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2014/10/15 ¤U¤È 10:12:48

iphone Programming Glossary: polygons

OpenGL ES 2d rendering into image

http://stackoverflow.com/questions/10455329/opengl-es-2d-rendering-into-image

into image I need to write OpenGL ES 2 dimensional renderer on iOS. It should draw some primitives such as lines and polygons into 2d image it will be rendering of vector map . Which way is the best for getting image from OpenGL context in that task..

Objective-C check if subviews of rotated UIViews intersect?

http://stackoverflow.com/questions/15710853/objective-c-check-if-subviews-of-rotated-uiviews-intersect

BOOL convexPolygon CGPoint poly1 count int count1 intersectsWith CGPoint poly2 count int count2 tests if 2 convex polygons intersect. Both polygons are given as a CGPoint array of the vertices. BOOL view UIView view1 intersectsWith UIView view2.. poly1 count int count1 intersectsWith CGPoint poly2 count int count2 tests if 2 convex polygons intersect. Both polygons are given as a CGPoint array of the vertices. BOOL view UIView view1 intersectsWith UIView view2 tests as described above.. count1 onto perp min minp2 max maxp2 If projections do not overlap then we have a separating axis which means that the polygons do not intersect if maxp1 minp2 maxp2 minp1 return NO And now the other way around with edges from poly2 for int i 0 i..

OpenGL ES render to texture, then draw texture

http://stackoverflow.com/questions/1649222/opengl-es-render-to-texture-then-draw-texture

glBindFramebufferOES GL_FRAMEBUFFER_OES textureFrameBuffer glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT draw some polygons contentDelegate draw glBindFramebufferOES GL_FRAMEBUFFER_OES oldFBO glClear GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT glEnableClientState..

Chipmunk Physics or Box2D for C++ 2D GameEngine?

http://stackoverflow.com/questions/2707106/chipmunk-physics-or-box2d-for-c-2d-gameengine

chipmunk's API's. For now I will be using the engine shape creation and collision detection features for irregular polygons not concave . I value 1 Good API's 2 Easy to integrate. 3 Portability. And of course if you notice anything else I would..

OpenGL ES - How to Draw a filled Polygon?

http://stackoverflow.com/questions/3872464/opengl-es-how-to-draw-a-filled-polygon

on stack but I didn't find anything http stackoverflow.com questions 2842339 mapping irregular shapes or other polygons cartoons sprites to triangles in op I want to draw a filled polygon in OpenGL ES on iPad 2D don't need 3D I'm new to OpenGL..

Which framework is the most suitable to create a primitive shape drawing app?

http://stackoverflow.com/questions/4067820/which-framework-is-the-most-suitable-to-create-a-primitive-shape-drawing-app

shape drawing app I am creating a drawing app on iPad which allow the user to create primitive shapes like rectangles polygons arcs etc. This app enables the user to rotate and scale these shapes. So which would you prefer OpenGL ES or Quartz iphone..

How to get particular touch Area?

http://stackoverflow.com/questions/8450967/how-to-get-particular-touch-area

c cocoa touch ios4 share improve this question In your linked map you can see that each region is defined by polygons represented by an array of vertices. If you don't see this then look at the html source and you will see it then. You can..