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javascript Programming Glossary: addjs_node

Log a web page's dynamically-created, DOM elements with a userscript

http://stackoverflow.com/questions/10083010/log-a-web-pages-dynamically-created-dom-elements-with-a-userscript

if domPresentNode clearInterval waitForDomInterval addJS_Node null null LogNewTagCreations 1 Handy injection function. function.. LogNewTagCreations 1 Handy injection function. function addJS_Node text s_URL funcToRun var D document var scriptNode D.createElement..

Changing Javascript on an HTML page out of my control

http://stackoverflow.com/questions/10472569/changing-javascript-on-an-html-page-out-of-my-control

checkForBadJavascripts false function s init function addJS_Node init Where function s init must be unique to the script tag.. be unique to the script tag you are targeting. Note that addJS_Node is defined below too. For example visit this page at jsBin ... take. checkForBadJavascripts false old evil init function addJS_Node init true evilExternalJS i null function checkForBadJavascripts..

How to alter this javascript with Greasemonkey?

http://stackoverflow.com/questions/11200509/how-to-alter-this-javascript-with-greasemonkey

scriptSrc scriptSrc.replace 'auto' s s false 'auto' true addJS_Node scriptSrc checkForBadJavascripts false 'auto' s s false replaceTargetJavascript..

Accessing Variables from Greasemonkey to Page & vice versa

http://stackoverflow.com/questions/13485122/accessing-variables-from-greasemonkey-to-page-vice-versa

global after ready window.targetPages_GlobalVar false addJS_Node null null GM_main function addJS_Node text s_URL funcToRun runOnLoad.. false addJS_Node null null GM_main function addJS_Node text s_URL funcToRun runOnLoad var D document var scriptNode..

How to call Greasemonkey's GM_ functions from code that must run in the target page scope?

http://stackoverflow.com/questions/14229539/how-to-call-greasemonkeys-gm-functions-from-code-that-must-run-in-the-target-p

in GM_addStyle below. document.body.appendChild timeBtn addJS_Node null null activateTimeButton function activateTimeButton var.. in GM_addStyle below. document.body.appendChild timeBtn addJS_Node null null activateTimeButton window.addEventListener message..

Stop execution of Javascript function (client side) or tweak it

http://stackoverflow.com/questions/3972038/stop-execution-of-javascript-function-client-side-or-tweak-it

like so checkForBadJavascripts false Sorry Sucka function addJS_Node 'alert Hooray you 're a millionaire. ' to get a much nicer.. take. checkForBadJavascripts false old evil init function addJS_Node init true evilExternalJS i null function checkForBadJavascripts.. true return checkForBadJavascripts function addJS_Node text s_URL funcToRun var D document var scriptNode D.createElement..

Why doesn't this userscript work on Facebook?

http://stackoverflow.com/questions/6935428/why-doesnt-this-userscript-work-on-facebook

face Chat.openTab sam.sebastian1 Seb myCode function addJS_Node text s_URL var scriptNode document.createElement 'script' scriptNode.type.. document.documentElement targ.appendChild scriptNode addJS_Node ' ' functionToInject.toString ' ' That was the basic answer... clearInterval waitForKeyElements myCode function addJS_Node text s_URL var scriptNode document.createElement 'script' scriptNode.type..