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2014/10/15 ¤U¤È 10:13:17

iphone Programming Glossary: render

Is it possible to register a http+domain-based URL Scheme for iPhone apps, like YouTube and Maps?

http://stackoverflow.com/questions/1108693/is-it-possible-to-register-a-httpdomain-based-url-scheme-for-iphone-apps-like

What would be a workaround One idea 1 Use http URLs that open in any desktop browser and render the service through the browser 2 Check the User Agent and in case it's Mobile Safari open a myprotocol..

Remove HTML Tags from an NSString on the iPhone

http://stackoverflow.com/questions/277055/remove-html-tags-from-an-nsstring-on-the-iphone

There are a couple of different ways to remove HTML tags from an NSString in Cocoa. One way is to render the string into an NSAttributedString and then grab the rendered text. Another way is to use NSXMLDocument's.. an NSString in Cocoa. One way is to render the string into an NSAttributedString and then grab the rendered text. Another way is to use NSXMLDocument's objectByApplyingXSLTString method to apply an XSLT transform..

Can I embed a custom font in an iPhone application?

http://stackoverflow.com/questions/360751/can-i-embed-a-custom-font-in-an-iphone-application

a custom font in an iPhone application I would like to have an app include a custom font for rendering text load it and then use it with standard UIKit elements like UILabel. Is this possible I found.. messageID 8304744 http forums.macrumors.com showthread.php t 569311 but these would require me to render each glyph myself which is a bit too much like hard work especially for multi line text. I've also found..

UITextView with Syntax Highlighting [duplicate]

http://stackoverflow.com/questions/3642540/uitextview-with-syntax-highlighting

a whole new level of headache. Still private. CoreText Framework Since iOS 3.2 a very very good rendering engine. But that's it. Can directly layout and render NSAttributesString s. However there is no user.. Framework Since iOS 3.2 a very very good rendering engine. But that's it. Can directly layout and render NSAttributesString s. However there is no user interaction. No text selection no text input no spell.. text selection no text input no spell checking no replacements no highlights no no no no no. Just rendering. And quite a bit of work to make it fast on old devices with long texts. UITextInput Protocol Allows..

iphone/ipad: How exactly use NSAttributedString?

http://stackoverflow.com/questions/3786528/iphone-ipad-how-exactly-use-nsattributedstring

Fast and Lean PDF Viewer for iPhone / iPad / iOs - tips and hints?

http://stackoverflow.com/questions/3889634/fast-and-lean-pdf-viewer-for-iphone-ipad-ios-tips-and-hints

iPad iOs tips and hints There has been many Questions recently about drawing PDF's. Yes you can render PDF's very easily with a UIWebView but this cant give the performance and functionality that you would.. hit on generating the UIImages from a PDFcontext limits prevents using it to create a real time render of new zoom levels. CATiledLayer Method Theres a significant Overhead time drawing a full PDF page to.. a significant Overhead time drawing a full PDF page to a CALayer individual tiles can be seen rendering even with a tileSize tweak CALayers cant be prepared ahead of time rendered off screen . Generally..

iOS SDK - Programmatically generate a PDF file

http://stackoverflow.com/questions/4362734/ios-sdk-programmatically-generate-a-pdf-file

can't get CIDs for glyphs for 'TimesNewRomanPSMT' The tricky aspect is that the resulting PDF will render fine in some PDF readers but fail to render in other places. So if you have control over the software.. The tricky aspect is that the resulting PDF will render fine in some PDF readers but fail to render in other places. So if you have control over the software that will be used to open your PDF you may.. You would then write code to load the view fill in any data e.g. set text for UILabels etc. then render the individual elements of the view into the PDF. In other words use IB to specify coordinates fonts..

Rendering to non-power-of-two texture on iPhone

http://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone

to non power of two texture on iPhone Is it possible to render to texture with OpenGL ES 1.1 on the iPhone 2G and older If I bind a texture as a render buffer it has.. to render to texture with OpenGL ES 1.1 on the iPhone 2G and older If I bind a texture as a render buffer it has to be the size of the render buffer which isn't POT sized. But OpenGL ES 1.1 requires.. 1.1 on the iPhone 2G and older If I bind a texture as a render buffer it has to be the size of the render buffer which isn't POT sized. But OpenGL ES 1.1 requires textures to be POT. Maybe it can't be done..

