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c++ Programming Glossary: dispatch

How do I build a GUI in C++? [closed]

http://stackoverflow.com/questions/1186017/how-do-i-build-a-gui-in-c

the event queue if there's any new events if there is dispatch those events to appropriate handlers when you're done yield..

How to use base class's constructors and assignment operator in C++?

http://stackoverflow.com/questions/1226634/how-to-use-base-classs-constructors-and-assignment-operator-in-c

Base int additional_ public Derived const Derived d Base d dispatch to base copy constructor additional_ d.additional_ Derived..

Why do I need strand per connection when using boost::asio?

http://stackoverflow.com/questions/12794107/why-do-i-need-strand-per-connection-when-using-boostasio

strand.wrap . This will return a new handler that will dispatch through the strand. Posting or dispatching directly through.. handler that will dispatch through the strand. Posting or dispatching directly through the strand. Composed operations are unique.. is invoked within a strand so write does not have to dispatched through the strand. write Also within composed operations..

Static linking vs dynamic linking

http://stackoverflow.com/questions/1993390/static-linking-vs-dynamic-linking

require a some kind of glue layer which often means double dispatch or an extra layer of indirection in function addressing and..

CRTP to avoid dynamic polymorphism

http://stackoverflow.com/questions/262254/crtp-to-avoid-dynamic-polymorphism

at compile time void bar base T obj obj.foo will do static dispatch struct not_derived_from_base notice not derived from base ..... type deduction in your functions allows you to do static dispatch instead of dynamic dispatch. This is the essence of static polymorphism... allows you to do static dispatch instead of dynamic dispatch. This is the essence of static polymorphism. share improve..

Alternative virtual mechanism implementations?

http://stackoverflow.com/questions/4352032/alternative-virtual-mechanism-implementations

are not methods and can't sensibly use virtual dispatch this isn't so clear to me for destruction since destructors..

Boost::Asio : io_service.run() vs poll() or how do I integrate boost::asio in mainloop

http://stackoverflow.com/questions/4705411/boostasio-io-service-run-vs-poll-or-how-do-i-integrate-boostasio-in-ma

in the documentation The poll function may also be used to dispatch ready handlers but without blocking. Note that io_service run..

Why is the linux kernel not implemented in C++? [closed]

http://stackoverflow.com/questions/520068/why-is-the-linux-kernel-not-implemented-in-c

only arise when using features C doesn't support. Virtual dispatch is slow. Virtual dispatch is slower than static dispatch but.. C doesn't support. Virtual dispatch is slow. Virtual dispatch is slower than static dispatch but the performance penalty is.. dispatch is slow. Virtual dispatch is slower than static dispatch but the performance penalty is modest particularly when used..

Polymorphism in c++

http://stackoverflow.com/questions/5854581/polymorphism-in-c

x x 2 Templates template typename T void f T x x 2 Virtual dispatch struct Base virtual Base operator int 0 struct X Base X int.. this double n_ void f Base x x 2 run time polymorphic dispatch Other related mechanisms Compiler provided polymorphism for.. and at run time the correct code is selected virtual dispatch Compile time means the choice of type specific code is made..

“unpacking” a tuple to call a matching function pointer

http://stackoverflow.com/questions/7858817/unpacking-a-tuple-to-call-a-matching-function-pointer

std tuple Args... params void func Args... void delayed_dispatch How can I unpack params to call func func std get 0 params std.. 2 params But I really don't want to write 20 versions of dispatch so I'd rather write something like func params... Not legal.. saved std tuple int double void a b c f saved.delayed_dispatch Normally for problems involving std tuple or variadic templates..