.build Debug iphonesimulator iFtB.build Objects normal i386 MainView.o and Volumes Mark's Flash Drive iFtB build iFtB.build Debug iphonesimulator iFtB.build.. iphonesimulator iFtB.build Objects normal i386 MainView.o and Volumes Mark's Flash Drive iFtB build iFtB.build Debug iphonesimulator iFtB.build Objects normal i386 iFtBAppDelegate.o too. Could this be part of the problem Thanks in advance Mr. Man iphone..

iPhone: Duplicate Symbol Error?

http://stackoverflow.com/questions/2264455/iphone-duplicate-symbol-error

in Users fabian Development Workspaces iphone_experiments xcode_build_output MausLog.build Debug iphonesimulator MausLog.build Objects normal i386 BlogTableItemCell 3733583914888A7B.o and Users fabian Development Workspaces iphone_experiments.. 3733583914888A7B.o and Users fabian Development Workspaces iphone_experiments xcode_build_output MausLog.build Debug iphonesimulator MausLog.build Objects normal i386 BlogTableItemCell 3733583914888A7B.o collect2 ld returned 1 exit status Command Developer..

How to handle duplicate symbol error from 3rd party libraries?

http://stackoverflow.com/questions/2910205/how-to-handle-duplicate-symbol-error-from-3rd-party-libraries

Frameworks libTapjoyConnectSimulatorRewardInstall_Ads_Pinch.a CJSONScanner.o and Developer Projects BuildOutput Debug iphonesimulator OtherLibrary_d.a CJSONScanner.o How can I handle this issue... EDIT ...if the source files are not available iphone objective..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

is a nightmare Sob SDK_VERSION echo SDK_NAME grep o '. 3 ' # Next work out if we're in SIM or DEVICE if PLATFORM_NAME iphonesimulator then OTHER_SDK_TO_BUILD iphoneos SDK_VERSION else OTHER_SDK_TO_BUILD iphonesimulator SDK_VERSION fi echo XCode has selected.. in SIM or DEVICE if PLATFORM_NAME iphonesimulator then OTHER_SDK_TO_BUILD iphoneos SDK_VERSION else OTHER_SDK_TO_BUILD iphonesimulator SDK_VERSION fi echo XCode has selected SDK PLATFORM_NAME with version SDK_VERSION although back targetting IPHONEOS_DEPLOYMENT_TARGET.. coming from CURRENTCONFIG_DEVICE_DIR SYMROOT CONFIGURATION iphoneos CURRENTCONFIG_SIMULATOR_DIR SYMROOT CONFIGURATION iphonesimulator echo Taking device build from CURRENTCONFIG_DEVICE_DIR echo Taking simulator build from CURRENTCONFIG_SIMULATOR_DIR CREATING_UNIVERSAL_DIR..

copyplist failed with exit code 71

http://stackoverflow.com/questions/384962/copyplist-failed-with-exit-code-71

CoreBuildTasks.xcplugin Contents Resources copyplist Entitlements.plist outdir Code iPhone VirtualConquest build Debug iphonesimulator VirtualConquest.app error can't exec ' Developer Library Xcode Plug ins CoreBuildTasks.xcplugin Contents Resources copyplist'..

How to get rid of the warning “file was built for unsupported file format” when linking with a static library?

http://stackoverflow.com/questions/4917752/how-to-get-rid-of-the-warning-file-was-built-for-unsupported-file-format-when

developed and I'm getting the following warning message every time I compile using the device as target mylib release iphonesimulator.a file was built for unsupported file format which is not the architecture being linked armv7 . I've 2 versions of the library.. the architecture being linked armv7 . I've 2 versions of the library both added into the project. One built for the iphonesimulator and the other for iphoneos. Even though it works well on any target seems the compiler takes the correct version of the..

xcodebuild: simulator or device?

http://stackoverflow.com/questions/5010062/xcodebuild-simulator-or-device

and then glue them together using lipo . SIMULATOR_OR_IOS_SDK is what you are looking for it's either iphoneos or iphonesimulator . Those values use the latest version of the SDK that the installed XCode supports you can get a list of supported SDK's.. Mac OS sdk Mac OS X 10.6 sdk macosx10.6 iOS SDKs iOS 4.2 sdk iphoneos4.2 iOS Simulator SDKs Simulator iOS 3.2 sdk iphonesimulator3.2 Simulator iOS 4.0 sdk iphonesimulator4.0 Simulator iOS 4.1 sdk iphonesimulator4.1 Simulator iOS 4.2 sdk iphonesimulator4.2.. iOS SDKs iOS 4.2 sdk iphoneos4.2 iOS Simulator SDKs Simulator iOS 3.2 sdk iphonesimulator3.2 Simulator iOS 4.0 sdk iphonesimulator4.0 Simulator iOS 4.1 sdk iphonesimulator4.1 Simulator iOS 4.2 sdk iphonesimulator4.2 xcodebuild has more flags than that..