Is there a good charting library for iPhone? [closed]

http://stackoverflow.com/questions/769749/is-there-a-good-charting-library-for-iphone

there a good charting library for iPhone closed I have a need to render and display charts bar charts for now but more types may be needed later in an iPhone app I'm working..

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0

the frame buffer than using glReadPixels I would need read only access to a small rectangular rendering area in the frame buffer to process the data further in CPU. Performance is important because I have.. within an OpenGL ES texture. You can take advantage of this to grab the pixels for an OpenGL ES rendering by using a framebuffer object FBO with an attached texture with that texture having been supplied.. with an attached texture with that texture having been supplied from the texture cache. Once you render your scene into that FBO the BGRA pixels for that scene will be contained within your CVPixelBufferRef..

Is it possible to register a http+domain-based URL Scheme for iPhone apps, like YouTube and Maps?

http://stackoverflow.com/questions/1108693/is-it-possible-to-register-a-httpdomain-based-url-scheme-for-iphone-apps-like

Mobile Safari will give an error in case the app is not installed. What would be a workaround One idea 1 Use http URLs that open in any desktop browser and render the service through the browser 2 Check the User Agent and in case it's Mobile Safari open a myprotocol URL to attempt to open the iPhone app and have it open Mobile..

Remove HTML Tags from an NSString on the iPhone

http://stackoverflow.com/questions/277055/remove-html-tags-from-an-nsstring-on-the-iphone

HTML Tags from an NSString on the iPhone There are a couple of different ways to remove HTML tags from an NSString in Cocoa. One way is to render the string into an NSAttributedString and then grab the rendered text. Another way is to use NSXMLDocument's objectByApplyingXSLTString method to apply an XSLT.. are a couple of different ways to remove HTML tags from an NSString in Cocoa. One way is to render the string into an NSAttributedString and then grab the rendered text. Another way is to use NSXMLDocument's objectByApplyingXSLTString method to apply an XSLT transform that does it. Unfortunately the iPhone doesn't support..

Can I embed a custom font in an iPhone application?

http://stackoverflow.com/questions/360751/can-i-embed-a-custom-font-in-an-iphone-application

I embed a custom font in an iPhone application I would like to have an app include a custom font for rendering text load it and then use it with standard UIKit elements like UILabel. Is this possible I found these links http discussions.apple.com thread.jspa messageID.. I found these links http discussions.apple.com thread.jspa messageID 8304744 http forums.macrumors.com showthread.php t 569311 but these would require me to render each glyph myself which is a bit too much like hard work especially for multi line text. I've also found posts that say straight out that it's not possible but..

UITextView with Syntax Highlighting [duplicate]

http://stackoverflow.com/questions/3642540/uitextview-with-syntax-highlighting

headaches. Editing would work like in UITextView but require a whole new level of headache. Still private. CoreText Framework Since iOS 3.2 a very very good rendering engine. But that's it. Can directly layout and render NSAttributesString s. However there is no user interaction. No text selection no text input no spell checking.. a whole new level of headache. Still private. CoreText Framework Since iOS 3.2 a very very good rendering engine. But that's it. Can directly layout and render NSAttributesString s. However there is no user interaction. No text selection no text input no spell checking no replacements no highlights no no no no no. Just.. s. However there is no user interaction. No text selection no text input no spell checking no replacements no highlights no no no no no. Just rendering. And quite a bit of work to make it fast on old devices with long texts. UITextInput Protocol Allows interaction with the keyboard and to grab text input . Also..

iphone/ipad: How exactly use NSAttributedString?

http://stackoverflow.com/questions/3786528/iphone-ipad-how-exactly-use-nsattributedstring

Fast and Lean PDF Viewer for iPhone / iPad / iOs - tips and hints?

http://stackoverflow.com/questions/3889634/fast-and-lean-pdf-viewer-for-iphone-ipad-ios-tips-and-hints

and Lean PDF Viewer for iPhone iPad iOs tips and hints There has been many Questions recently about drawing PDF's. Yes you can render PDF's very easily with a UIWebView but this cant give the performance and functionality that you would expect from a good PDF viewer. You can draw a PDF page to.. scale as well as a Layer approach. The CPU and memory hit on generating the UIImages from a PDFcontext limits prevents using it to create a real time render of new zoom levels. CATiledLayer Method Theres a significant Overhead time drawing a full PDF page to a CALayer individual tiles can be seen rendering even with.. real time render of new zoom levels. CATiledLayer Method Theres a significant Overhead time drawing a full PDF page to a CALayer individual tiles can be seen rendering even with a tileSize tweak CALayers cant be prepared ahead of time rendered off screen . Generally PDF viewers are pretty heavy on memory too. Even monitor the..

