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2014/10/15 ¤U¤È 10:13:17

iphone Programming Glossary: renderbuffer

OpenGL ES Render to Texture

http://stackoverflow.com/questions/1024603/opengl-es-render-to-texture

buffer Texture2d texture GLuint textureFrameBuffer Then at some point I create the texture frame buffer and attach the renderbuffer. This you only need to do it once texture Texture2D alloc initWithData 0 pixelFormat kTexture2DPixelFormat_RGB888 pixelsWide.. glGenFramebuffersOES 1 textureFrameBuffer glBindFramebufferOES GL_FRAMEBUFFER_OES textureFrameBuffer attach renderbuffer glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D texture.name 0 unbind frame buffer glBindFramebufferOES..

iOS 6 Maps occasional Crash

http://stackoverflow.com/questions/13514296/ios-6-maps-occasional-crash

OpenGL ES render to texture, then draw texture

http://stackoverflow.com/questions/1649222/opengl-es-render-to-texture-then-draw-texture

glGenFramebuffersOES 1 textureFrameBuffer glBindFramebufferOES GL_FRAMEBUFFER_OES textureFrameBuffer attach renderbuffer glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D texture.name 0 if glCheckFramebufferStatusOES..

Draw to offscreen renderbuffer in OpenGL ES (iPhone)

http://stackoverflow.com/questions/1853551/draw-to-offscreen-renderbuffer-in-opengl-es-iphone

to offscreen renderbuffer in OpenGL ES iPhone I'm trying to create an offscreen render buffer in OpenGL ES on the iPhone. I've created the buffer..

Alternatives to creating an openGL texture from a captured video frame to overlay an openGL view over video? (iPhone)

http://stackoverflow.com/questions/4473894/alternatives-to-creating-an-opengl-texture-from-a-captured-video-frame-to-overla

the performance cost. If your CAEAGLLayer object is blended on top of layers underneath it in the layer hierarchy the renderbuffer ™s color data must be in a premultiplied alpha format to be composited correctly by Core Animation. Blending OpenGL ES content..

openGL ES retina support

http://stackoverflow.com/questions/4504614/opengl-es-retina-support

the pixels but its frame point size will remain the same. If you look at the backing width and height for the color renderbuffer attached to the CAEAGLLayer using code like the following glGetRenderbufferParameterivOES GL_RENDERBUFFER_OES GL_RENDERBUFFER_WIDTH_OES.. GL_RENDERBUFFER_OES GL_RENDERBUFFER_HEIGHT_OES backingHeight you should see that the width and height of the renderbuffer on a Retina display are twice the values they are on a standard iPhone display. The code you show above should cause nice.. a mistake in looking up the bounds of the OpenGL hosting view rather than using the backing width and height of the renderbuffer. With a non 1.0 scale factor this will cause the OpenGL content to be drawn at half size. To fix this replace the appropriate..

Save OpenGL Drawn item as a Image

http://stackoverflow.com/questions/9660723/save-opengl-drawn-item-as-a-image

a good way to do it The code details are described below. PaintingView.h EAGLContext context OpenGL names for the renderbuffer and framebuffers used to render to this view GLuint viewRenderbuffer viewFramebuffer OpenGL name for the depth buffer that..

Record the drawing as a m4v video file - OpenGL

http://stackoverflow.com/questions/9661259/record-the-drawing-as-a-m4v-video-file-opengl

I didn't find any good methods to do the functionality. Code PaintingView.h EAGLContext context OpenGL names for the renderbuffer and framebuffers used to render to this view GLuint viewRenderbuffer viewFramebuffer OpenGL name for the depth buffer that..