Run iPhone/iPad Simulator for Continuous Integration

http://stackoverflow.com/questions/8351278/run-iphone-ipad-simulator-for-continuous-integration

you could also compile the project from the command line like this xcodebuild project Test.xcodeproj arch i386 sdk iphonesimulator Then for example Applications Xcode.app Contents Developer Platforms iPhoneSimulator.platform Developer Applications iPhone..

Changing to llvm compiler when deploying iPhone app

http://stackoverflow.com/questions/1525510/changing-to-llvm-compiler-when-deploying-iphone-app

llvm clang on existing iphone project But that does not help. I am still getting the error. Setting the BaseSDK to the iPhoneSimulator 3.1 seems to work. But I don't think this is the right thing to do... iphone deployment llvm gcc share improve this question..

Creating static library for iPhone

http://stackoverflow.com/questions/348051/creating-static-library-for-iphone

single command and easily come up with library binaries for different platforms such as iPhoneOS 2.0 2.1 2.2 2.2.1 and iPhoneSimulator 2.0 2.1 2.2 2.2.1. However due to the change of Xcode 3.1 the SDKROOT build setting had became some short names like macosx10.5..

How to add NSDebug.h and use NSZombie in iPhone SDK

http://stackoverflow.com/questions/535060/how-to-add-nsdebug-h-and-use-nszombie-in-iphone-sdk

the headers of the Foundation Framework in my project there is no NSDebug.h. After some research I found them in the iPhoneSimulator Foundation Framework. So and I'm not sure if this is correct I imported the iPhoneSimualtor Foundation Framework into my..

dyld: Symbol not found: error how to resolve this issue

http://stackoverflow.com/questions/6344560/dyld-symbol-not-found-error-how-to-resolve-this-issue

Referenced from System Library Frameworks Security.framework Versions A Security Expected in Developer Platforms iPhoneSimulator.platform Developer SDKs iPhoneSimulator4.3.sdk System Library Frameworks CoreFoundation.framework CoreFoundation in System.. Security.framework Versions A Security Expected in Developer Platforms iPhoneSimulator.platform Developer SDKs iPhoneSimulator4.3.sdk System Library Frameworks CoreFoundation.framework CoreFoundation in System Library Frameworks Security.framework.. like belonging to iOS SDK looking at its path... Which I guess should be instead something like Developer Platforms iPhoneSimulator.platform Developer SDKs iPhoneSimulator Version .sdk System Library Frameworks Security.framework share improve this answer..

Does any one have used ios-sim utility to run .app file in Simulator?

http://stackoverflow.com/questions/8009472/does-any-one-have-used-ios-sim-utility-to-run-app-file-in-simulator

Directories with XCode3.2 XCode4.0 and XCode4.2 installed. But whenever I run this utility I am getting only iPhoneSimulator 4.0 and not 5.0. also I am showing sdkPath to Developer and not Developer50 . Kindly tell me what arguments should i pass.. 5.0. also I am showing sdkPath to Developer and not Developer50 . Kindly tell me what arguments should i pass to run iPhoneSimulator 5.0... iphone ios ios5 utilities utility share improve this question Ok. I have got my answer from the below link...

How to set up CMake to build an app for the iPhone

http://stackoverflow.com/questions/822404/how-to-set-up-cmake-to-build-an-app-for-the-iphone

that if your app links to a static library especially a generic non iPhone library you can build separate iPhoneOS and iPhoneSimulator libraries and easily link to the right one instead of worrying about a universal binary. Also Xcode doesn't seem to properly..

How can I compile lame as static library(.a) for armv6 and armv7 of iPhone?

http://stackoverflow.com/questions/9207063/how-can-i-compile-lame-as-static-library-a-for-armv6-and-armv7-of-iphone

library for i368 version iOS Simulator successfully. Here is commands . configure CFLAGS isysroot Developer Platforms iPhoneSimulator.platform Developer SDKs iPhoneSimulator5.0.sdk CC Developer Platforms iPhoneSimulator.platform Developer usr bin gcc arch.. successfully. Here is commands . configure CFLAGS isysroot Developer Platforms iPhoneSimulator.platform Developer SDKs iPhoneSimulator5.0.sdk CC Developer Platforms iPhoneSimulator.platform Developer usr bin gcc arch i386 prefix Volumes Data test i386 host.. isysroot Developer Platforms iPhoneSimulator.platform Developer SDKs iPhoneSimulator5.0.sdk CC Developer Platforms iPhoneSimulator.platform Developer usr bin gcc arch i386 prefix Volumes Data test i386 host arm apple darwin9 make make install The problem..