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2014/10/15 ¤U¤È 10:13:30

iphone Programming Glossary: rotatedtransform

How can I enforce an specific direction (i.e. clockwise) of rotation in Core Animation?

http://stackoverflow.com/questions/1149635/how-can-i-enforce-an-specific-direction-i-e-clockwise-of-rotation-in-core-ani

an specific direction i.e. clockwise of rotation in Core Animation I am rotating a view with this CGAffineTransform rotatedTransform CGAffineTransformRotate CGAffineTransformIdentity rotationValue I have an object which I want to spin around for about 320..

Rotating image using objective C

http://stackoverflow.com/questions/4010779/rotating-image-using-objective-c

event void rotateImage float angleRadians self.transform CGAffineTransformMakeRotation angleRadians CATransform3D rotatedTransform self.layer.transform self.layer.transform rotatedTransform Am I doing anything wrong Thanks iphone objective c share.. CGAffineTransformMakeRotation angleRadians CATransform3D rotatedTransform self.layer.transform self.layer.transform rotatedTransform Am I doing anything wrong Thanks iphone objective c share improve this question Instead of creating the transformation..

How can I rotate a UIImageView with respect to any point (other than its center)?

http://stackoverflow.com/questions/839296/how-can-i-rotate-a-uiimageview-with-respect-to-any-point-other-than-its-center

anchor point you can change the CATransform3D struct for the layer using something like the following CATransform3D rotatedTransform imageView.layer.transform rotatedTransform CATransform3DRotate rotatedTransform 60.0 M_PI 180.0 0.0f 0.0f 1.0f imageView.layer.transform.. struct for the layer using something like the following CATransform3D rotatedTransform imageView.layer.transform rotatedTransform CATransform3DRotate rotatedTransform 60.0 M_PI 180.0 0.0f 0.0f 1.0f imageView.layer.transform rotatedTransform This example.. like the following CATransform3D rotatedTransform imageView.layer.transform rotatedTransform CATransform3DRotate rotatedTransform 60.0 M_PI 180.0 0.0f 0.0f 1.0f imageView.layer.transform rotatedTransform This example does an incremental rotation of 60..

Is there a way to figure out, how many degrees an view is rotated currently during an animation?

http://stackoverflow.com/questions/877198/is-there-a-way-to-figure-out-how-many-degrees-an-view-is-rotated-currently-duri

an animation I am applying an rotation transform animation in an animation block with this transform CATransform3D rotatedTransform self.layer.transform rotatedTransform CATransform3DRotate rotatedTransform 90 M_PI 180.0 0.0f 0.0f 1.0f self.layer.transform.. transform animation in an animation block with this transform CATransform3D rotatedTransform self.layer.transform rotatedTransform CATransform3DRotate rotatedTransform 90 M_PI 180.0 0.0f 0.0f 1.0f self.layer.transform rotatedTransform The animation begins.. block with this transform CATransform3D rotatedTransform self.layer.transform rotatedTransform CATransform3DRotate rotatedTransform 90 M_PI 180.0 0.0f 0.0f 1.0f self.layer.transform rotatedTransform The animation begins and the user kicks in another event..