iOS SDK - Programmatically generate a PDF file

http://stackoverflow.com/questions/4362734/ios-sdk-programmatically-generate-a-pdf-file

see errors in the debug console that look like this Error can't get CIDs for glyphs for 'TimesNewRomanPSMT' The tricky aspect is that the resulting PDF will render fine in some PDF readers but fail to render in other places. So if you have control over the software that will be used to open your PDF you may be able to ignore.. like this Error can't get CIDs for glyphs for 'TimesNewRomanPSMT' The tricky aspect is that the resulting PDF will render fine in some PDF readers but fail to render in other places. So if you have control over the software that will be used to open your PDF you may be able to ignore this issue e.g. if you only intend to display.. create a view that serves as a template for your PDF output. You would then write code to load the view fill in any data e.g. set text for UILabels etc. then render the individual elements of the view into the PDF. In other words use IB to specify coordinates fonts images etc. and write code to render various elements e.g...

Rendering to non-power-of-two texture on iPhone

http://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone

to non power of two texture on iPhone Is it possible to render to texture with OpenGL ES 1.1 on the iPhone 2G and older If I bind a texture as a render buffer it has to be the size of the render buffer which isn't POT sized... to non power of two texture on iPhone Is it possible to render to texture with OpenGL ES 1.1 on the iPhone 2G and older If I bind a texture as a render buffer it has to be the size of the render buffer which isn't POT sized. But OpenGL ES 1.1 requires textures to be POT. Maybe it can't be done on ES 1.1 iphone.. iPhone Is it possible to render to texture with OpenGL ES 1.1 on the iPhone 2G and older If I bind a texture as a render buffer it has to be the size of the render buffer which isn't POT sized. But OpenGL ES 1.1 requires textures to be POT. Maybe it can't be done on ES 1.1 iphone opengl es render to texture share improve..

Is there a good charting library for iPhone? [closed]

http://stackoverflow.com/questions/769749/is-there-a-good-charting-library-for-iphone

there a good charting library for iPhone closed I have a need to render and display charts bar charts for now but more types may be needed later in an iPhone app I'm working on. I've done some looking around and it doesn't look like..

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0

in iPhone OpenGL ES 2.0 Is there any faster way to access the frame buffer than using glReadPixels I would need read only access to a small rectangular rendering area in the frame buffer to process the data further in CPU. Performance is important because I have to perform this operation repeatedly. I have searched the.. can be used in reverse to get quick access to the raw pixels within an OpenGL ES texture. You can take advantage of this to grab the pixels for an OpenGL ES rendering by using a framebuffer object FBO with an attached texture with that texture having been supplied from the texture cache. Once you render your scene into that.. for an OpenGL ES rendering by using a framebuffer object FBO with an attached texture with that texture having been supplied from the texture cache. Once you render your scene into that FBO the BGRA pixels for that scene will be contained within your CVPixelBufferRef so there will be no need to pull them down using glReadPixels..

Is it possible to register a http+domain-based URL Scheme for iPhone apps, like YouTube and Maps?

http://stackoverflow.com/questions/1108693/is-it-possible-to-register-a-httpdomain-based-url-scheme-for-iphone-apps-like

the app is not installed. What would be a workaround One idea 1 Use http URLs that open in any desktop browser and render the service through the browser 2 Check the User Agent and in case it's Mobile Safari open a myprotocol URL to attempt to..

Remove HTML Tags from an NSString on the iPhone

http://stackoverflow.com/questions/277055/remove-html-tags-from-an-nsstring-on-the-iphone

on the iPhone There are a couple of different ways to remove HTML tags from an NSString in Cocoa. One way is to render the string into an NSAttributedString and then grab the rendered text. Another way is to use NSXMLDocument's objectByApplyingXSLTString.. HTML tags from an NSString in Cocoa. One way is to render the string into an NSAttributedString and then grab the rendered text. Another way is to use NSXMLDocument's objectByApplyingXSLTString method to apply an XSLT transform that does it...

Can I embed a custom font in an iPhone application?

http://stackoverflow.com/questions/360751/can-i-embed-a-custom-font-in-an-iphone-application

I embed a custom font in an iPhone application I would like to have an app include a custom font for rendering text load it and then use it with standard UIKit elements like UILabel. Is this possible I found these links http discussions.apple.com.. thread.jspa messageID 8304744 http forums.macrumors.com showthread.php t 569311 but these would require me to render each glyph myself which is a bit too much like hard work especially for multi line text. I've also found posts that say..

