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2014/10/15 ¤U¤È 10:13:30

iphone Programming Glossary: rm

“Failed to upload *.app on Device ” Error in iPhone

http://stackoverflow.com/questions/1526505/failed-to-upload-app-on-device-error-in-iphone

Receive message “A signed resource has been added, modified, or deleted” when trying to debug an App on iPhone

http://stackoverflow.com/questions/2157964/receive-message-a-signed-resource-has-been-added-modified-or-deleted-when-tr

newly created target and double click on Run Script. In the window that opens replace # shell script goes here with rm fr build Debug iphoneos .app without the quotes . Now open your main target preferences and under Direct Dependencies add..

Creating my own bundle in xCode, for iPhone application

http://stackoverflow.com/questions/2578496/creating-my-own-bundle-in-xcode-for-iphone-application

suffix. I generate mine with this little script # bin bash echo Building assets bundle. if d . MyAssets.bundle then rm . MyAssets.bundle else mkdir . MyAssets.bundle fi find . assets type f print0 xargs 0 J cp . MyAssets.bundle I'm no bash..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

processes targets Another SO questioner asked how to do it WITHOUT xcode and with responses that focussed on the arm6 vs arm7 part but ignored the i386 part http stackoverflow.com questions 2793392 how do i compile a static library fat for.. targets Another SO questioner asked how to do it WITHOUT xcode and with responses that focussed on the arm6 vs arm7 part but ignored the i386 part http stackoverflow.com questions 2793392 how do i compile a static library fat for armv6.. part but ignored the i386 part http stackoverflow.com questions 2793392 how do i compile a static library fat for armv6 armv7 and i386 Since Apple's latest changes the Simulator part isn't the same as the arm6 arm7 difference any more it's..

iPhone App Minus App Store?

http://stackoverflow.com/questions/37464/iphone-app-minus-app-store

signed certificate to be used sudo usr bin sed i .bak 's XCiPhoneOSCodeSignContext XCCodeSignContext ' Developer Platforms iPhoneOS.platform Info.plist If you have Xcode open restart it for this change to take effect. Manual Deployment over WiFi.. to be used sudo usr bin sed i .bak 's XCiPhoneOSCodeSignContext XCCodeSignContext ' Developer Platforms iPhoneOS.platform Info.plist If you have Xcode open restart it for this change to take effect. Manual Deployment over WiFi The following steps.. installation system Project Set Active SDK Device and Set Active Build Configuration Release. Compile your project normally using Build not Build Go . In the build Release iphoneos directory you will have an app bundle. Use your preferred method..

iPhone SDK 4.3 libav compiling problem

http://stackoverflow.com/questions/5516170/iphone-sdk-4-3-libav-compiling-problem

h264 enable cross compile arch c target os darwin enable libopencore amrnb enable libopencore amrwb cc Developer Platforms iPhoneOS.platform Developer usr bin arm apple darwin10 gcc 4.2.1 as 'gas preprocessor gas preprocessor.pl Developer Platforms.. arch c target os darwin enable libopencore amrnb enable libopencore amrwb cc Developer Platforms iPhoneOS.platform Developer usr bin arm apple darwin10 gcc 4.2.1 as 'gas preprocessor gas preprocessor.pl Developer Platforms iPhoneOS.platform.. darwin enable libopencore amrnb enable libopencore amrwb cc Developer Platforms iPhoneOS.platform Developer usr bin arm apple darwin10 gcc 4.2.1 as 'gas preprocessor gas preprocessor.pl Developer Platforms iPhoneOS.platform Developer usr bin..

iPhone - Why can the compiler not find some includes when building for ARM architecture?

http://stackoverflow.com/questions/5878292/iphone-why-can-the-compiler-not-find-some-includes-when-building-for-arm-archi

can build the library without issue. However if I edit the makefile to try and build this same library but target the armv7 architecture I get many errors. The errors seem to be reporting that some header files cannot be located. So does the.. files depending on the target architecture This is the make file that I have edited to attempt to build for the armv7 # Id Makefile.in 62 2005 03 09 21 11 53Z gyunaev CC Developer Platforms iPhoneOS.platform Developer usr bin arm apple.. I have edited to attempt to build for the armv7 # Id Makefile.in 62 2005 03 09 21 11 53Z gyunaev CC Developer Platforms iPhoneOS.platform Developer usr bin arm apple darwin10 gcc 4.2.1 CFLAGS Wall DIN_BUILDING_LIBIRC O3 DENABLE_THREADS D_REENTRANT..

Re-sign IPA (iPhone)

http://stackoverflow.com/questions/6896029/re-sign-ipa-iphone

The error message is on the device not in iTunes and it tells me simply that it couldn't install the app. No more information is given. I've found some information http www.ketzler.de 2011 01 resign an iphone app insert new bundle id and send.. in iTunes and it tells me simply that it couldn't install the app. No more information is given. I've found some information http www.ketzler.de 2011 01 resign an iphone app insert new bundle id and send to xcode organizer for upload And this.. be possible. The problem I'm facing is that it doesn't seem to embed the mobile provisioning profile as I do with my normal builds using xcrun is this possible to control with the codesign tool or is it possible to re sign with xcrun With my..

problem compiling ffmpeg for iFrameExtractor

http://stackoverflow.com/questions/6994151/problem-compiling-ffmpeg-for-iframeextractor

.a files for the different architectures . anyhow these leave the following errors lipo specifed architecture type armv6 for file armv6 libavcodec.a does not match it's cputype 16777223 and cpusubtype 3 should be cputype 12 and cpusubtype.. the different architectures . anyhow these leave the following errors lipo specifed architecture type armv6 for file armv6 libavcodec.a does not match it's cputype 16777223 and cpusubtype 3 should be cputype 12 and cpusubtype 6 lipo specifed.. match it's cputype 16777223 and cpusubtype 3 should be cputype 12 and cpusubtype 6 lipo specifed architecture type armv6 for file armv6 libavdevice.a does not match it's cputype 16777223 and cpusubtype 3 should be cputype 12 and cpusubtype..

How do I make a water effect view with openGLES on the iPhone?

http://stackoverflow.com/questions/726738/how-do-i-make-a-water-effect-view-with-opengles-on-the-iphone

this pretty often. KoiPond uses it DuckDuckDuck uses it. A lot of games use it. They're not all astronauts. They're normal programmers So how is this done Is there any tutorial for this on the web iphone opengl es share improve this question..

iPhone: Failed to launch simulated application: Unknown error

http://stackoverflow.com/questions/779115/iphone-failed-to-launch-simulated-application-unknown-error

the problem. Vanna I'd like to buy a clue for 200 please. Tried XCode menu Clear cache Tried clean all targets Tried rm rf ~ Library Application Support iPhone Simulator iphone ios simulator share improve this question Changing the product..

Core Data Crash: [__NSArrayM insertObject:atIndex:]: object cannot be nil

http://stackoverflow.com/questions/7966149/core-data-crash-nsarraym-insertobjectatindex-object-cannot-be-nil

FavoritosViewController alloc init global.managedObjectContext self managedObjectContext . . . void applicationWillTerminate UIApplication application NSError error nil if managedObjectContext nil if managedObjectContext hasChanges managedObjectContext.. with code to handle the error appropriately. abort causes the application to generate a crash log and terminate. You should not use this function in a shipping application although it may be useful during development. If it is.. implementation with code to handle the error appropriately. abort causes the application to generate a crash log and terminate. You should not use this function in a shipping application although it may be useful during development. If it is..