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2014/10/15 ¤U¤È 10:12:56

iphone Programming Glossary: productive

Where to place the “Core Data Stack” in a Cocoa/Cocoa Touch application

http://stackoverflow.com/questions/1267520/where-to-place-the-core-data-stack-in-a-cocoa-cocoa-touch-application

Summary There is no need to create a singleton to manage the Core Data stack indeed doing so is likely to be counter productive. The Core Data stack happens to be created by the application delegate. Importantly however as all the examples show the..

to drawRect or not to drawRect (when should one use drawRect/Core Graphics vs subviews/images and why?)

http://stackoverflow.com/questions/14659563/to-drawrect-or-not-to-drawrect-when-should-one-use-drawrect-core-graphics-vs-su

iphone ios core graphics share improve this question Stick to UIKit and subviews whenever you can. You can be more productive and take advantage of all the OO mechanisms that should things easier to maintain. Use Core Graphics when you can't get..

Useful iPhone Libraries

http://stackoverflow.com/questions/1905407/useful-iphone-libraries

useful open source libraries you have used in your iPhone Objective C development Any libraries that help you be more productive and can be a great asset for writing a new app. iphone objective c share improve this question ASIHTTPRequest library..

What's a good machine for iPhone development? [closed]

http://stackoverflow.com/questions/22469/whats-a-good-machine-for-iphone-development

2GHz with 2Gb of memory and its perfectly usable. The biggest constraint I find it screen real estate. I am way more productive on my 22 external screen. Go big if you get an iMac or consider adding an external monitor to the base model. share improve..

MonoTouch & C# VS Objective C for iphone app

http://stackoverflow.com/questions/2696518/monotouch-c-sharp-vs-objective-c-for-iphone-app

there are things you can't do yet but they're relatively few and far between. Many .Net folks find that they are more productive at least initially using MonoTouch since they can leverage their existing skills. On the other hand there's nothing like..

Are there more Cocoa and Cocoa Touch videos which are worth looking at?

http://stackoverflow.com/questions/3024069/are-there-more-cocoa-and-cocoa-touch-videos-which-are-worth-looking-at

on the net. For me training videos became sort of entertaining. I love them And at the same time it's the most productive form of watching movies . Unfortunately I tend to find videos from conferences or podcasts only by accident so maybe you..

Oolong, SIO2 or commercial Game engine for 3D iPhone Games newbie?

http://stackoverflow.com/questions/601690/oolong-sio2-or-commercial-game-engine-for-3d-iphone-games-newbie

and developing Quicktime plugins but only minor OpenGL exposure. Which engine would be easiest to learn and most productive for someone with my background and limited time Both include the Bullet physics engine. I lean towards Oolong because of..

Moving a Stick figure, anchorpoints, animation, or something else…?

http://stackoverflow.com/questions/7808981/moving-a-stick-figure-anchorpoints-animation-or-something-else

property. Especially if you do bounding box or radius based collision detection modifying the anchor point is counter productive. Let's assume your rectangular sprite image uses a default anchor point which is in the center of the texture ._______...

Core Data VS Sqlite or FMDB…?

http://stackoverflow.com/questions/8723923/core-data-vs-sqlite-or-fmdb

about how to use a dynamic language that will help every other aspect of your iOS programming. Hence you are more productive. Don't fight the framework. If you are bringing over a large complex SQLite database schema from another app it then might..

IPhone vs Android [closed]

http://stackoverflow.com/questions/932522/iphone-vs-android

continue to dominate mobile application sales I want to develop iPhone apps but the learning curve is too steep to be productive quickly. I get the feeling that I have to already be a Mac developer since I've never done memory cleanup beyond removing..