UITextView with Syntax Highlighting [duplicate]

http://stackoverflow.com/questions/3642540/uitextview-with-syntax-highlighting

UITextView but require a whole new level of headache. Still private. CoreText Framework Since iOS 3.2 a very very good rendering engine. But that's it. Can directly layout and render NSAttributesString s. However there is no user interaction. No.. private. CoreText Framework Since iOS 3.2 a very very good rendering engine. But that's it. Can directly layout and render NSAttributesString s. However there is no user interaction. No text selection no text input no spell checking no replacements.. user interaction. No text selection no text input no spell checking no replacements no highlights no no no no no. Just rendering. And quite a bit of work to make it fast on old devices with long texts. UITextInput Protocol Allows interaction with..

iphone/ipad: How exactly use NSAttributedString?

http://stackoverflow.com/questions/3786528/iphone-ipad-how-exactly-use-nsattributedstring

Fast and Lean PDF Viewer for iPhone / iPad / iOs - tips and hints?

http://stackoverflow.com/questions/3889634/fast-and-lean-pdf-viewer-for-iphone-ipad-ios-tips-and-hints

PDF Viewer for iPhone iPad iOs tips and hints There has been many Questions recently about drawing PDF's. Yes you can render PDF's very easily with a UIWebView but this cant give the performance and functionality that you would expect from a good.. The CPU and memory hit on generating the UIImages from a PDFcontext limits prevents using it to create a real time render of new zoom levels. CATiledLayer Method Theres a significant Overhead time drawing a full PDF page to a CALayer individual.. Method Theres a significant Overhead time drawing a full PDF page to a CALayer individual tiles can be seen rendering even with a tileSize tweak CALayers cant be prepared ahead of time rendered off screen . Generally PDF viewers are pretty..

iOS SDK - Programmatically generate a PDF file

http://stackoverflow.com/questions/4362734/ios-sdk-programmatically-generate-a-pdf-file

like this Error can't get CIDs for glyphs for 'TimesNewRomanPSMT' The tricky aspect is that the resulting PDF will render fine in some PDF readers but fail to render in other places. So if you have control over the software that will be used.. for 'TimesNewRomanPSMT' The tricky aspect is that the resulting PDF will render fine in some PDF readers but fail to render in other places. So if you have control over the software that will be used to open your PDF you may be able to ignore this.. for your PDF output. You would then write code to load the view fill in any data e.g. set text for UILabels etc. then render the individual elements of the view into the PDF. In other words use IB to specify coordinates fonts images etc. and write..

Rendering to non-power-of-two texture on iPhone

http://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone

to non power of two texture on iPhone Is it possible to render to texture with OpenGL ES 1.1 on the iPhone 2G and older If I bind a texture as a render buffer it has to be the size of.. on iPhone Is it possible to render to texture with OpenGL ES 1.1 on the iPhone 2G and older If I bind a texture as a render buffer it has to be the size of the render buffer which isn't POT sized. But OpenGL ES 1.1 requires textures to be POT... with OpenGL ES 1.1 on the iPhone 2G and older If I bind a texture as a render buffer it has to be the size of the render buffer which isn't POT sized. But OpenGL ES 1.1 requires textures to be POT. Maybe it can't be done on ES 1.1 iphone opengl..

Is there a good charting library for iPhone? [closed]

http://stackoverflow.com/questions/769749/is-there-a-good-charting-library-for-iphone

there a good charting library for iPhone closed I have a need to render and display charts bar charts for now but more types may be needed later in an iPhone app I'm working on. I've done some..

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0

any faster way to access the frame buffer than using glReadPixels I would need read only access to a small rectangular rendering area in the frame buffer to process the data further in CPU. Performance is important because I have to perform this.. to the raw pixels within an OpenGL ES texture. You can take advantage of this to grab the pixels for an OpenGL ES rendering by using a framebuffer object FBO with an attached texture with that texture having been supplied from the texture cache... object FBO with an attached texture with that texture having been supplied from the texture cache. Once you render your scene into that FBO the BGRA pixels for that scene will be contained within your CVPixelBufferRef so there will be..

