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2014/10/16 ¤W¤È 08:20:41

android Programming Glossary: o3

Android NDK linking

http://stackoverflow.com/questions/10593987/android-ndk-linking

HEADER FILES LOCAL_MODULE bullet LOCAL_SRC_FILES SRC FILES LOCAL_ARM_MODE arm LOCAL_CFLAGS LOCAL_C_INCLUDES I O3 DANDROID_NDK DDISABLE_IMPORTGL LOCAL_LDLIBS ldl llog include BUILD_SHARED_LIBRARY Then copy your libxxxx.so In my case libbullet.so.. code LOCAL_SRC_FILES main code src files LOCAL_MODULE gamescript LOCAL_ARM_MODE arm LOCAL_CFLAGS LOCAL_C_INCLUDES I O3 DANDROID_NDK DDISABLE_IMPORTGL LOCAL_LDLIBS lOpenSLES landroid ldl llog LOCAL_SHARED_LIBRARIES bullet irrlicht include BUILD_SHARED_LIBRARY..

Android : How to change Playback Rate of music using OpenSL ES

http://stackoverflow.com/questions/11094377/android-how-to-change-playback-rate-of-music-using-opensl-es

CLEAR_VARS LOCAL_MODULE audio tools LOCAL_SRC_FILES OSLESMediaPlayer.c LOCAL_CFLAGS DHAVE_CONFIG_H DFPM_ARM ffast math O3 LOCAL_LDLIBS lOpenSLES llog include BUILD_SHARED_LIBRARY and Application.mk file APP_STL gnustl_static APP_CPPFLAGS fexceptions..

arm-linux-androideabi-gcc is unable to create an executable - compile ffmpeg for android armeabi devices

http://stackoverflow.com/questions/12660043/arm-linux-androideabi-gcc-is-unable-to-create-an-executable-compile-ffmpeg-fo

prefix PREBUILT bin arm linux androideabi # nm PREBUILT bin arm linux androideabi nm sysroot PLATFORM extra cflags O3 fpic DANDROID DHAVE_SYS_UIO_H 1 Dipv6mr_interface ipv6mr_ifindex fasm Wno psabi fno short enums fno strict aliasing finline..

unicode support in android ndk

http://stackoverflow.com/questions/3944207/unicode-support-in-android-ndk

like this for passed in to step #4 CPPFLAGS CXXFLAGS CFLAGS I NDK_ROOT build platforms android 8 arch arm usr include O3 fno short wchar DU_USING_ICU_NAMESPACE 0 DU_GNUC_UTF16_STRING 0 fno short enums nostdlib And for LDFLAGS lc Wl rpath link..

Producing optimised NDK code for multiple architectures?

http://stackoverflow.com/questions/5089783/producing-optimised-ndk-code-for-multiple-architectures

and what risks other options have. For GCC specific optimisation I'm using the following flags LOCAL_CFLAGS ffast math O3 funroll loops I've checked all 3 of these speed up my code. Are there any other common ones I could add Another tip I have..