iphone Programming Glossary: progressively
MPMoviePlayerController: when will I know that the downloading of the file reaches 10 percent? http://stackoverflow.com/questions/10346327/mpmovieplayercontroller-when-will-i-know-that-the-downloading-of-the-file-reach of currently playable content. read only @property nonatomic readonly NSTimeInterval playableDuration Discussion For progressively downloaded network content this property reflects the amount of content that can be played now. Example The following code..
NSURLConnection blocking wrapper implemented with semaphores [closed] http://stackoverflow.com/questions/13733124/nsurlconnection-blocking-wrapper-implemented-with-semaphores project I stumbled across the need to download data in a blocking way to be started in a background thread but also progressively process the data as it is being received as the downloaded data could easily be 100M so it was not efficient to store it.. all in one big NSData I thus needed to use an asynchronous NSURLConnection object for being able to receive the data progressively but wrap it in a container that would block the calling thread in between two successive connection didReceiveData delegate..
Core Data Migration Across Multiple Version Upgrades http://stackoverflow.com/questions/1557344/core-data-migration-across-multiple-version-upgrades but I think that the best answer is found in Marcus Zarra's Core Data book or online in the code examples . Google for progressivelyMigrateURL and one will find code for progressively iterating through models which would allow one to create mappings from.. Zarra's Core Data book or online in the code examples . Google for progressivelyMigrateURL and one will find code for progressively iterating through models which would allow one to create mappings from model n to model n 1 while not worrying about the..
Iphone sdk support for playing mp3 files over the network http://stackoverflow.com/questions/3275990/iphone-sdk-support-for-playing-mp3-files-over-the-network far I have used MPMusicPlayerController and tried UIWebview to handle the audio file and it automatically plays after progressively downloading the file. There is no way to handle skipping songs and playing after progressive download of a file is not a..
Is there a way to make drawRect work right NOW? http://stackoverflow.com/questions/4739748/is-there-a-way-to-make-drawrect-work-right-now will see clearly in the demo. Scroll to the 'answer' I pasted in below showing the console output you can see how it progressively slows. Here's the new SO question Mysterious progressive slowing problem in run loop drawRect. Here is V2 of the demo app.....
How do I detect a touch on a UIBezierPath and move a ball along that? http://stackoverflow.com/questions/4854035/how-do-i-detect-a-touch-on-a-uibezierpath-and-move-a-ball-along-that it hit depending on your situation. That's not so hard. Fourthly as a footnote there's that new thing where you can progressively draw a bezpath probably not relevant to your question but just a note. For the convenience of anyone reading in the future..
cellForRowAtIndexPath memory management http://stackoverflow.com/questions/8859735/cellforrowatindexpath-memory-management because I don't really understand autorelease just yet lol Anyways when scrolling through the app it will slow down progressively mostly because of the UIImage but also in part because of the labels and frames . Is there anyway to manage my memory better..
UIImage to be displayed progressively from server http://stackoverflow.com/questions/9478262/uiimage-to-be-displayed-progressively-from-server to be displayed progressively from server I have been trying to display large image from server but I have to display it progressively. I used subclass.. be displayed progressively from server I have been trying to display large image from server but I have to display it progressively. I used subclass of UIView and in that I have taken UIImage object in which I used NSURLConnection and its delegate methods.. image is being drawn on screen Any help will be appreciable. Edit Is there any efficient way of drawing image blurry progressively in didReceiveData so drawInRect does not take too much time to draw. Or If anyone has custom drawRect method which efficiently..
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