OpenGL ES Render to Texture

http://stackoverflow.com/questions/1024603/opengl-es-render-to-texture

ES Render to Texture I have been having trouble finding straightforward code to render a scene to a texture in OpenGL ES specifically..

Take screenshot of the window

http://stackoverflow.com/questions/10669222/take-screenshot-of-the-window

window bounds .size.width window layer anchorPoint .x window bounds .size.height window layer anchorPoint .y Render the layer hierarchy to the current context window layer renderInContext context Restore the context CGContextRestoreGState..

iOS : Save image with custom resolution

http://stackoverflow.com/questions/11432169/ios-save-image-with-custom-resolution

UIGraphicsGetCurrentContext UIImage screenshot UIGraphicsGetImageFromCurrentImageContext UIGraphicsEndImageContext Render the screen shot at custom resolution CGRect cropRect CGRectMake 0 0 1435 1435 UIGraphicsBeginImageContextWithOptions cropRect.size..

iOS - trying to rotate a text label and the label disappears

http://stackoverflow.com/questions/14291600/ios-trying-to-rotate-a-text-label-and-the-label-disappears

Advice on speeding up OpenGL ES 1.1 on the iPhone

http://stackoverflow.com/questions/1844765/advice-on-speeding-up-opengl-es-1-1-on-the-iphone

running the OpenGL ES Instrument on the iPhone 3G I found that my Tiler Utilization is in the 90 100 range and my Render Utilization is in the 30 range. Update 3 Texture Atlasing had no noticeable affect on the problem. Utilization ranges are.. getting 30 FPS. Tiler Utilization is still around 90 but frequently drops down in the the 70 80 range. The Renderer Utilization is hovering around 50 . I suppose this might have something to do with scaling the texture coordinates from..

UINavigationBar gradient details

http://stackoverflow.com/questions/1852319/uinavigationbar-gradient-details

imageNamed @ navigation_background.png img drawInRect CGRectMake 0 0 self.frame.size.width self.frame.size.height else Render yourself instead. You will need to adjust the MAIN_COLOR_COMPONENTS and LIGHT_COLOR_COMPONENTS to match your app emulate..

where to start with audio synthesis on iPhone

http://stackoverflow.com/questions/2067267/where-to-start-with-audio-synthesis-on-iphone

reserved. #include BleepMachine.h void BleepMachine queueCallback AudioQueueRef outAQ AudioQueueBufferRef outBuffer Render the wave AudioQueueBufferRef is considered opaque but it's a reference to an AudioQueueBuffer which is not. All the samples..

Core Text: Render to an Odd Shape

http://stackoverflow.com/questions/3813318/core-text-render-to-an-odd-shape

Text Render to an Odd Shape I am trying to render text to a shape that isn't a rectangle. The following code works when I add a rectangular..

iPhone - flattening a UIImageView and subviews to image = blank image

http://stackoverflow.com/questions/3869692/iphone-flattening-a-uiimageview-and-subviews-to-image-blank-image

context view bounds .size.width view layer anchorPoint .x view bounds .size.height view layer anchorPoint .y Render the layer hierarchy to the current context view layer renderInContext context Restore the context CGContextRestoreGState..

Generating a PDF using the new printing stuff in iOS 4.2

http://stackoverflow.com/questions/4356436/generating-a-pdf-using-the-new-printing-stuff-in-ios-4-2

pdfData NSMutableData data UIMarkupTextPrintFormatter fmt UIMarkupTextPrintFormatter alloc initWithMarkupText html Render the html into a PDF UIGraphicsBeginPDFContextToData pdfData CGRectZero nil for NSInteger i 0 i fmt pageCount i UIGraphicsBeginPDFPage..

Can example “GLImageProcessing” work with multi filters

http://stackoverflow.com/questions/4375479/can-example-glimageprocessing-work-with-multi-filters

buffer objects to literally render to texture . Here is a link to another post that outlines the technique OpenGL ES Render to texture . Basically you must apply the first filter to the original image and store the result in a texture instead of..

