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c++ Programming Glossary: backbuffer

Display Different images per monitor directX 10

http://stackoverflow.com/questions/10744788/display-different-images-per-monitor-directx-10

Release DXGIDevice NULL get the backbuffer ID3D10Texture2D backBuffer NULL hr window swapChain GetBuffer 0 IID_ID3D10Texture2D void.. hr window swapChain GetBuffer 0 IID_ID3D10Texture2D void backBuffer get the backbuffer desc D3D10_TEXTURE2D_DESC backBufferDesc.. backBuffer get the backbuffer desc D3D10_TEXTURE2D_DESC backBufferDesc backBuffer GetDesc backBufferDesc create the render target..

fatal error C1014: too many include files : depth = 1024

http://stackoverflow.com/questions/2582521/fatal-error-c1014-too-many-include-files-depth-1024

mClientHeight DXGI_FORMAT_R8G8B8A8_UNORM 0 ID3D10Texture2D backBuffer HR mSwapChain GetBuffer 0 __uuidof ID3D10Texture2D reinterpret_cast.. GetBuffer 0 __uuidof ID3D10Texture2D reinterpret_cast void backBuffer HR md3dDevice CreateRenderTargetView backBuffer 0 mRenderTargetView.. void backBuffer HR md3dDevice CreateRenderTargetView backBuffer 0 mRenderTargetView ReleaseCOM backBuffer Create the depth stencil..