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2014/10/15 ¤U¤È 10:14:16

iphone Programming Glossary: smoothly

How do I modify a GPUImageGaussianSelectiveBlurFilter to operate over a rectangle instead of a circle?

http://stackoverflow.com/questions/12257429/how-do-i-modify-a-gpuimagegaussianselectiveblurfilter-to-operate-over-a-rectangl

for the dead center of the image to the current pixel's coordinate. The last line uses the smoothstep GLSL function to smoothly interpolate between 0 and 1 when the distance from the center point travels between two thresholds the inner clear circle..

CGAffineTransformMakeRotation counter clockwise always

http://stackoverflow.com/questions/13791582/cgaffinetransformmakerotation-counter-clockwise-always

It always animates in clockwise direction and I haven't been able to figure out how to make it go counter clockwise smoothly from the point where the user ended rotating the image. iphone ios xcode ipad share improve this question I had a similar..

Loop an UIScrollView [duplicate]

http://stackoverflow.com/questions/1383849/loop-an-uiscrollview

on. And I want to implement the same feature with the first image to go to the last one . I'd like to loop the images smoothly that user won't even notice that he is making another loop. What is the best way to achieve this Thanks. iphone cocoa touch..

Keyboard Animation Issues When Calling becomeFirstResponder within a Modal View Controller

http://stackoverflow.com/questions/2512502/keyboard-animation-issues-when-calling-becomefirstresponder-within-a-modal-view

controller's animation begins. Once the modal view controller's animation is complete everything else seems to operate smoothly. Dismissing the modal view controller results in it being smoothly animated off screen along with the keyboard coincidentally.. is complete everything else seems to operate smoothly. Dismissing the modal view controller results in it being smoothly animated off screen along with the keyboard coincidentally . Clicking the button that presents the modal view controller..

What's your approach to testing iPhone / iPad apps?

http://stackoverflow.com/questions/2670107/whats-your-approach-to-testing-iphone-ipad-apps

as expected. When adding new functionalities to an app always do regression tests again to ensure everything runs smoothly and properly. I have discarded unit tests a long time ago due to the unbelievable amount of time needed to setup and run..

how to update MKPolyline / MKPolylineView?

http://stackoverflow.com/questions/3171572/how-to-update-mkpolyline-mkpolylineview

point annotation MKPointAnnotation you can simply change its coordinate and the view will be updated automatically and smoothly without having to remove and re add the annotation. Is this also possible somehow for an overlay iphone objective c mapkit..

How to pause and resume UIView Animation?

http://stackoverflow.com/questions/3211065/how-to-pause-and-resume-uiview-animation

position.They both have an AnimationDidStopSelector defined that calls the other function at the end. This all works smoothly. When touching the screen using touchesBegan I would like to pause the current animation and change the vertical position..

Limiting the scrollable area in UIScrollView

http://stackoverflow.com/questions/3973461/limiting-the-scrollable-area-in-uiscrollview

and then calling setContentOffset if the view has scrolled too far. But this way I can't get it bounce back as smoothly as the UIScrollView can naturally do when scrolling beyond the bounds of the UIView. Is there a better way to limit the..

UITextView in a UITableViewCell smooth auto-resize shows and hides keyboard on iPad, but works on iPhone

http://stackoverflow.com/questions/4015557/uitextview-in-a-uitableviewcell-smooth-auto-resize-shows-and-hides-keyboard-on-i

This code is working 100 properly on my iPhone and in the iPhone simulator. As I type the text the UITextView grows smoothly and the UITableViewCell along with it. On the iPad simulator however it gets screwy. It works fine while you are typing..

iPad/iPhone multiple orientations best practice?

http://stackoverflow.com/questions/4253623/ipad-iphone-multiple-orientations-best-practice

flags can handle rotations appropriately Do they have multiple views for each orientation and somehow switch these out smoothly iphone objective c ipad interface builder share improve this question I found the information here and elsewhere on..

Could not load the image referenced from a nib in the bundle with identifier

http://stackoverflow.com/questions/4468053/could-not-load-the-image-referenced-from-a-nib-in-the-bundle-with-identifier

the image format. When the image has been edited and saved as PNG 24 everything goes fine. The application now runs smoothly in simulator and device. Thanks for all friends who suggested a solution and tried to helped me. Regards Rupesh R Menon..

MKOverlay not resizing smoothly

http://stackoverflow.com/questions/4876035/mkoverlay-not-resizing-smoothly

not resizing smoothly I have added a MKCircle as MKOverlay to my MKMapView. Also I added an UISlider to decide the radius of the circle. Unfortunately..

How do you implement swipe-able image stacks like the Photo app using the iPhone SDK?

http://stackoverflow.com/questions/504393/how-do-you-implement-swipe-able-image-stacks-like-the-photo-app-using-the-iphone

or potentially an array of URLs to download images and display them in full screen one at a time using user swipes to smoothly animate the next image in the stack using the iPhone SDK. Apple's Photo.app seems to do this. Additionally if the image..

xcode 4 debugging shows 'Summary Unavailable' for most objects

http://stackoverflow.com/questions/5301582/xcode-4-debugging-shows-summary-unavailable-for-most-objects

stripped. Any chance that any one knows where I am going wrong or what the resolution is For years things worked smoothly then Apple stepped in again. Thanks iphone xcode share improve this question You're not going wrong Xcode 4 is. This..

Vector like drawing for zoomable UIScrollView

http://stackoverflow.com/questions/5538394/vector-like-drawing-for-zoomable-uiscrollview

as suggested in documentation CALayer s are lighter than UIViews and I have hundreds of them. Currently it works smoothly. I have tried with UIWebView and my CALayer version is faster Thanks in advance. iphone uiscrollview calayer share improve..

What's the best approach to draw lines between views?

http://stackoverflow.com/questions/5847876/whats-the-best-approach-to-draw-lines-between-views

results are quite impressive Rendering 30 draggable views each connected to each other resulting in 435 lines renders smoothly at 60Hz on an iPad 2 using Core Animation. When using the classic approach the framerate drops to 5 Hz and memory warnings..

How to detect “IAP crackers”?

http://stackoverflow.com/questions/7465713/how-to-detect-iap-crackers

else. I should add however that this is a LOT of work took us a couple of weeks of programmer time to get it operating smoothly though there's open source code floating around now that will handle most of steps 2 and 3 for you. There's also a support..

Keeping object on top of keyboard in the event of becomeFirstResponder or resignFirstResponder?

http://stackoverflow.com/questions/8704137/keeping-object-on-top-of-keyboard-in-the-event-of-becomefirstresponder-or-resign

currently have a UITextField on top of a keyboard. When you tap it it should stick on top of the keyboard and move up smoothly. I don't know the exact duration and animation type of the keyboard so it's really bumpy. Here's what I have theTextView..

Fade in/out UIScrollView's content like Mobile Safari does in its tab

http://stackoverflow.com/questions/875129/fade-in-out-uiscrollviews-content-like-mobile-safari-does-in-its-tab

of each UIView at the moment when scrollViewDidScroll was called. And it works performance is okay everything runs smoothly but the only problem is too much calculating. I tried UIView's beginAnimations and commitAnimations but it's useless in..