CADisplayLink OpenGL rendering breaks UIScrollView behaviour

http://stackoverflow.com/questions/5944050/cadisplaylink-opengl-rendering-breaks-uiscrollview-behaviour

same time. Then within your CADisplayLink callback you can use code like the following if dispatch_semaphore_wait frameRenderingSemaphore DISPATCH_TIME_NOW 0 return dispatch_async openGLESContextQueue ^ EAGLContext setCurrentContext context Render.. DISPATCH_TIME_NOW 0 return dispatch_async openGLESContextQueue ^ EAGLContext setCurrentContext context Render here dispatch_semaphore_signal frameRenderingSemaphore where frameRenderingSemaphore is created earlier as follows frameRenderingSemaphore.. dispatch_async openGLESContextQueue ^ EAGLContext setCurrentContext context Render here dispatch_semaphore_signal frameRenderingSemaphore where frameRenderingSemaphore is created earlier as follows frameRenderingSemaphore dispatch_semaphore_create..

iPhone Dev: Xcode debugger does not stop on breakpoints

http://stackoverflow.com/questions/601265/iphone-dev-xcode-debugger-does-not-stop-on-breakpoints

Debug iphonesimulator # PBXGDB_MISetEnvCommand t 4.310175 Tepoch 1236463549.940837 142 gdb set env Apple_PubSub_Socket_Render tmp launch GqkpX5 Render # PBXGDB_MISetEnvCommand t 4.310568 Tepoch 1236463549.941231 143 gdb set env SECURITYSESSIONID.. t 4.310175 Tepoch 1236463549.940837 142 gdb set env Apple_PubSub_Socket_Render tmp launch GqkpX5 Render # PBXGDB_MISetEnvCommand t 4.310568 Tepoch 1236463549.941231 143 gdb set env SECURITYSESSIONID 715cd0 # PBXGDB_MISetEnvCommand..

Undo drawing in Paint Application

http://stackoverflow.com/questions/6689600/undo-drawing-in-paint-application

glEnable GL_POINT_SPRITE_OES glTexEnvf GL_POINT_SPRITE_OES GL_COORD_REPLACE_OES GL_TRUE glPointSize 64 mbrushscale Render the vertex array glVertexPointer 2 GL_FLOAT 0 eraseBuffer glDrawArrays GL_POINTS 0 vertexCount Display the buffer glBindRenderbufferOES.. vertex array glVertexPointer 2 GL_FLOAT 0 eraseBuffer glDrawArrays GL_POINTS 0 vertexCount Display the buffer glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES at last restore the mixed.. 0 eraseBuffer glDrawArrays GL_POINTS 0 vertexCount Display the buffer glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES at last restore the mixed mode glBlendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA..

Drawing NSString to UIImage

http://stackoverflow.com/questions/7343814/drawing-nsstring-to-uiimage

question EDIT Following are basic step to achieve to edit an UIImage and write text on it. Get CGImage from UIImage. Render CGImage On context. Render Text you want to write on the same context. Get Bitmap of context and make CGImage out of that... basic step to achieve to edit an UIImage and write text on it. Get CGImage from UIImage. Render CGImage On context. Render Text you want to write on the same context. Get Bitmap of context and make CGImage out of that. Get UIImage from CGImage......

Save OpenGL Drawn item as a Image

http://stackoverflow.com/questions/9660723/save-opengl-drawn-item-as-a-image

EAGLContext context OpenGL names for the renderbuffer and framebuffers used to render to this view GLuint viewRenderbuffer viewFramebuffer OpenGL name for the depth buffer that is attached to viewFramebuffer if it exists 0 if it does not.. OpenGL name for the depth buffer that is attached to viewFramebuffer if it exists 0 if it does not exist GLuint depthRenderbuffer GLuint brushTexture CGPoint location CGPoint previousLocation PaintingView.m Handles the start of a touch void touchesBegan.. previousLocation touch previousLocationInView self previousLocation.y bounds.size.height previousLocation.y Render the stroke self renderLineFromPoint previousLocation toPoint location Handles the end of a touch event when the touch is..

Record the drawing as a m4v video file - OpenGL

http://stackoverflow.com/questions/9661259/record-the-drawing-as-a-m4v-video-file-opengl

EAGLContext context OpenGL names for the renderbuffer and framebuffers used to render to this view GLuint viewRenderbuffer viewFramebuffer OpenGL name for the depth buffer that is attached to viewFramebuffer if it exists 0 if it does not.. OpenGL name for the depth buffer that is attached to viewFramebuffer if it exists 0 if it does not exist GLuint depthRenderbuffer GLuint brushTexture CGPoint location CGPoint previousLocation PaintingView.m Handles the start of a touch void touchesBegan.. previousLocation touch previousLocationInView self previousLocation.y bounds.size.height previousLocation.y Render the stroke self renderLineFromPoint previousLocation toPoint location Handles the end of a touch event when the touch is..