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c++ Programming Glossary: disconnected

Poco::Net Server & Client TCP Connection Event Handler

http://stackoverflow.com/questions/14632341/poconet-server-client-tcp-connection-event-handler

on the client socket error occurred on the client socket disconnected or timeout send data without error on client socket. How do..

Boost::signals2 - descruction of an object with the slot

http://stackoverflow.com/questions/14882867/boostsignals2-descruction-of-an-object-with-the-slot

of its slots I mean when the slot is destroyed it gets disconnected. The question number 3 is the most important as I need to implement..

Simple Linux Signal Handling

http://stackoverflow.com/questions/17942034/simple-linux-signal-handling

to have my main loop run until either ctrl c or power is disconnected or something really bad happens. c c linux signals share.. to have my main loop run until either ctrl c or power is disconnected or something really bad happens. No there is a limitation you..

Where to delete QTcpSocket in thread to avoid valgrind errors

http://stackoverflow.com/questions/19280903/where-to-delete-qtcpsocket-in-thread-to-avoid-valgrind-errors

is very simple and the class only reacts to readyRead and disconnected signals from the socket. Upon disconnection it deletes itself... SIGNAL readyRead SLOT readyRead connect m_socket SIGNAL disconnected SLOT deleteLater ~TelnetServer qDebug this int main int argc..

What may be the causes of the error 0x80010108 (The object invoked has disconnected from its clients)?

http://stackoverflow.com/questions/2346728/what-may-be-the-causes-of-the-error-0x80010108-the-object-invoked-has-disconnec

the causes of the error 0x80010108 The object invoked has disconnected from its clients In C program the call to method of coclass.. returns the error 0x80010108 The object invoked has disconnected from its clients . What may be the causes of that c com share..

Detecting TCP Client Disconnect

http://stackoverflow.com/questions/283375/detecting-tcp-client-disconnect

a client what is the best way to tell when the client has disconnected Normally the client in this case I supposed to send a close.. it will be zero. This is a sign that the socket has been disconnected. There is a great discussion on the various methods of checking.. on the various methods of checking that the client has disconnected here . for Windows use ioctlsocket. share improve this answer..

Detecting an unplugged capture device (OpenCV)

http://stackoverflow.com/questions/4028463/detecting-an-unplugged-capture-device-opencv

and check it's result inside a loop . If the camera get's disconnected then it should return NULL. I'll paste some code just to illustrate.. you are already using if capture std cout Camera got disconnected std endl break I'm not sure if releasing it will have any affect..

how to detect a TCP socket disconnection (with c berkeley socket)

http://stackoverflow.com/questions/6404008/how-to-detect-a-tcp-socket-disconnection-with-c-berkeley-socket

socket but I am not able to detect when the socket is disconnected so I would accept a new connection. please help while true ..

How can I check if a client disconnected through Winsock in C++?

http://stackoverflow.com/questions/685951/how-can-i-check-if-a-client-disconnected-through-winsock-in-c

can I check if a client disconnected through Winsock in C How can I check if a client disconnected.. through Winsock in C How can I check if a client disconnected through Winsock in C c winsock share improve this question.. mode and it returns with 0 bytes read the socket has disconnected else it wait for bytes to be received. Look in this FAQ 2.12..

Win32 determining when keyboard is connected/disconnected

http://stackoverflow.com/questions/9930958/win32-determining-when-keyboard-is-connected-disconnected

determining when keyboard is connected disconnected I am trying to determine when my keyboard is connected or disconnected... I am trying to determine when my keyboard is connected or disconnected. I have tried the following strategies RegisterDeviceNotification.. on MSDN was suggested in how to determine keyboard disconnected in DirectInput . When I tried this I get DB_DEVNODES_CHANGED..