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2014/10/15 ¤U¤È 10:13:16

iphone Programming Glossary: removedoncompletion

After rotating a CALayer using CABasicAnimation the layer jumps back to it's unrotated position

http://stackoverflow.com/questions/1376753/after-rotating-a-calayer-using-cabasicanimation-the-layer-jumps-back-to-its-unr

anim CABasicAnimation animationWithKeyPath @ transform.translation.y anim.duration 1 anim.autoreverses NO anim.removedOnCompletion YES anim.fromValue NSNumber numberWithInt 80 row_height 8 _col anim.toValue NSNumber numberWithInt 0 Rotation Animation.. rota CABasicAnimation animationWithKeyPath @ transform.rotation rota.duration 4 rota.autoreverses NO rota.removedOnCompletion NO rota.fromValue NSNumber numberWithFloat 0 rota.toValue NSNumber numberWithFloat 2.5 3.15 cl addAnimation rota forKey.. anim forKey @ animateFalling iphone calayer cabasicanimation share improve this question Have you set the removedOnCompletion property of the rotation animation to NO e.g. rota.removedOnCompletion NO That should leave the presentation layer where..

After Animation, View position resets

http://stackoverflow.com/questions/226555/after-animation-view-position-resets

iphone cocoa touch core animation share improve this question Well according to the Apple sample MoveMe this removedOnCompletion should work however it doesn't seem to. So add these lines after your code self.view.layer addAnimation animation forKey..

CATransform3DRotate and UIImageView

http://stackoverflow.com/questions/3295114/catransform3drotate-and-uiimageview

How do I chain scale animations with an iPhone UIImageView?

http://stackoverflow.com/questions/617992/how-do-i-chain-scale-animations-with-an-iphone-uiimageview

size old image then the grow animation begins with the new image. Any idea how to get rid of that flash I've tried removedOnCompletion NO and attempted setting the affineTransform equal to the scaled down size after the first completion but didn't have much.. much luck. Any tips appreciated. kb Edit Excellent Setting the following shrink.fillMode kCAFillModeForwards shrink.removedOnCompletion NO Removed the flashing. Thanks Ben iphone animation transform scale share improve this question Try setting your animation's..

How to use UIBezierPath with CoreAnimation?

http://stackoverflow.com/questions/9133610/how-to-use-uibezierpath-with-coreanimation

moveAnim CAKeyframeAnimation animationWithKeyPath @ position moveAnim.path movePath.CGPath moveAnim.removedOnCompletion YES CABasicAnimation scaleAnim CABasicAnimation animationWithKeyPath @ transform scaleAnim.fromValue NSValue valueWithCATransform3D.. CATransform3DIdentity scaleAnim.toValue NSValue valueWithCATransform3D CATransform3DMakeScale 0.1 0.1 1.0 scaleAnim.removedOnCompletion YES CABasicAnimation opacityAnim CABasicAnimation animationWithKeyPath @ alpha opacityAnim.fromValue NSNumber numberWithFloat.. alpha opacityAnim.fromValue NSNumber numberWithFloat 1.0 opacityAnim.toValue NSNumber numberWithFloat 0.1 opacityAnim.removedOnCompletion YES CAAnimationGroup animGroup CAAnimationGroup animation animGroup.animations NSArray arrayWithObjects moveAnim scaleAnim..